Example #1
0
        public void Core()
        {
            if (LevelGeneralLogic.IsAnyToCreatePlayerObj())
            {
                AddPlayer(LevelGeneralLogic.DequeueToCreatePlayerObj());
            }

            foreach (var player in _playerList)
            {
                player.Core();
            }
        }
Example #2
0
 public override bool OnLobbyServerSceneLoadedForPlayer(GameObject lobbyPlayer, GameObject gamePlayer)
 {
     LevelGeneralLogic.EnqueueToCreatePlayerObj(gamePlayer);
     return(true);
 }