void OnKeyboardPress(KeyEvent eventArgs)
        {
            if (LKernel.GetG<InputSwallowerManager>().IsSwallowed())
                return;

            Kart kart = LKernel.GetG<PlayerManager>().MainPlayer.Kart;

            Vector3 pos;
            Quaternion quat;

            switch (eventArgs.key) {
                case KeyCode.KC_NUMPAD0:
                    pos = new Vector3(122.245f, 55f, 135.99f);
                    quat = new Quaternion(0.3107f, 0.001f, 0.9505f, 0.0029f);
                    break;
                default:
                    return;
            }

            Matrix4 mat = new Matrix4();
            mat.MakeTransform(pos, Vector3.UNIT_SCALE, quat);

            kart.Body.WorldTransform = mat;
            kart.Body.Activate();
        }
Example #2
0
        /// <summary>
        ///  set the offset to zero so when we switch back to being active, we don't start zooming off
        /// </summary>
        public override void OnSwitchToInactive(LCamera newCamera)
        {
            base.OnSwitchToInactive(newCamera);

            Offset = Vector3.ZERO;
            moveMultiplier = DEFAULT_MOVE_MULTIPLIER;
            turnMultiplier = DEFAULT_TURN_MULTIPLIER;
        }
 public override void Update(float timeSinceLastFrame)
 {
     base.Update(timeSinceLastFrame);
     CameraPosition += new Vector3(v.x, 0, v.z);
     if (CameraCS.HasCameraTarget) {
         CameraCS.TargetNode.Position += new Vector3(v.x, 0, v.z);
         v = new Vector3(0, 0, 0);
     }
 }
        void OnKeyboardPress(KeyEvent eventArgs)
        {
            if (LKernel.GetG<InputSwallowerManager>().IsSwallowed())
                return;

            Kart kart = LKernel.GetG<PlayerManager>().MainPlayer.Kart;

            Vector3 pos;
            Quaternion quat;

            switch (eventArgs.key) {
                case KeyCode.KC_NUMPAD0:
                    pos = new Vector3(-50.8083f, -6.74291f, 324.711f) / 5f;
                    quat = new Quaternion(0.7039f, 0, 0.7102f, 0);
                    break;
                case KeyCode.KC_NUMPAD1:
                    pos = new Vector3(-282.546f, 20.7933f, 327.82f) / 5f;
                    quat = new Quaternion(0.7789f, 0, 0.627f, 0);
                    break;
                case KeyCode.KC_NUMPAD2:
                    pos = new Vector3(-354.992f, -3.4451f, -204.558f) / 5f;
                    quat = new Quaternion(1, 0, 0, 0);
                    break;
                case KeyCode.KC_NUMPAD3:
                    pos = new Vector3(-305.8f, 45.4037f, -693.169f) / 5f;
                    quat = new Quaternion(0.7143f, 0, -0.6998f, 0);
                    break;
                case KeyCode.KC_NUMPAD4:
                    pos = new Vector3(79.2f, 45.2845f, -696.161f) / 5f;
                    quat = new Quaternion(0.70514f, 0, -0.709f, 0);
                    break;
                case KeyCode.KC_NUMPAD5:
                    pos = new Vector3(283.799f, 14.8f, -350.52f) / 5f;
                    quat = new Quaternion(0, 0, 1, 0);
                    break;
                case KeyCode.KC_NUMPAD6:
                    pos = new Vector3(218.534f, 2.806f, -13.362f) / 5f;
                    quat = new Quaternion(0.8834f, 0, 0.4686f, 0);
                    break;
                case KeyCode.KC_NUMPAD7:
                    pos = new Vector3(85.0738f, -2.5893f, 114.471f) / 5f;
                    quat = new Quaternion(-0.0593f, 0, 0.9982f, 0);
                    break;
                default:
                    return;
            }

            // I copied all of the rotations wrong so we need to rotate them by 180 degrees around the Y axis
            quat = quat * new Quaternion(0, 0, 1, 0);

            Matrix4 mat = new Matrix4();
            mat.MakeTransform(pos, Vector3.UNIT_SCALE, quat);

            kart.Body.WorldTransform = mat;
            kart.Body.Activate();
        }
Example #5
0
        protected Vector3 GetTranslation()
        {
            var mTranslation = new Vector3(0, 0, 0);

            mTranslation.z = State.InputManger.IsKeyDown(KeyCode.KC_W)  ? -TRANSLATE : mTranslation.z;
            mTranslation.z = State.InputManger.IsKeyDown(KeyCode.KC_S) ? TRANSLATE : mTranslation.z;
            mTranslation.y = State.InputManger.IsKeyDown(KeyCode.KC_Q) ? -TRANSLATE : mTranslation.y;
            mTranslation.y = State.InputManger.IsKeyDown(KeyCode.KC_E) ? TRANSLATE : mTranslation.y;
            mTranslation.x = State.InputManger.IsKeyDown(KeyCode.KC_A) ? -TRANSLATE : mTranslation.x;
            mTranslation.x = State.InputManger.IsKeyDown(KeyCode.KC_D) ? TRANSLATE : mTranslation.x;

            if (State.InputManger.InputJoyStick != null && mTranslation.Equals(new Vector3()))
                    mTranslation = TranslateJoystick();

            return mTranslation;
        }
        bool FrameStarted(FrameEvent evt)
        {
            if (elapsed >= 0.1f) {
                elapsed = 0;

                var mainPlayer = LKernel.GetG<PlayerManager>().MainPlayer;

                if (label.Visible && LKernel.GetG<LevelManager>().IsValidLevel && mainPlayer != null && mainPlayer.Kart != null && !mainPlayer.Kart.Body.IsDisposed) {
                    Kart kart = mainPlayer.Kart;

                    Mogre.Vector3 axisA = new Mogre.Vector3(0,1,0);
                    Quaternion quat1;
                    quat1 = kart.ActualOrientation.XAxis.GetRotationTo(axisA);

                    label.Text = string.Format(
            @"Speed: {0}
            Turn angle: {1}, {2}, {3}, {4}
            Linear velocity: {5}, {6}
            Wheel friction: {7}, {8}
            Skid info: {9}, {10}
            Brake? {11}
            AccelMultiplier: {12}
            IntOr: {13}
            Gravity: {14}
            KartDriftState: {15} , WheelDriftState: {16}
            Player Pos: {17} X, {18} Y, {19} Z
            Quat: {20}
            Quat W: {21}",
                        kart.VehicleSpeed,
                        Math.RadiansToDegrees(kart.Vehicle.GetSteeringValue(0)), Math.RadiansToDegrees(kart.Vehicle.GetSteeringValue(1)),
                        Math.RadiansToDegrees(kart.Vehicle.GetSteeringValue(2)), Math.RadiansToDegrees(kart.Vehicle.GetSteeringValue(3)),
                        kart.Body.LinearVelocity.Length, kart.Body.LinearVelocity,
                        kart.Vehicle.GetWheelInfo(0).FrictionSlip, kart.Vehicle.GetWheelInfo(2).FrictionSlip,
                        kart.Vehicle.GetWheelInfo(0).SkidInfo, kart.Vehicle.GetWheelInfo(2).SkidInfo,
                        kart.WheelFL.IsBrakeOn,
                        kart.Acceleration,
                        kart.InterpolatedOrientation,
                        kart.Body.Gravity,
                        kart.DriftState, kart.WheelFL.DriftState,
                        mainPlayer.NodePosition.x, mainPlayer.NodePosition.y, mainPlayer.NodePosition.z,
                        quat1,
                        quat1.w*180/Math.PI);
                }
            }
            elapsed += evt.timeSinceLastFrame;
            return true;
        }
Example #7
0
        public void CreatePlane(
            string materialName,
            Mogre.Vector3 rkNormals,
            float consts,
            int width,
            int height,
            int xsegements,
            int ysegements,
            ushort numTexCoords,
            int uTile,
            int vTile,
            Mogre.Vector3 upVector,
            Mogre.Vector3 initPosition)
        {
            ScenePlane plane = new ScenePlane(gameObjects.Count, world, rkNormals, consts, materialName, ResourceGroupManager.DEFAULT_RESOURCE_GROUP_NAME,
                                              width, height, xsegements, ysegements, true, numTexCoords, uTile, vTile, upVector, initPosition);

            if (!gameObjects.ContainsKey("PLANE"))
            {
                gameObjects.Add("PLANE", new List <GameObject>());
            }
            gameObjects["PLANE"].Add(plane);
        }
Example #8
0
        private void setupBody(SceneManager sceneMgr)
        {
            mBodyNode           = sceneMgr.RootSceneNode.CreateChildSceneNode(Mogre.Vector3.UNIT_Y * CHAR_HEIGHT);
            mBodyEnt            = sceneMgr.CreateEntity("SinbadBody" + Id, "Sinbad.mesh");
            mBodyEnt.QueryFlags = (uint)QUERY_MASK.AGENT_QUERY_MASK;
            mBodyNode.AttachObject(mBodyEnt);
            mBodyNode.Position = mSpawnPos;

