Example #1
0
 /// <summary>
 ///     Creates a new instance
 /// </summary>
 /// <param name="texture">The spritesheet texture containing all frames of animation</param>
 /// <param name="animationDefinition">The <see cref="AnimationDefinition"/> to use</param>
 public AnimatedSprite(Texture2D texture, AnimationDefinition animationDefinition) : base(texture)
 {
     _animationDefinition = animationDefinition;
     Play(_animationDefinition.Animations.First().Key);
     CurrentAnimation = _animationDefinition.Animations.First().Value;
     CurrentFrame     = _animationDefinition.Frames[CurrentAnimation.from];
     FrameTimer       = CurrentFrame.duration;
 }
Example #2
0
 /// <summary>
 ///     Creates a new instance
 /// </summary>
 /// <param name="texture">The spritesheet texture containing all frames of animation</param>
 /// <param name="animationDefinition">The <see cref="AnimationDefinition"/> to use</param>
 /// <param name="position"></param>
 public AnimatedSprite(Texture2D texture, AnimationDefinition animationDefinition, Vector2 position) : this(texture, animationDefinition)
 {
     Position = position;
 }