private bool ListenLevelBuffState(EvtLevelBuffState evt) { if (evt.levelBuff != this.config.LevelBuff) { return(false); } if (evt.state == LevelBuffState.Start) { if (this.config.OnModifierName != null) { base.actor.abilityPlugin.ApplyModifier(base.instancedAbility, this.config.OnModifierName); } if (this.config.OffModifierName != null) { base.actor.abilityPlugin.TryRemoveModifier(base.instancedAbility, this.config.OffModifierName); } } else if (evt.state == LevelBuffState.Stop) { if (this.config.OnModifierName != null) { base.actor.abilityPlugin.TryRemoveModifier(base.instancedAbility, this.config.OnModifierName); } if (this.config.OffModifierName != null) { base.actor.abilityPlugin.ApplyModifier(base.instancedAbility, this.config.OffModifierName); } } return(true); }
private bool ListenLevelBuffState(EvtLevelBuffState evt) { if (this.isUpdating && (evt.levelBuff == LevelBuffType.WitchTime)) { if (this.GetAvatarStastics(evt.sourceId) != null) { } this.evadeEffectTimes++; } return(true); }
private bool ListenLevelBuffState(EvtLevelBuffState evt) { if ((evt.state == LevelBuffState.Start) && (evt.levelBuff == LevelBuffType.WitchTime)) { this.StartStastics(); } if ((evt.state == LevelBuffState.Stop) && (evt.levelBuff == LevelBuffType.WitchTime)) { this.StopStastics(); } return(false); }
private bool OnLevelBuffState(EvtLevelBuffState evt) { if (evt.levelBuff == LevelBuffType.WitchTime) { if (evt.state == LevelBuffState.Start) { return(this.OnWitchTimeStart()); } if (evt.state == LevelBuffState.Stop) { return(this.OnWitchTimeStop()); } } return(false); }
private bool OnLevelBuffStateChange(EvtLevelBuffState evt) { if (evt.state == LevelBuffState.Start) { this.AttachCurrent(evt.sourceId); this._state = State.WaitingForEnd; } else if (evt.state == LevelBuffState.Stop) { this.DetachCurrent(); this._state = State.WaitingForStart; } else if (evt.state == LevelBuffState.Switch) { this.DetachCurrent(); this.AttachCurrent(evt.sourceId); } return(false); }
private bool OnLevelBuffState(EvtLevelBuffState evt) { if (evt.state == LevelBuffState.Stop) { List <ActorModifier> list = this._levelBuffAttachedModifiers[(int)evt.levelBuff]; for (int i = 0; i < list.Count; i++) { ActorModifier modifier = list[i]; if (modifier.owner != null) { modifier.owner.abilityPlugin.TryRemoveModifier(modifier); } } list.Clear(); if (this._attachedLevelBuffEffect[(int)evt.levelBuff] != null) { Singleton <EffectManager> .Instance.SetDestroyUniqueIndexedEffectPattern(evt.levelBuff.ToString()); this._attachedLevelBuffEffect[(int)evt.levelBuff] = null; } } return(true); }