public virtual void Popup()
        {
            if (editor.GdkWindow == null)
            {
                editor.Realized += HandleRealized;
                return;
            }

            bounds = CalculateInitialBounds();

            //GTK uses integer position coords, so round fractions down, we'll add them back later as draw offsets
            int x = (int)System.Math.Floor(bounds.X);
            int y = (int)System.Math.Floor(bounds.Y);

            //capture any lost fractions to pass as an offset to Draw
            userspaceArea = new Cairo.Rectangle(bounds.X - x, bounds.Y - y, bounds.Width, bounds.Height);

            //lose half-pixels on the expansion, it's not a big deal
            xExpandedOffset = (int)(System.Math.Floor(ExpandWidth / 2d));
            yExpandedOffset = (int)(System.Math.Floor(ExpandHeight / 2d));

            //round the width/height up to make sure we have room for restored fractions
            int width  = System.Math.Max(1, (int)(System.Math.Ceiling(bounds.Width) + ExpandWidth));
            int height = System.Math.Max(1, (int)(System.Math.Ceiling(bounds.Height) + ExpandHeight));

            this.SetSizeRequest(width, height);
            editor.TextArea.AddTopLevelWidget(this, x - xExpandedOffset, y - yExpandedOffset);

            stage.AddOrReset(this, Duration);
            stage.Play();
            Show();
        }
Example #2
0
        public virtual void Popup()
        {
            rect     = editor.ParentWindow.ScreenBounds;
            bounds   = CalculateInitialBounds();
            rect.X   = rect.X + bounds.X - (int)(ExpandWidth / 2);
            rect.Y   = rect.Y + bounds.Y - (int)(ExpandHeight / 2);
            Location = rect.Location;

            rect.Width  = System.Math.Max(1, bounds.Width + (int)ExpandWidth);
            rect.Height = System.Math.Max(1, bounds.Height + (int)ExpandHeight);
            Size        = rect.Size;

            stage.AddOrReset(this, Duration);
            stage.Play();
            ListenToEvents();
            Show();
        }
Example #3
0
        public virtual void Popup()
        {
            editor.GdkWindow.GetOrigin(out x, out y);
            bounds = CalculateInitialBounds();
            x      = x + bounds.X - (int)(ExpandWidth / 2);
            y      = y + bounds.Y - (int)(ExpandHeight / 2);
            Move(x, y);

            width  = bounds.Width + (int)ExpandWidth;
            height = bounds.Height + (int)ExpandHeight;
            Resize(width, height);


            stage.AddOrReset(this, Duration);
            stage.Play();
            ListenToEvents();
            Show();
        }
Example #4
0
        public virtual void Popup()
        {        /*
                  *     if (editor.GdkWindow == null){
                  *             editor.Realized += HandleRealized;
                  *             return;
                  *     }*/
            //editor.GdkWindow.GetOrigin (out x, out y);
            bounds = CalculateInitialBounds();
            X     += bounds.X - (int)(ExpandWidth / 2);
            Y     += bounds.Y - (int)(ExpandHeight / 2);

            Width  = System.Math.Max(1, bounds.Width + (int)ExpandWidth);
            Height = System.Math.Max(1, bounds.Height + (int)ExpandHeight);


            stage.AddOrReset(this, Duration);
            stage.Play();
            ListenToEvents();
            Show();
        }
        public virtual void Popup()
        {
            if (editor.GdkWindow == null)
            {
                editor.Realized += HandleRealized;
                return;
            }
            editor.GdkWindow.GetOrigin(out x, out y);
            bounds = CalculateInitialBounds();
            x      = x + bounds.X - (int)(ExpandWidth / 2);
            y      = y + bounds.Y - (int)(ExpandHeight / 2);
            Move(x, y);

            width  = System.Math.Max(1, bounds.Width + (int)ExpandWidth);
            height = System.Math.Max(1, bounds.Height + (int)ExpandHeight);
            Resize(width, height);


            stage.AddOrReset(this, Duration);
            stage.Play();
            ListenToEvents();
            Show();
        }