            // create swords and attach to sheath
            mSword1 = sceneMgr.CreateEntity("SinbadSword1" + Id, "Sword.mesh");
            mSword2 = sceneMgr.CreateEntity("SinbadSword2" + Id, "Sword.mesh");
            mBodyEnt.AttachObjectToBone("Sheath.L", mSword1);
            mBodyEnt.AttachObjectToBone("Sheath.R", mSword2);

            // create a couple of ribbon trails for the swords, just for fun
            NameValuePairList paramslist = new NameValuePairList();

            paramslist["numberOfChains"] = "2";
            paramslist["maxElements"]    = "80";
            mSwordTrail = (RibbonTrail)sceneMgr.CreateMovableObject("RibbonTrail", paramslist);
            //mSwordTrail.MaterialName=("Examples/LightRibbonTrail");
            mSwordTrail.TrailLength = 20;
            mSwordTrail.Visible     = (false);
            sceneMgr.RootSceneNode.AttachObject(mSwordTrail);


            for (uint i = 0; i < 2; i++)
            {
                mSwordTrail.SetInitialColour(i, 1f, 0.8f, 0f);
                mSwordTrail.SetColourChange(i, 0.75f, 1.25f, 1.25f, 1.25f);
                mSwordTrail.SetWidthChange(i, 1);
                mSwordTrail.SetInitialWidth(i, 0.5f);
            }

            mKeyDirection     = Mogre.Vector3.ZERO;
            mVerticalVelocity = 0;
        }
Example #9
0
        /// <summary>
        /// Create a scene prop that player can control
        /// </summary>
        /// <param name="scenePropID"></param>
        /// <param name="position"></param>
        public void CreatePlayerSceneProp(string scenePropID, Mogre.Vector3 position)
        {
            var findSceneProps = modData.SceneProps.Where(o => o.ID == scenePropID);

            if (findSceneProps.Count() > 0)
            {
                var findSceneProp  = findSceneProps.ElementAt(0);
                var findModelTypes = modData.ModModelTypes.Where(o => o.Name == findSceneProp.ModelType);
                if (findModelTypes.Count() > 0)
                {
                    var      findModelType     = findModelTypes.ElementAt(0);
                    object[] MeshMaterialArray = findModelType.Process(modData, findSceneProp.Model) as object[];
                    Item     attachedItem      = null;
                    if (MeshMaterialArray.Length == 3)
                    {
                        attachedItem = MeshMaterialArray[2] as Item;
                    }
                    SceneProp sceneProp = new SceneProp(
                        gameObjects.Count,
                        world,
                        findSceneProp.Name,
                        MeshMaterialArray[0].ToString(),
                        MeshMaterialArray[1].ToString(),
                        position,
                        attachedItem
                        );
                    if (!gameObjects.ContainsKey(scenePropID))
                    {
                        gameObjects.Add(scenePropID, new List <GameObject>());
                    }

                    string guidStr = Guid.NewGuid().ToString();
                    sceneProp.SetID(guidStr);
                    player = new Player(findSceneProp.Name, guidStr, new ControlObjectTypeSceneProp(sceneProp));
                }
            }
        }
Example #10
0
        /// <summary>
        /// Move the specific scene prop with movement
        /// </summary>
        /// <param name="propInstanceID">Scene Prop ID</param>
        /// <param name="axis">Axis 0 - X, 1 - Y, 2 - Z</param>
        /// <param name="movement">movement</param>
        public void MoveSceneProp(string propInstanceID, int axis, int movement)
        {
            Mogre.Vector3 mov = new Mogre.Vector3();
            switch (axis)
            {
            case 0:    //X Axis
                mov.x = movement;
                break;

            case 1:    //Y Axis
                mov.y = movement;
                break;

            case 2:    //Z Axis
                mov.z = movement;
                break;
            }
            SceneProp prop = GetSceneProp(propInstanceID);

            if (prop != null)
            {
                prop.Move(mov);
            }
        }
        public override void init()
        {
            #region ground
            MeshManager.Singleton.CreatePlane("ground",
                ResourceGroupManager.DEFAULT_RESOURCE_GROUP_NAME,
                new Plane(Mogre.Vector3.UNIT_Y, 0),
                1500, 1500, 20, 20, true, 1, 5, 5, Mogre.Vector3.UNIT_Z);
            // Create a ground plane
            entities.Add(OgreWindow.Instance.mSceneMgr.CreateEntity("GroundEntity", "ground"));
            entities["GroundEntity"].CastShadows = false;
            entities["GroundEntity"].SetMaterialName("dirt");
            nodes.Add(OgreWindow.Instance.mSceneMgr.RootSceneNode.CreateChildSceneNode("ground"));
            nodes["ground"].AttachObject(entities["GroundEntity"]);
            nodes["ground"].Position = new Mogre.Vector3(0f, 0f, 0f) + Location().toMogre;

            // the actor properties control the mass, position and orientation
            // if you leave the body set to null it will become a static actor and wont move
            ActorDesc actorDesc2 = new ActorDesc();
            actorDesc2.Density = 4;
            actorDesc2.Body = null;
            actorDesc2.GlobalPosition = nodes["ground"].Position;
            actorDesc2.GlobalOrientation = nodes["ground"].Orientation.ToRotationMatrix();

            PhysXHelpers.StaticMeshData meshdata = new PhysXHelpers.StaticMeshData(entities["GroundEntity"].GetMesh());
            actorDesc2.Shapes.Add(PhysXHelpers.CreateTriangleMesh(meshdata));
            Actor actor2 = null;
            try { actor2 = OgreWindow.Instance.scene.CreateActor(actorDesc2); }
            catch (System.AccessViolationException ex) { log(ex.ToString()); }
            if (actor2 != null)
            {
                // create our special actor node to tie together the scene node and actor that we can update its position later
                ActorNode actorNode2 = new ActorNode(nodes["ground"], actor2);
                actors.Add(actorNode2);
            }
            #endregion

            lights.Add(OgreWindow.Instance.mSceneMgr.CreateLight("playerLight"));
            lights["playerLight"].Type = Light.LightTypes.LT_POINT;
            lights["playerLight"].Position = Location().toMogre;
            lights["playerLight"].DiffuseColour = ColourValue.White;
            lights["playerLight"].SpecularColour = ColourValue.White;

            #region drone

            OgreWindow.Instance.skeletons["\\Drone.skeleton"].Load();
            OgreWindow.Instance.meshes["\\Drone.mesh"].Load();
            OgreWindow.Instance.meshes["\\Drone.mesh"].SkeletonName = "\\Drone.skeleton";

            entities.Add(OgreWindow.Instance.mSceneMgr.CreateEntity("drone", "\\Drone.mesh"));

            entities["drone"].CastShadows = true;
            walkState = entities["drone"].GetAnimationState("walk");
            walkState.Enabled = true;
            walkState.Loop = true;
            entities["drone"].SetMaterialName("metal");
            nodes.Add(OgreWindow.Instance.mSceneMgr.RootSceneNode.CreateChildSceneNode("drone"));
            nodes["drone"].AttachObject(entities["drone"]);
            nodes["drone"].Position = new Mogre.Vector3(0f, 40f, 0f) + Location().toMogre;
            nodes["drone"].Scale(new Mogre.Vector3(.3f));

            nodes.Add(nodes["drone"].CreateChildSceneNode("orbit0"));
            nodes.Add(nodes["orbit0"].CreateChildSceneNode("orbit"));
            nodes["orbit"].Position = Location().toMogre;
            nodes["orbit"].AttachObject(OgreWindow.Instance.mCamera);
            nodes["drone"].SetFixedYawAxis(true);

            #endregion

            //#region baseball
            //entities.Add(OgreWindow.Instance.mSceneMgr.CreateEntity("baseball", "\\baseball.mesh"));
            //entities["baseball"].SetMaterialName("baseball");
            ////nodes.Add(OgreWindow.Instance.mSceneMgr.RootSceneNode.CreateChildSceneNode("baseball"));
            //nodes.Add(nodes["drone"].CreateChildSceneNode("baseball"));
            //nodes["baseball"].AttachObject(entities["baseball"]);
            //nodes["baseball"].SetScale(.5f, .5f, .5f);
            //nodes["baseball"].SetPosition(-3f, 7f, 3f);
            //// nodes["baseball"].SetScale(5f, 5f, 5f);
            //#endregion

            #region player physics
            bcd = new BoxControllerDesc();
            control = OgreWindow.Instance.physics.ControllerManager.CreateController(OgreWindow.Instance.scene, bcd); //System.NullReferenceException
            #endregion

            nodes.Add(OgreWindow.Instance.mSceneMgr.RootSceneNode.CreateChildSceneNode("suspensionY"));

