/// Appends another path at the end of this one public Path appendPath(Path other) { //mPoints.insert(mPoints.end(), other.mPoints.begin(), other.mPoints.end()); mPoints.AddRange(other.mPoints.ToArray()); return this; }
/// Converts the shape to a path, with Y=0 //----------------------------------------------------------------------- // //ORIGINAL LINE: Path convertToPath() const public Path convertToPath() { Path p = new Path(); //for (List<Vector2>.Enumerator it = mPoints.GetEnumerator(); it.MoveNext(); ++it) foreach (var it in mPoints) { p.addPoint(it.x, 0, it.y); } if (mClosed) p.close(); return p; }
public MultiPath addPath(Path path) { mPaths.push_back(path); return this; }
public void buildFromSegmentSoup(std_vector<Segment3D> segList, ref std_vector<Path> @out) { //typedef std::multimap<Vector3, Vector3, Vector3Comparator> Vec3MultiMap; //Vec3MultiMap segs; std_multimap<Vector3,Vector3>segs=new std_multimap<Vector3,Vector3>(new Vector3Comparator()); // for (std::vector<Segment3D>::const_iterator it = segList.begin(); it != segList.end(); ++it) foreach(var it in segList) { //segs.insert(std::pair<Vector3, Vector3 > (it->mA, it->mB)); //segs.insert(std::pair<Vector3, Vector3 > (it->mB, it->mA)); segs.insert(it.mA,it.mB); segs.insert(it.mB,it.mA); } while (!segs.empty()) { Vector3 headFirst = segs.get(0).first;//segs.begin()->first; Vector3 headSecond = segs.get(0).second[0];//segs.begin()->second; Path p=new Path(); p.addPoint(headFirst).addPoint(headSecond); //Vec3MultiMap::iterator firstSeg = segs.begin(); int firstSeg_pos=segs.begin(); Vector3 firstSeg=segs.get(0).first; //std::pair<Vec3MultiMap::iterator, Vec3MultiMap::iterator> correspondants2 = segs.equal_range(headSecond); std_pair<std_pair<Vector3,List<Vector3>>,std_pair<Vector3,List<Vector3>>> correspondants2 = segs.equal_range(headSecond); //for (Vec3MultiMap::iterator it = correspondants2.first; it != correspondants2.second;) for(int i=correspondants2.first.second.Count-1;i>=0;i--) { // Vec3MultiMap::iterator removeIt = it++; Vector3 removeIt=correspondants2.first.second[i]; //if ((removeIt->second - firstSeg->first).squaredLength() < 1e-8) if((removeIt-firstSeg).SquaredLength<1e-8) segs.erase(removeIt); } segs.erase(firstSeg); bool foundSomething = true; while (!segs.empty() && foundSomething) { foundSomething = false; //Vec3MultiMap::iterator next = segs.find(headSecond); int next_pos = segs.find(headSecond); //if (next != segs.end()) if(next_pos!=-1) { std_pair<Vector3,List<Vector3>>next=segs.get((uint)next_pos); foundSomething = true; headSecond = next.second[0]; p.addPoint(headSecond); //std::pair<Vec3MultiMap::iterator, Vec3MultiMap::iterator> correspondants = segs.equal_range(headSecond); std_pair<std_pair<Vector3,List<Vector3>>,std_pair<Vector3,List<Vector3>>>correspondants = segs.equal_range(headSecond); //for (Vec3MultiMap::iterator it = correspondants.first; it != correspondants.second;) for (int i = correspondants.first.second.Count - 1; i >= 0;i-- ) { //Vec3MultiMap::iterator removeIt = it++; Vector3 removeIt = correspondants.first.second[i]; //if ((removeIt->second - next->first).squaredLength() < 1e-8) if ((removeIt - next.first).SquaredLength < 1e-8) segs.erase(removeIt); } //segs.erase(next); segs.erase(next.first); } //Vec3MultiMap::iterator previous = segs.find(headFirst); int previous_pos=segs.find(headFirst); //if (previous != segs.end()) if(previous_pos!=-1) { std_pair<Vector3, List<Vector3>> previous = segs.get((uint)previous_pos); foundSomething = true; //p.insertPoint(0, previous.second); p.insertPoint(0, previous.second[0]);//??? headFirst = previous.second[0]; //std::pair<Vec3MultiMap::iterator, Vec3MultiMap::iterator> correspondants = segs.equal_range(headFirst); std_pair<std_pair<Vector3,List<Vector3>>,std_pair<Vector3,List<Vector3>>>correspondants = segs.equal_range(headFirst); //for (Vec3MultiMap::iterator it = correspondants.first; it != correspondants.second;) for(int i=correspondants.first.second.Count-1;i>=0;i--) { //Vec3MultiMap::iterator removeIt = it++; Vector3 removeIt=correspondants.first.second[i]; //if ((removeIt->second - previous->first).squaredLength() < 1e-8) if((removeIt-previous.first).SquaredLength<1e-8) segs.erase(removeIt); } //segs.erase(previous); segs.erase(previous.first); } } if ((p.getPoint(0)-p.getPoint(p.getSegCount() + 1)).SquaredLength < 1e-6) { p.getPointsReference().pop_back(); p.close(); } @out.push_back(p); } }
/// Extracts a part of the shape as a new path /// @param first first index to be in the new path /// @param last last index to be in the new path public Path extractSubPath(int first, int last) {//提取 抽出 抽取 Path p = new Path(); for (int i = first; i < last; i++) { p.addPoint(mPoints[i]); } if (mClosed) { p.close(); } return p; }
/// Creates a path with the keys of this path and extra keys coming from a track // //ORIGINAL LINE: Path mergeKeysWithTrack(const Track& track) const public Path mergeKeysWithTrack(Track track) { if (!track.isInsertPoint() || track.getAddressingMode() == Track.AddressingMode.AM_POINT) return this; float totalLength = getTotalLength(); float lineicPos = 0; float pathLineicPos = 0; Path outputPath = new Path(); outputPath.addPoint(getPoint(0)); for (int i = 1; i < mPoints.size(); ) { float nextLineicPos = pathLineicPos + (mPoints[i] - mPoints[i - 1]).Length; std_pair<float, float> it = track._getKeyValueAfter(lineicPos, lineicPos / totalLength, (uint)(i - 1)); float nextTrackPos = it.first; if (track.getAddressingMode() == Track.AddressingMode.AM_RELATIVE_LINEIC) nextTrackPos *= totalLength; // Adds the closest point to the curve, being either from the path or the track if (nextLineicPos <= nextTrackPos || lineicPos >= nextTrackPos) { outputPath.addPoint(mPoints[i]); i++; lineicPos = nextLineicPos; pathLineicPos = nextLineicPos; } else { outputPath.addPoint(getPosition(i - 1, (nextTrackPos - pathLineicPos) / (nextLineicPos - pathLineicPos))); lineicPos = nextTrackPos; } } return outputPath; }
///<summary> /// Appends another path at the end of this one, relative to the last point of this path ///</summary> public Path appendPathRel(Path other) { if (mPoints.empty()) appendPath(other); else { Vector3 refVector = mPoints[mPoints.Count - 1]; //*(mPoints.end()-1); Vector3[] pointList = (other.mPoints.ToArray()); //for (List<Vector3>.Enumerator it = pointList.GetEnumerator(); it.MoveNext(); ++it) // it.Current += refVector; for (int i = 0; i < pointList.Length; i++) { pointList[i] += refVector; } //mPoints.insert(mPoints.end(), pointList.begin(), pointList.end()); mPoints.AddRange(pointList); } return this; }