public void Core() { if (LevelGeneralLogic.IsAnyToCreatePlayerObj()) { AddPlayer(LevelGeneralLogic.DequeueToCreatePlayerObj()); } foreach (var player in _playerList) { player.Core(); } }
public override bool OnLobbyServerSceneLoadedForPlayer(GameObject lobbyPlayer, GameObject gamePlayer) { LevelGeneralLogic.EnqueueToCreatePlayerObj(gamePlayer); return(true); }