            OgreWindow.g_m.MouseMoved += new MouseListener.MouseMovedHandler(mouseMoved);
            middlemousetimer.reset();
            middlemousetimer.start();

            this.btnLimiter_F.reset();
            this.btnLimiter_F.start();

            ready = true;
            new Thread(new ThreadStart(controlThread)).Start();
            new Thread(new ThreadStart(statusUpdaterThread)).Start();

            localY = nodes["drone"]._getDerivedOrientation() * Mogre.Vector3.UNIT_Y;
            localZ = nodes["drone"]._getDerivedOrientation() * Mogre.Vector3.UNIT_Z;
            localX = nodes["drone"]._getDerivedOrientation() * Mogre.Vector3.UNIT_X;

            OgreWindow.Instance.tbTextToSend.GotFocus += new EventHandler(tbTextToSend_GotFocus);
            OgreWindow.Instance.tbTextToSend.LostFocus += new EventHandler(tbTextToSend_LostFocus);
            OgreWindow.Instance.tbConsole.GotFocus += new EventHandler(tbConsole_GotFocus);
            OgreWindow.Instance.tbConsole.LostFocus += new EventHandler(tbConsole_LostFocus);
        }
Example #12
0
            private unsafe uint ReadVertexData(uint vertexOffset, VertexData vertexData)
            {
                VertexElement posElem = vertexData.vertexDeclaration.FindElementBySemantic(VertexElementSemantic.VES_POSITION);
                HardwareVertexBufferSharedPtr vertexBuffer = vertexData.vertexBufferBinding.GetBuffer(posElem.Source);
                byte* vertexMemory = (byte*)vertexBuffer.Lock(HardwareBuffer.LockOptions.HBL_READ_ONLY);
                float* pElem;

                for (uint i = 0; i < vertexData.vertexCount; i++)
                {
                    posElem.BaseVertexPointerToElement(vertexMemory, &pElem);

                    Mogre.Vector3 point = new Mogre.Vector3(pElem[0], pElem[1], pElem[2]);
                    vertices[vertexOffset] = point * this.scale;
                    vertexMemory += vertexBuffer.VertexSize;
                    vertexOffset++;
                }

                vertexBuffer.Unlock();
                return vertexOffset;
            }
Example #13
0
 protected virtual void Translate(Vector3 amount)
 {
     State.CameraManager.CameraNode.MoveForward(amount);
 }
Example #14
0
        SceneNode CreateNode(Vector3 pos, string meshFile, string material = "yellowbrick")
        {
            SceneNode boxNode = sceneMgr.RootSceneNode.CreateChildSceneNode();
            Entity ent = sceneMgr.CreateEntity(meshFile);
            ent.CastShadows = true;
            boxNode.AttachObject(ent);
            boxNode.Position = pos;
            ent.SetMaterialName(material);

            return boxNode;
        }
        private Vector FromWinScreenToWorldPosition(IntPtr hwnd, IntPtr param)
        {
            RECT rect;

            // unpack x and y from the param
            double x = unchecked((short)(long)param);
            double y = unchecked((short)((long)param >> 16));

            Vector worldPos = Vector.Zero;

            // get the size of the screen so we can tell how big we are.
            // this could be cahced in the future if we wanted to
            // should be done if we need the performance
            if(GetWindowRect( hwnd, out rect))
            {
                double width = rect.Right - rect.Left;
                double height = rect.Bottom - rect.Top;

                //convert the positions to relative to top left corner. top left 0,0 bottom right 1,1
                double relx = x/ width;
                double rely = y / height;

                double cameraWidth = m_Camera.OrthoWindowWidth;
                double cameraHeight = m_Camera.OrthoWindowHeight;

                //calc a corner for the camera.
                //should be top left corner
                Vector3 cornerPosition = m_Camera.Position - new Vector3(cameraWidth / 2.0, 0, cameraHeight / 2.0);

                //camera coordinates decrease as the go down so subtract the z value
                Vector3 inputPosition = new Vector3( relx * cameraWidth, 0 ,(1 -  rely) * cameraHeight);

                Vector3 worldVector = cornerPosition + inputPosition;

                worldPos = new Vector(worldVector.z, worldVector.x);
            }

            return worldPos;
        }
Example #16
0
 public string CreateSceneProp(string scenePropID, Mogre.Vector3 position)
 {
     return(GameMapManager.Instance.CurrentMap.CreateSceneProp(scenePropID, position));
 }
Example #17
0
        public override void inbox(ExtraMegaBlob.References.Event ev)
        {
            if (!ready)
            {
                return;
            }
            switch (ev._Keyword)
            {
            case KeyWord.PLAYER_RESET:
                chat("resetting player");

                Quaternion q = new Quaternion(
                    float.Parse(ev._Memories[KeyWord.DATA_QUATERNION_W].Value),
                    float.Parse(ev._Memories[KeyWord.DATA_QUATERNION_X].Value),
                    float.Parse(ev._Memories[KeyWord.DATA_QUATERNION_Y].Value),
                    float.Parse(ev._Memories[KeyWord.DATA_QUATERNION_Z].Value));

                Mogre.Vector3 v = new Mogre.Vector3(
                    float.Parse(ev._Memories[KeyWord.DATA_VECTOR3_X].Value),
                    float.Parse(ev._Memories[KeyWord.DATA_VECTOR3_Y].Value),
                    float.Parse(ev._Memories[KeyWord.DATA_VECTOR3_Z].Value));

                resetPlayer2(v, q);

                break;

            case KeyWord.CMD_GO:
                this.logConsole("parsing coordinates");

                string arguments = ev._Memories[KeyWord.DATA_STRING].Value.Trim();
                if (arguments == "")
                {
                    return;
                }
                //" -63.60852f, 95.18869f, -115.0435f "

                //resetPlayer2(v, q);
                string[]      x = arguments.Split(',');
                int           a = 0;
                Mogre.Vector3 u = new Mogre.Vector3();
                try
                {
                    for (int s = 0; s < x.Length; s++)
                    {
                        string j = x[s].Trim().Replace("f", "");
                        if (j != "")
                        {
                            switch (a)
                            {
                            case 0:
                                u.x = float.Parse(j);
                                a++;
                                break;

                            case 1:
                                u.y = float.Parse(j);
                                a++;
                                break;

                            case 2:
                                u.z = float.Parse(j);
                                a++;
                                break;

                            default:
                                break;
                            }
                        }
                    }
                }
                catch
                {
                }
                resetPlayer2(u, nodes["drone"].Orientation);
                this.logConsole("coordinates: " + u.ToString());

                break;

            case KeyWord.PLAYER_FREEZE:
                player_freeze = true;
                break;

            case KeyWord.PLAYER_UNFREEZE:
                player_freeze = false;
                break;

            default:
                break;
            }
        }
Example #18
0
        private void updateBody(float deltaTime)
        {
            goalDirection = Mogre.Vector3.ZERO;               // we will calculate this

            if (keyDirection != Mogre.Vector3.ZERO && baseAnim.Type != ChaAnimType.CAT_CUSTOME_BLOCK)
            {
                // calculate actually goal direction in world based on player's key directions
                goalDirection  += keyDirection.z * cameraNode.Orientation.ZAxis;
                goalDirection  += keyDirection.x * cameraNode.Orientation.XAxis;
                goalDirection.y = 0;
                goalDirection.Normalise();

                Quaternion toGoal = entityNode.Orientation.ZAxis.GetRotationTo(goalDirection);

                // calculate how much the character has to turn to face goal direction
                float yawToGoal = toGoal.Yaw.ValueDegrees;
                // this is how much the character CAN turn this frame
                float yawAtSpeed = yawToGoal / Mogre.Math.Abs(yawToGoal) * deltaTime * TURN_SPEED;
                // reduce "turnability" if we're in midair
                if (baseAnim.Type == ChaAnimType.CAT_JUMP_LOOP)
                {
                    yawAtSpeed *= 0.2f;
                }

                // turn as much as we can, but not more than we need to
                if (yawToGoal < 0)
                {
                    yawToGoal = System.Math.Min(0, System.Math.Max(yawToGoal, yawAtSpeed));                                //yawToGoal = Math::Clamp<Real>(yawToGoal, yawAtSpeed, 0);
                }
                else if (yawToGoal > 0)
                {
                    yawToGoal = System.Math.Max(0, System.Math.Min(yawToGoal, yawAtSpeed));                                     //yawToGoal = Math::Clamp<Real>(yawToGoal, 0, yawAtSpeed);
                }
                entityNode.Yaw(new Degree(yawToGoal));

                // move in current body direction (not the goal direction)
                var           dist         = deltaTime * RUN_SPEED /* * baseAnim.AnimationState.Weight*/;
                Mogre.Vector3 displacement = new Mogre.Vector3(0, 0, dist);
                entityNode.Translate(displacement.x, displacement.y, displacement.z,
                                     Node.TransformSpace.TS_LOCAL);

                /*Get world movement*/
                displacement = entityNode.Orientation * displacement;

