/// <summary> /// Sets the gain of the current SoundObject. /// </summary> /// <param name="gain">Positive or negative gain to apply to the sound.</param> public void SetGain(float gain) { FreeSL.fslSoundSetGain(_sound, gain); }
/// <summary> /// Sets the gain of the current SoundObject. /// </summary> /// <param name="gain">Positive or negative gain to apply to the sound.</param> public void SetGain(float gain) { FreeSL.fslSoundSetGain(_sound, gain); }