                ControllerFlags flag;
                physicsController.Move(displacement, 0, 0.01f, out flag);
                entityNode.Position = new Mogre.Vector3(
                    physicsController.Actor.GlobalPosition.x,
                    entityNode.Position.y,
                    physicsController.Actor.GlobalPosition.z);
            }

            if (baseAnim.Type == ChaAnimType.CAT_JUMP_LOOP)
            {
                // if we're jumping, add a vertical offset too, and apply gravity
                entityNode.Translate(0, verticalVelocity * deltaTime, 0, Node.TransformSpace.TS_LOCAL);
                verticalVelocity -= GRAVITY * deltaTime;

                Mogre.Vector3 pos = entityNode.Position;
                if (pos.y <= CHAR_HEIGHT * lastPosition.y)
                {
                    // if we've hit the ground, change to landing state
                    pos.y = CHAR_HEIGHT * lastPosition.y;
                    entityNode.Position = pos;
                    ControllerFlags flag;
                    physicsController.Move(pos, 1 << 3, 0.01f, out flag);
                    entityNode.Position = physicsController.Actor.GlobalPosition;
                    SetBaseAnimation(anims.Where(o => o.Type == ChaAnimType.CAT_JUMP_END).First(), true);
                    timer = 0;
                }
            }
        }
Example #19
0
        public void UpdateAutoCameraPosition(float time)
        {
            if (ActiveCamera == null)
                return;

            if (this.newCamPosition != Mogre.Vector3.ZERO)
            {
                Mogre.Vector3 curPos = ActiveCamera.DerivedPosition;
                Mogre.Vector3 diff = this.newCamPosition - curPos;

                if (diff.Length > 0.03f)
                {
                    curPos += diff * System.Math.Min(time * 3.0f, 1.0f);
                }
                else
                {
                    this.newCamPosition = Mogre.Vector3.ZERO;
                }
                ActiveCamera.DerivedPosition = curPos;
            }
        }
Example #20
0
        private BaseEditor GetObjectUnderMouse(Ray mouseRay, bool pickWidgets, bool pickTerrain)
        {
            Mogre.Entity result;
            Mogre.Vector3 hitLocation = new Mogre.Vector3();
            Mogre.RaySceneQuery raySceneQuery = MogitorsRoot.Instance.SceneManager.CreateRayQuery(new Mogre.Ray());
            BaseEditor selected = null;

            AxisType editorAxis = AxisType.None;
            if (pickWidgets && MogitorsRoot.Instance.PickGizmos(mouseRay, ref editorAxis))
            {
                selected = MogitorsRoot.Instance.Selected;
                EditorAxis = editorAxis;
            }
            else
            {
                raySceneQuery.QueryMask = ~QueryFlags.Widget;
                if (MogitorsRoot.Instance.PickEntity(raySceneQuery, mouseRay, out result, hitLocation, "", -1.0f) && result.Name != "HydraxMeshEnt")
                {
                    selected = MogitorsRoot.Instance.FindObject(result.Name, 0);
                }
            }
            MogitorsRoot.Instance.SceneManager.DestroyQuery(raySceneQuery);
            return selected;
        }
Example #21
0
 public void TranslateBody(Mogre.Vector3 vector3)
 {
     entityNode.Translate(vector3);
 }
Example #22
0
 protected virtual void Translate(Vector3 amount)
 {
     State.CameraManager.CameraNode.MoveForward(amount);
 }
Example #23
0
        /// <summary>
        /// Moves in visible mood, it means when planet is in active solar system.
        /// </summary>
        /// <param name="delay">The delay between last two frames</param>
        public override void Rotate(float delay)
        {
            Update(delay);
            sceneNode.Roll(new Mogre.Degree((float)(GetProperty<float>(PropertyEnum.Speed).Value *
                GetProperty<float>(PropertyEnum.Rotate).Value * delay)));

            if (!mFlying) {
                if (NextLocation()) {
                    mFlying = true;
                    nextPostion = circularPositions.First.Value; // Get the next destination.
                    PrepareNextPosition();
                    // Update the direction and the distance
                    mDirection = nextPostion - position.Value;
                    mDistance = mDirection.Normalise();
                } else {
                }// Nothing to do so stay in position
            } else {
                double move = GetProperty<float>(PropertyEnum.Speed).Value * delay;
                mDistance -= move;
                if (mDistance <= .0f) { // Reached destination
                    sceneNode.Position = nextPostion;
                    position.Value = nextPostion;
                    mDirection = Mogre.Vector3.ZERO;
                    mFlying = false;
                } else {
                    sceneNode.Translate(mDirection * (float)move);
                    position.Value = sceneNode.Position;
                }
            }
        }
Example #24
0
 public void MoveTo(Mogre.Vector3 destPos)
 {
     movementController.MoveTo(destPos);
 }
        private void resetPlayer2(Mogre.Vector3 loc, Quaternion orient)
        {
            //MoveScale_Camera_forwardback = control.Actor.GlobalPosition.z - loc.z;
            //MoveScale_Camera_leftright = control.Actor.GlobalPosition.x - loc.x;
            //MoveScale_Camera_updown = control.Actor.GlobalPosition.y - loc.y;

            //Mogre.Vector3 loc1 = control.Actor.GlobalPosition;
            pauseUpdates();
            Mogre.Vector3 loc2 = control.Actor.GlobalOrientationQuaternion * loc;
            setPos(loc2 + loc);
            TranslateVector_Camera = new Mogre.Vector3(0f, 0f, 0f);
            MoveScale_Camera_forwardback = 0f;
            MoveScale_Camera_leftright = 0f;
            MoveScale_Camera_updown = 0f;
               // setPos(loc);
            setOrient(orient);
            unPauseUpdates();
        }
 internal void Pan(float dx, float dz)
 {
     v = CameraCS.CameraOrientation * ((Mogre.Vector3.UNIT_Z * -dz) + (Mogre.Vector3.UNIT_X * -dx));
     //CameraPosition += new Vector3(v.x, 0, v.z);
 }
        private void statusUpdaterThread()
        {
            while (ready)
            {
                Thread.Sleep(1);
                if (updateThreadPaused) continue;
                updatingNow = true;
                if (!control.Actor.IsDisposed)
                {
                    if (MoveScale_Camera_forwardback != 0 || MoveScale_Camera_leftright != 0 || MoveScale_Camera_updown != 0)
                    {

                        TranslateVector_Camera.z -= MoveScale_Camera_forwardback;
                        TranslateVector_Camera.x -= MoveScale_Camera_leftright;
                        TranslateVector_Camera.y += MoveScale_Camera_updown;
                        Mogre.Vector3 loc1 = control.Actor.GlobalPosition;
                        Mogre.Vector3 loc = control.Actor.GlobalOrientationQuaternion * TranslateVector_Camera;
                        setPos(loc + loc1);

                        if (LocationBeaconInterval.elapsed)
                        {
                            sendLocationBeacon();
                            LocationBeaconInterval.start();
                        }
                        TranslateVector_Camera = new Mogre.Vector3();
                    }
                    if (middleMouseMode == middleMouseBehavior.orbitCamDistance)
                    {
                        if (middleMouseState == middleMouseStates.scrolldown)
                        {
                            camDistance -= .1f;
                            if (camDistance < 0f)
                                camDistance = 0f;
                            updateCam();
                        }
                        if (middleMouseState == middleMouseStates.scrollup)
                        {
                            camDistance += .1f;
                            if (camDistance > 100f)
                                camDistance = 100f;
                            updateCam();
                        }
                    }
                    if (turning_left)
                        setOrient(control.Actor.GlobalOrientationQuaternion * ModifyAngleAroundAxis(new Degree(2 * .001f), new Mogre.Vector3(0, 1, 0)));
                    if (turning_right)
                        setOrient(control.Actor.GlobalOrientationQuaternion * ModifyAngleAroundAxis(new Degree(-2 * .001f), new Mogre.Vector3(0, 1, 0)));
                }
                updatingNow = false;

            }
        }
Example #28
0
        public void Update(float frameTime)
        {
            /*if((this.mMousePos.x < 1 || this.mMousePos.x >= this.mOgreForm.Size.Width - 1 ||
             * this.mMousePos.y < 1 || this.mMousePos.y >= this.mOgreForm.Size.Height - 1) && this.BlockMouse) {
             *  Cursor.Position = new System.Drawing.Point(this.mOgreForm.Location.X + this.mOgreForm.Size.Width / 2,
             *                                             this.mOgreForm.Location.Y + this.mOgreForm.Size.Height / 2);
             *  this.mUpdateMovement = false;
             *  this.mMousePos = new Mogre.Vector3(Cursor.Position.X, Cursor.Position.Y, this.mMousePos.z);
             * }*/

            XmlNodeList nodes = this.mCommands.ChildNodes[1].ChildNodes;

            if (this.GamePadState.IsConnected)
            {
                if (this.mTimeToVibrate > 0)
                {
                    this.mTimeToVibrate -= frameTime;
                }
                if (this.mTimeToVibrate < 0)
                {
                    this.Vibrate(0, 0);
                }

                this.Yaw             = this.GamePadState.ThumbSticks.Right.X * 6.5f;
                this.Pitch           = -this.GamePadState.ThumbSticks.Right.Y * 6.5f;
                this.mMovementFactor = new Mogre.Vector3(-this.GamePadState.ThumbSticks.Left.X, 0, this.GamePadState.ThumbSticks.Left.Y);
            }

            this.mKeyBoard.Capture();
            int i = 0;

            for (; i < 6; i++) // Continuous event
            {
                float value = this.GetFloatValue(nodes[i]);
                switch (nodes[i].Attributes[0].Value)
                {
                case "MoveLeft":
                    this.mMovementFactor.x += value;
                    break;

                case "MoveRight":
                    this.mMovementFactor.x -= value;
                    break;

                case "MoveUp":
                    this.mMovementFactor.y += value;
                    break;

                case "MoveDown":
                    this.mMovementFactor.y -= value;
                    break;

                case "MoveForward":
                    this.mMovementFactor.z += value;
                    break;

                case "MoveBack":
                    this.mMovementFactor.z -= value;
                    break;
                }
            }

            this.Yaw   += this.MouseMove.x;
            this.Yaw   *= YAW_SENSIVITY;
            this.Pitch += this.MouseMove.y;
            this.Pitch *= PITCH_SENSIVITY;

            for (; i < nodes.Count; i++) // Single event
            {
                int  actionId = (int)Enum.Parse(typeof(UserAction), nodes[i].Attributes[0].Value);
                bool newValue = this.GetBoolValue(nodes[i]);
                if (newValue && !this.mUserActions[actionId])
                {
                    this.mUserActionsOccured[actionId] = true;
                }
                if (!newValue && this.mUserActions[actionId])
                {
                    this.mUserActionsEnded[actionId] = true;
                }
                this.mUserActions[actionId] = newValue;
            }
        }
Example #29
0
        public virtual void OnMouseWheel(Vector2 point, float delta, MouseDevice mouseDevice)
        {
            this.lastMouse = point;
            this.lastMouseDevice = mouseDevice;

            if (ActiveCamera == null)
                return;
            Mogre.Vector3 vPos = ActiveCamera.DerivedPosition;

            Mogre.Vector3 vDelta = new Mogre.Vector3(0, 0, delta / 16.0f) * CameraSpeed;
            vPos = vPos - (ActiveCamera.DerivedOrientation * vDelta);
            this.newCamPosition = vPos;
        }
Example #30
0
 public void CreateCharacter(string characterID, Mogre.Vector3 position, string teamId, bool isBot = true)
 {
     GameMapManager.Instance.GetCurrentMap().CreateCharacter(characterID, position, teamId, isBot);
 }
        private Vector FromScreenToWorldPosition(double mouseX, double mouseY)
        {
            var windowHeight = m_Camera.OrthoWindowHeight;
            var windowWidth = m_Camera.OrthoWindowWidth;
            Vector3 cameraPosition = m_Camera.Position;
            Vector3 cornerPosition = cameraPosition - new Vector3(windowWidth / 2, 0, windowHeight / 2);
            cornerPosition.y = 0;
            var mouseOffset = new Vector3(windowHeight * (1.0 - mouseY / 800.0),
                                          0,
                                          windowWidth * mouseX / 800.0);
            var desiredPosition = cornerPosition + mouseOffset;

            return new Vector(desiredPosition.x, desiredPosition.z);
        }
Example #32
0
 public void CreateSceneProp(string meshName, Mogre.Vector3 position)
 {
     GameMapManager.Instance.GetCurrentMap().CreateSceneProp(meshName, position);
 }
 protected override void Translate(Vector3 amount)
 {
     State.SubNode.MoveForward(amount);
 }
Example #34
0
 public void CreatePlane(string materialName, Mogre.Vector3 vector31, float v1, int v2, int v3, int v4, int v5, ushort v6, int v7, int v8, Mogre.Vector3 vector32, Mogre.Vector3 vector33)
 {
     GameMapManager.Instance.GetCurrentMap().CreatePlane(materialName, vector31, v1, v2, v3, v4, v5, v6, v7, v8, vector32, vector33);
 }
Example #35
0
            private void Initiliase(MeshPtr meshPtr, Mogre.Vector3 scale)
            {
                this.scale = scale;
                this.meshPtr = meshPtr;

                PrepareBuffers();
                ReadData();
            }
Example #36
0
 public void MoveTo(Mogre.Vector3 destPos)
 {
     controller.MoveTo(destPos);
 }
Example #37
0
 private static bool Plane(int collisionid, Body body, Quaternion orientation, Vector3 position, ref Plane retplane)
 {
     return true;
 }
Example #38
0
        //MeshPtr CreateMesh(string Name, string Group, IndexData IndexDataArg, VertexData VertexDataArg, AxisAlignedBox BoundingBox) {
        //    Mogre.Mesh  Mesh = Mogre.MeshManager.Singleton.CreateManual(Name, Group,null);
        //    SubMesh SubMesh = Mesh.CreateSubMesh();

        //    //Shallow copy the IndexBuffer argument into the SubMesh's indexData property
        //    SubMesh.indexData.indexBuffer = IndexDataArg.indexBuffer;
        //    SubMesh.indexData.indexCount = IndexDataArg.indexCount;

        //    //Deep copy the VertexData argument into the Mesh's sharedVertexData
        //    SubMesh.useSharedVertices = true;
        //    Mesh.sharedVertexData = new VertexData();
        //    Mesh.sharedVertexData.vertexBufferBinding.SetBinding(0, VertexDataArg.vertexBufferBinding.GetBuffer(0));
        //    Mesh.sharedVertexData.vertexDeclaration = VertexDataArg.vertexDeclaration.Clone();
        //    Mesh.sharedVertexData.vertexCount = VertexDataArg.vertexCount;

        //    Mesh._setBounds(BoundingBox);

        //    Mesh.Load();

        //    return Mesh;
        //}
        unsafe static public void CreateSphere(string strName, float r, int nRings, int nSegments)
        {
            MeshPtr pSphere       = Mogre.MeshManager.Singleton.CreateManual(strName, ResourceGroupManager.DEFAULT_RESOURCE_GROUP_NAME);
            SubMesh pSphereVertex = pSphere.CreateSubMesh();

            pSphere.sharedVertexData = new VertexData();
            VertexData vertexData = pSphere.sharedVertexData;

            // define the vertex format
            VertexDeclaration vertexDecl = vertexData.vertexDeclaration;
            uint currOffset = 0;

            // positions
            vertexDecl.AddElement(0, currOffset, VertexElementType.VET_FLOAT3, VertexElementSemantic.VES_POSITION);
            currOffset += VertexElement.GetTypeSize(VertexElementType.VET_FLOAT3);
            // normals
            vertexDecl.AddElement(0, currOffset, VertexElementType.VET_FLOAT3, VertexElementSemantic.VES_NORMAL);
            currOffset += VertexElement.GetTypeSize(VertexElementType.VET_FLOAT3);
            // two dimensional texture coordinates
            vertexDecl.AddElement(0, currOffset, VertexElementType.VET_FLOAT2, VertexElementSemantic.VES_TEXTURE_COORDINATES, 0);
            currOffset += VertexElement.GetTypeSize(VertexElementType.VET_FLOAT2);

            // allocate the vertex buffer
            vertexData.vertexCount = (uint)((nRings + 1) * (nSegments + 1));
            HardwareVertexBufferSharedPtr vBuf    = HardwareBufferManager.Singleton.CreateVertexBuffer(vertexDecl.GetVertexSize(0), vertexData.vertexCount, HardwareBuffer.Usage.HBU_STATIC_WRITE_ONLY, false);
            VertexBufferBinding           binding = vertexData.vertexBufferBinding;

            binding.SetBinding(0, vBuf);
            float *pVertex = (float *)vBuf.Lock(HardwareBuffer.LockOptions.HBL_DISCARD);

            // allocate index buffer
            pSphereVertex.indexData.indexCount  = (uint)(6 * nRings * (nSegments + 1));
            pSphereVertex.indexData.indexBuffer = HardwareBufferManager.Singleton.CreateIndexBuffer(Mogre.HardwareIndexBuffer.IndexType.IT_16BIT, pSphereVertex.indexData.indexCount, HardwareBuffer.Usage.HBU_STATIC_WRITE_ONLY, false);
            HardwareIndexBufferSharedPtr iBuf = pSphereVertex.indexData.indexBuffer;
            ushort *pIndices = (ushort *)iBuf.Lock(HardwareBuffer.LockOptions.HBL_DISCARD);

            float  fDeltaRingAngle = (float)(Mogre.Math.PI / nRings);
            float  fDeltaSegAngle  = (float)(2 * Mogre.Math.PI / nSegments);
            ushort wVerticeIndex   = 0;

            // Generate the group of rings for the sphere
            for (int ring = 0; ring <= nRings; ring++)
            {
                float r0 = r * Mogre.Math.Sin(ring * fDeltaRingAngle);
                float y0 = r * Mogre.Math.Cos(ring * fDeltaRingAngle);

                // Generate the group of segments for the current ring
                for (int seg = 0; seg <= nSegments; seg++)
                {
                    float x0 = r0 * Mogre.Math.Sin(seg * fDeltaSegAngle);
                    float z0 = r0 * Mogre.Math.Cos(seg * fDeltaSegAngle);

                    // Add one vertex to the strip which makes up the sphere
                    *pVertex++ = x0;
                    *pVertex++ = y0;
                    *pVertex++ = z0;

                    Mogre.Vector3 vNormal = (new Mogre.Vector3(x0, y0, z0)).NormalisedCopy;
                    *pVertex++            = vNormal.x;
                    *pVertex++            = vNormal.y;
                    *pVertex++            = vNormal.z;

                    *pVertex++ = (float)seg / (float)nSegments;
                    *pVertex++ = (float)ring / (float)nRings;

                    if (ring != nRings)
                    {
                        // each vertex (except the last) has six indices pointing to it
                        *pIndices++ = (ushort)(wVerticeIndex + nSegments + 1);
                        *pIndices++ = wVerticeIndex;
                        *pIndices++ = (ushort)(wVerticeIndex + nSegments);
                        *pIndices++ = (ushort)(wVerticeIndex + nSegments + 1);
                        *pIndices++ = (ushort)(wVerticeIndex + 1);
                        *pIndices++ = wVerticeIndex;
                        wVerticeIndex++;
                    }
                }
                ;  // end for seg
            } // end for ring

            // Unlock
            vBuf.Unlock();
            iBuf.Unlock();

            // Generate face list
            pSphereVertex.useSharedVertices = true;

            // the original code was missing this line:
            pSphere._setBounds(new AxisAlignedBox(new Mogre.Vector3(-r, -r, -r), new Mogre.Vector3(r, r, r)), false);
            pSphere._setBoundingSphereRadius(r);

            // this line makes clear the mesh is loaded (avoids memory leaks)
            pSphere.Load();
        }
        public override void inbox(ExtraMegaBlob.References.Event ev)
        {
            if (!ready) return;
            switch (ev._Keyword)
            {
                case KeyWord.PLAYER_RESET:
                    chat("resetting player");

                    Quaternion q = new Quaternion(
                        float.Parse(ev._Memories[KeyWord.DATA_QUATERNION_W].Value),
                        float.Parse(ev._Memories[KeyWord.DATA_QUATERNION_X].Value),
                        float.Parse(ev._Memories[KeyWord.DATA_QUATERNION_Y].Value),
                        float.Parse(ev._Memories[KeyWord.DATA_QUATERNION_Z].Value));

                    Mogre.Vector3 v = new Mogre.Vector3(
                        float.Parse(ev._Memories[KeyWord.DATA_VECTOR3_X].Value),
                        float.Parse(ev._Memories[KeyWord.DATA_VECTOR3_Y].Value),
                        float.Parse(ev._Memories[KeyWord.DATA_VECTOR3_Z].Value));

                    resetPlayer2(v, q);

                    break;
                case KeyWord.CMD_GO:
                    this.logConsole("parsing coordinates");

                    string arguments = ev._Memories[KeyWord.DATA_STRING].Value.Trim();
                    if (arguments == "") return;
                    //" -63.60852f, 95.18869f, -115.0435f "

                    //resetPlayer2(v, q);
                    string[] x = arguments.Split(',');
                    int a = 0;
                    Mogre.Vector3 u = new Mogre.Vector3();
                    try
                    {
                        for (int s = 0; s < x.Length; s++)
                        {
                            string j = x[s].Trim().Replace("f", "");
                            if (j != "")
                            {
                                switch (a)
                                {
                                    case 0:
                                        u.x = float.Parse(j);
                                        a++;
                                        break;
                                    case 1:
                                        u.y = float.Parse(j);
                                        a++;
                                        break;
                                    case 2:
                                        u.z = float.Parse(j);
                                        a++;
                                        break;
                                    default:
                                        break;
                                }
                            }
                        }
                    }
                    catch
                    {
                    }
                    resetPlayer2(u, nodes["drone"].Orientation);
                    this.logConsole("coordinates: " + u.ToString());

                    break;
                case KeyWord.PLAYER_FREEZE:
                    player_freeze = true;
                    break;
                case KeyWord.PLAYER_UNFREEZE:
                    player_freeze = false;
                    break;
                default:
                    break;
            }
        }
Example #40
0
 private void mouseTimer_Tick(object sender, EventArgs e)
 {
     mousePos.z   = 0;
     lastMousePos = mousePos;
 }
        private Mogre.Vector3 getOrbitalPosition(Mogre.Vector3 focalPoint, Quaternion direction, float distanceToFocalPoint)
        {
            Mogre.Vector3 eyePos, xAxis, yAxis, zAxis;
            Quaternion m_Orientation = direction;

            Mogre.Matrix3 m_ViewMatrix;

            // Get the rotation matrix from the quaternion
            m_ViewMatrix = m_Orientation.ToRotationMatrix();

            // Get the axis we need them for the camera position calculation (the axes span a new coord frame)
            xAxis = new Mogre.Vector3(m_ViewMatrix[0, 0], m_ViewMatrix[0, 1], m_ViewMatrix[0, 2]);
            yAxis = new Mogre.Vector3(m_ViewMatrix[1, 0], m_ViewMatrix[1, 1], m_ViewMatrix[1, 2]);
            zAxis = new Mogre.Vector3(m_ViewMatrix[2, 0], m_ViewMatrix[2, 1], m_ViewMatrix[2, 2]);

            eyePos = focalPoint + zAxis * distanceToFocalPoint;

            // Transform our vector in the orbital space. Here we rotate and flip it.
            m_ViewMatrix[0, 3] = -xAxis.DotProduct(eyePos);
            m_ViewMatrix[1, 3] = -yAxis.DotProduct(eyePos);
            m_ViewMatrix[2, 3] = -zAxis.DotProduct(eyePos);

            Mogre.Vector3 m_CamPos = new Mogre.Vector3();

            // So extract the cam position for the sake of completeness
            m_CamPos.x = m_ViewMatrix[0, 3];
            m_CamPos.y = m_ViewMatrix[1, 3];
            m_CamPos.z = m_ViewMatrix[2, 3];

            return m_CamPos;
        }
Example #42
0
        public void HandleCameraInput(Keyboard inputKeyboard, Mouse inputMouse, IList <JoyStick> inputJoysticks, FrameEvent evt, Camera camera, Camera minimapCamera, Plane playerPlane)
        {
            // Move about 100 units per second,
            float moveScale = camSpeed * evt.timeSinceLastFrame;
            // Take about 10 seconds for full rotation

            Vector3 translateVector = Vector3.ZERO;

            // set the scaling of camera motion



            if (camera != null)
            {
                if (inputKeyboard.IsKeyDown(KeyCode.KC_A))
                {
                    if (inputKeyboard.IsKeyDown(KeyCode.KC_LSHIFT))
                    {
                        translateVector.x = -3 * moveScale;
                    }
                    else
                    {
                        translateVector.x = -moveScale;
                    }
                }

                if (inputKeyboard.IsKeyDown(KeyCode.KC_D))
                {
                    if (inputKeyboard.IsKeyDown(KeyCode.KC_LSHIFT))
                    {
                        translateVector.x = 3 * moveScale;
                    }
                    else
                    {
                        translateVector.x = moveScale;
                    }
                }

                if (inputKeyboard.IsKeyDown(KeyCode.KC_W))
                {
                    if (inputKeyboard.IsKeyDown(KeyCode.KC_LSHIFT))
                    {
                        translateVector.z = -3 * moveScale;
                    }
                    else
                    {
                        translateVector.z = -moveScale;
                    }
                }

                if (inputKeyboard.IsKeyDown(KeyCode.KC_S))
                {
                    if (inputKeyboard.IsKeyDown(KeyCode.KC_LSHIFT))
                    {
                        translateVector.z = 3 * moveScale;
                    }
                    else
                    {
                        translateVector.z = moveScale;
                    }
                }

                if (mouseButtons == MouseButtons.Left)
                {
                    Degree cameraYaw   = -mouseDiff.x * .13f;
                    Degree cameraPitch = -mouseDiff.y * .13f;

                    camera.Yaw(cameraYaw);
                    camera.Pitch(cameraPitch);
                }


                // ZOOM IN
                if (mousePos.z > 0)
                {
                    translateVector.z -= moveScale * 0.1f * mousePos.z;
                    //camera.Position += new Vector3(0, 0, -mouseDiff.z * .05f);
                }

                // ZOOM OUT
                if (mousePos.z < 0)
                {
                    translateVector.z -= moveScale * 0.1f * mousePos.z;
                    // camera.Position += new Vector3(0, 0, -mouseDiff.z * .05f);
                }

                camera.MoveRelative(translateVector);
            }
        }
        private void spin(Degree deg)
        {
            Mogre.Quaternion orient1 = control.Actor.GlobalOrientationQuaternion;

            Mogre.Vector3 rkAxis = new Mogre.Vector3();
            Degree rfAngle = new Degree();
            orient1.ToRotationMatrix().ToAxisAngle(out rkAxis, out rfAngle);
            Mogre.Quaternion orient2 = new Quaternion(new Radian(deg), new Mogre.Vector3(0, 1, 0));
            //control.Actor.GlobalOrientationQuaternion = orient2;
            //setOrient(orient2);
            setOrient(orient2);
        }
Example #44
0
        /// <summary>
        /// undo anything that happens when we press anything
        /// </summary>
        void OnKeyboardRelease_Anything(KeyEvent eventArgs)
        {
            if (LKernel.GetG<InputSwallowerManager>().IsSwallowed() || !IsActive)
                return;

            switch (eventArgs.key) {
                case KeyCode.KC_UP:
                    Offset.z += 1;
                    break;
                case KeyCode.KC_DOWN:
                    Offset.z -= 1;
                    break;
                case KeyCode.KC_LEFT:
                    Offset.x += 1;
                    break;
                case KeyCode.KC_RIGHT:
                    Offset.x -= 1;
                    break;
                case KeyCode.KC_RSHIFT:
                    Offset.y -= 1;
                    break;
                case KeyCode.KC_RCONTROL:
                    Offset.y += 1;
                    break;
            }

            var keyboard = LKernel.GetG<InputMain>().InputKeyboard;
            if (!keyboard.IsKeyDown(KeyCode.KC_UP) && !keyboard.IsKeyDown(KeyCode.KC_DOWN)
                && !keyboard.IsKeyDown(KeyCode.KC_LEFT) && !keyboard.IsKeyDown(KeyCode.KC_RIGHT)
                && !keyboard.IsKeyDown(KeyCode.KC_RSHIFT) && !keyboard.IsKeyDown(KeyCode.KC_RCONTROL))
            {
                Offset = Vector3.ZERO;
            }
        }
        private void updateCam()
        {
            SceneNode camnode = nodes["orbit"];
            SceneNode node = nodes["drone"];
            Mogre.Vector3 focalPoint = new Mogre.Vector3(0f, 0f, 0f);
            Quaternion direction = node.Orientation;
            direction.Normalise();

            //Mogre.Vector3 m_CamPos = getOrbitalPosition(focalPoint, direction);
            //OgreWindow.Instance.cameraNode.LookAt(focalPoint, Node.TransformSpace.TS_PARENT);
            //OgreWindow.Instance.cameraNode.Position = m_CamPos + focalPoint;

            Mogre.Vector3 m_CamPos = getOrbitalPosition(focalPoint, direction, camDistance);
            camnode.Position = m_CamPos;
            camnode.LookAt(node.Position, Node.TransformSpace.TS_WORLD);
        }
Example #46
0
 public void CreatePlayerSceneProp(string scenePropID, Mogre.Vector3 position)
 {
     GameMapManager.Instance.CurrentMap.CreatePlayerSceneProp(scenePropID, position);
 }
Example #47
0
        protected virtual void OnUpdateModel(FrameEvent evt)
        {
            mouseDiff = mousePos - lastMousePos;


            Degree scaleRotate = rotateSpeed * evt.timeSinceLastFrame;


            inputKeyboard.Capture();
            if (inputJoysticks != null)
            {
                foreach (JoyStick j in inputJoysticks)
                {
                    j.Capture();
                }
            }

            /*
             * if (inputKeyboard.IsKeyDown(KeyMap.Instance.Left))
             * {
             *     camera.Yaw(scaleRotate);
             * }
             *
             * if (inputKeyboard.IsKeyDown(KeyMap.Instance.Right))
             * {
             *     camera.Yaw(-scaleRotate);
             * }
             *
             * if (inputKeyboard.IsKeyDown(KeyMap.Instance.Up))
             * {
             *     camera.Pitch(scaleRotate);
             * }
             *
             * if (inputKeyboard.IsKeyDown(KeyMap.Instance.Down))
             * {
             *     camera.Pitch(-scaleRotate);
             * }*/

            if (inputJoysticks != null)
            {
                Vector2 joyVector = FrameWorkStaticHelper.GetJoystickVector(inputJoysticks, true);
                if (joyVector.x != 0)
                {
                    camera.Yaw(-joyVector.x * scaleRotate);
                }
                if (joyVector.y != 0)
                {
                    camera.Pitch(joyVector.y * scaleRotate);
                }
            }



            // subtract the time since last frame to delay specific key presses
            toggleDelay -= evt.timeSinceLastFrame;

            // toggle rendering mode
            if (inputKeyboard.IsKeyDown(KeyCode.KC_R) && toggleDelay < 0)
            {
                if (camera.PolygonMode == PolygonMode.PM_POINTS)
                {
                    camera.PolygonMode = PolygonMode.PM_SOLID;
                }
                else if (camera.PolygonMode == PolygonMode.PM_SOLID)
                {
                    camera.PolygonMode = PolygonMode.PM_WIREFRAME;
                }
                else
                {
                    camera.PolygonMode = PolygonMode.PM_POINTS;
                }

                Console.WriteLine("Rendering mode changed to '{0}'.", camera.PolygonMode);

                toggleDelay = 1;
            }



            if (inputKeyboard.IsKeyDown(KeyCode.KC_SYSRQ))
            {
                string[] temp     = Directory.GetFiles(Environment.CurrentDirectory, "wscreenshot*.jpg");
                string   fileName = string.Format("wscreenshot{0}.jpg", temp.Length + 1);

                TakeScreenshot(fileName);

                // show briefly on the screen
                mDebugText = string.Format("Wrote screenshot '{0}'.", fileName);

                // show for 2 seconds
                debugTextDelay = 2.0f;
            }
            if (inputKeyboard.IsKeyDown(KeyCode.KC_B))
            {
                sceneMgr.ShowBoundingBoxes = !sceneMgr.ShowBoundingBoxes;
            }

            if (inputKeyboard.IsKeyDown(KeyCode.KC_F))
            {
                // hide all overlays, includes ones besides the debug overlay
                viewport.OverlaysEnabled = !viewport.OverlaysEnabled;
            }



            // turn off debug text when delay ends
            if (debugTextDelay < 0.0f)
            {
                debugTextDelay = 0.0f;
                mDebugText     = "";
            }
            else if (debugTextDelay > 0.0f)
            {
                debugTextDelay -= evt.timeSinceLastFrame;
            }

            //  inputMouse.Capture();
            HandleCameraInput(inputKeyboard, null, inputJoysticks, evt, camera, null, null);
        }
Example #48
0
        public virtual void OnMouseMove(Vector2 point, MouseDevice mouseDevice, bool imitate)
        {
            this.lastMouseDevice = mouseDevice;

            if (isSettingPos)
            {
                isSettingPos   = false;
                this.lastMouse = point;
                return;
            }

            float deltaX = (point.x - lastMouse.x) * 0.5f;
            float deltaY = (point.y - lastMouse.y) * 0.5f;

            MogitorsRoot mogRoot  = MogitorsRoot.Instance;
            BaseEditor   selected = mogRoot.Selected;

            Ray mouseRay;

            if (!imitate)
            {
                if (mouseDevice.MiddleButton == MouseButtonState.Pressed)
                {
                    Vector3 vPos   = ActiveCamera.DerivedPosition;
                    Vector3 vDelta = new Vector3(deltaX * CameraSpeed / 3.0f, -deltaY * CameraSpeed / 3.0f, 0);
                    ActiveCamera.DerivedPosition = (vPos + (ActiveCamera.DerivedOrientation * vDelta));
                    this.newCamPosition          = Vector3.ZERO;
                    MogitorsSystem.Instance.ShowMouseCursor(false);

                    point.x -= (deltaX * 2.0f);
                    point.y -= (deltaY * 2.0f);

                    isSettingPos = true;
                    MogitorsSystem.Instance.SetMousePosition(point + new Vector2(this.handle.ActualLeft, this.handle.ActualTop));
                }
                else if (mouseDevice.RightButton == MouseButtonState.Pressed)
                {
                    ActiveCamera.Yaw(new Degree(-deltaX / 4.0f));
                    ActiveCamera.Pitch(new Degree(-deltaY / 4.0f));
                    MogitorsSystem.Instance.ShowMouseCursor(false);

                    point.x -= (deltaX * 2.0f);
                    point.y -= (deltaY * 2.0f);

                    isSettingPos = true;
                    MogitorsSystem.Instance.SetMousePosition(point + new Vector2(this.handle.ActualLeft, this.handle.ActualTop));

                    if (!GetMouseRay(point, out mouseRay))
                    {
                        return;
                    }

                    if (mogRoot.Selected != null)
                    {
                        this.lastUsedPlane = MogitorsRoot.Instance.FindGizmoTranslationPlane(mouseRay, EditorAxis);
                    }
                }
            }

            if (!GetMouseRay(point, out mouseRay))
            {
                return;
            }

            if (EditorTool != EditorTools.Rotate || selected == null)
            {
                this.lastMouse = point;
            }

            if (selected != null)
            {
                if (EditorAxis == AxisType.None)
                {
                    AxisType axis = AxisType.None;
                    mogRoot.PickGizmos(mouseRay, ref axis);
                    mogRoot.HighlightGizmo(axis);
                }
                else
                {
                    mogRoot.HighlightGizmo(EditorAxis);
                }
            }

            if (isEditing && selected != null)
            {
                if ((EditorTool == EditorTools.Move) && selected.Supports(EditFlags.CanMove))
                {
                    Vector3 vNewPos = Vector3.ZERO;

                    vNewPos = mogRoot.GetGizmoIntersect(mouseRay, this.lastUsedPlane, EditorAxis, this.lastDerivedPosition);
                    vNewPos = vNewPos - this.last3DDelta + this.lastDerivedPosition;

                    selected.DerivedPosition = vNewPos;
                }
                else if ((EditorTool == EditorTools.Scale) && selected.Supports(EditFlags.CanScale))
                {
                    Vector3 vNewDist = mogRoot.GetGizmoIntersect(mouseRay, this.lastUsedPlane, EditorAxis, this.lastDerivedPosition);
                    Vector3 vScale   = this.lastScale;
                    float   fNewDist = vNewDist.Length;
                    float   fLength  = this.last3DDelta.Length;

                    if ((int)(EditorAxis & AxisType.X) != 0)
                    {
                        vScale.x *= (fNewDist / fLength);
                    }
                    if ((int)(EditorAxis & AxisType.Y) != 0)
                    {
                        vScale.y *= (fNewDist / fLength);
                    }
                    if ((int)(EditorAxis & AxisType.Z) != 0)
                    {
                        vScale.z *= (fNewDist / fLength);
                    }

                    PropertyInfo prop = selected.GetType().GetProperty("Scale");
                    if (prop != null)
                    {
                        prop.SetValue(selected, vScale, null);
                    }
                }
                else if ((EditorTool == EditorTools.Rotate) && selected.Supports(EditFlags.CanRotate))
                {
                    Quaternion q1 = this.lastDerivedOrient;

                    switch (EditorAxis)
                    {
                    case AxisType.X:
                        q1 = q1 * new Quaternion(new Degree(-deltaY), new Vector3(1, 0, 0));
                        break;

                    case AxisType.Y:
                        q1 = q1 * new Quaternion(new Degree(-deltaY), new Vector3(0, 1, 0));
                        break;

                    case AxisType.Z:
                        q1 = q1 * new Quaternion(new Degree(-deltaY), new Vector3(0, 0, 1));
                        break;
                    }

                    selected.DerivedOrientation = q1;
                }
            }

            HighlightObjectAtPosition(mouseRay);
        }
Example #49
0
 private void RenderPanel_MouseMove(object sender, MouseEventArgs e)
 {
     mousePos = new Vector3(e.Location.X, e.Location.Y, mousePos.z);
 }
        private void setupCameraControlSystem()
        {
            // Ogre::camera points to -Z by default

            // Create the camera system using the previously created ogre camera.
            mCameraCS = new CameraControlSystem(sceneMgr, "CameraControlSystem", camera);

            // -------------------------------------------------------------------------------------
            // Register a "Fixed" camera mode. In this mode the camera position and orientation
            // never change.

            FixedCameraMode camMode1;

            camMode1 = new FixedCameraMode(mCameraCS, Vector3.UNIT_Y);
            //mCameraCS->registerCameraMode("Fixed (2)",camMode1);
            mCameraCS.RegisterCameraMode("Fixed", camMode1);
            cameraModeNames.Add("Fixed");
            camMode1.CameraPosition = new Vector3(-500, 0, -500);
            float roll = 0; float yaw = 225; float pitch = 10;

            camMode1.CameraOrientation = new Quaternion(new Radian(new Degree(roll)), Vector3.UNIT_Z)
                                         * new Quaternion(new Radian(new Degree(yaw)), Vector3.UNIT_Y)
                                         * new Quaternion(new Radian(new Degree(pitch)), Vector3.UNIT_X);

            // -------------------------------------------------------------------------------------
            // Register a "FixedTracking" camera mode. In this mode the camera position is fixed
            // and the camera always points to the target.

            FixedTrackingCameraMode camMode2;

            camMode2 = new FixedTrackingCameraMode(mCameraCS, Vector3.UNIT_Y);
            mCameraCS.RegisterCameraMode("FixedTracking", camMode2);
            cameraModeNames.Add("FixedTracking");
            camMode2.CameraPosition = new Vector3(500, 0, -100);

            // -------------------------------------------------------------------------------------
            // Register a "Chase" camera mode with default tightness (0.01). In
            // this mode the camera follows the target. The second parameter is the relative position
            // to the target. The orientation of the camera is fixed by a yaw axis (UNIT_Y by default).

            ChaseCameraMode camMode3;

            camMode3 = new ChaseCameraMode(mCameraCS, new Vector3(0, 0, -200), Vector3.UNIT_Y);
            //mCameraCS.registerCameraMode("Chase(0.01 tightness)",camMode3);
            mCameraCS.RegisterCameraMode("Chase", camMode3);
            cameraModeNames.Add("Chase");

            // -------------------------------------------------------------------------------------
            // Register a "ChaseFreeYawAxis" camera mode with max tightness. This mode is
            // similar to "Chase" camera mode but the camera orientation is not fixed by
            // a yaw axis. The camera orientation will be the same as the target.

            camMode3 = new ChaseFreeYawAxisCameraMode(mCameraCS, new Vector3(0, 0, -200)
                                                      , new Radian(0), new Radian(new Degree(180)), new Radian(0));
            mCameraCS.RegisterCameraMode("ChaseFreeYawAxis", camMode3);
            cameraModeNames.Add("ChaseFreeYawAxis");
            camMode3.CameraTightness = 0.05f;

            // -------------------------------------------------------------------------------------
            // Register a "FirstPerson" camera mode.

            //FirstPersonCameraMode* camMode4 = new FirstPersonCameraMode(mCameraCS,Vector3(0,17,-16)
            FirstPersonCameraMode camMode4 = new FirstPersonCameraMode(mCameraCS, new Vector3(0, 6, -20)
                                                                       , new Radian(0), new Radian(new Degree(180)), new Radian(0));

            mCameraCS.RegisterCameraMode("FirstPerson", camMode4);
            cameraModeNames.Add("FirstPerson");
            camMode4.IsCharacterVisible = false;

            // -------------------------------------------------------------------------------------
            // Register a "PlaneBinded" camera mode. In this mode the camera is constrained to the
            // limits of a plane. The camera always points to the target, perpendicularly to the plane.

            Plane mPlane = new Plane(Vector3.UNIT_Z, new Vector3(0, 0, -200));
            PlaneBindedCameraMode camMode5 = new PlaneBindedCameraMode(mCameraCS, mPlane, Vector3.UNIT_Y);

            mCameraCS.RegisterCameraMode("PlaneBinded (XY)", camMode5);
            cameraModeNames.Add("PlaneBinded (XY)");

            // -------------------------------------------------------------------------------------
            // Register another "PlaneBinded" camera mode using a top point of view.

            //            mPlane = new Plane(Vector3.UNIT_Y, new Vector3(0, 1000, 0));
            //            camMode5 = new PlaneBindedCameraMode(mCameraCS, mPlane, Vector3.UNIT_Z);
            //            mCameraCS.registerCameraMode("PlaneBinded (XZ)", camMode5);
            //            cameraModeNames.Add("PlaneBinded (XZ)");

            // -------------------------------------------------------------------------------------
            // Register a "ThroughTarget" camera mode. In this mode the camera points to a given
            // position (the "focus") throuh the target. The camera orientation is fixed by a yaw axis.

            ThroughTargetCameraMode camMode6 = new ThroughTargetCameraMode(mCameraCS, 400, Vector3.ZERO, Vector3.UNIT_Y);

            mCameraCS.RegisterCameraMode("ThroughTarget", camMode6);
            cameraModeNames.Add("ThroughTarget");
            //camMode6.CameraFocusPosition=atheneNode._getDerivedPosition() - Vector3(0,100,0);
            camMode6.CameraFocusPosition = atheneNode._getDerivedPosition() + new Vector3(0, 100, 0);

            // -------------------------------------------------------------------------------------
            // Register a "ClosestToTarget" camera mode. In this camera mode the position of the
            // camera is chosen to be the closest to the target of a given list. The camera
            // orientation is fixed by a yaw axis.

            ClosestToTargetCameraMode camMode7 = new ClosestToTargetCameraMode(mCameraCS, Vector3.UNIT_Y);

            mCameraCS.RegisterCameraMode("ClosestToTarget", camMode7);
            cameraModeNames.Add("ClosestToTarget");

            Vector3 camPos1 = new Vector3(-400, 0, -400);
            Vector3 camPos2 = new Vector3(-400, 0, 1400);
            Vector3 camPos3 = new Vector3(1400, 0, 1400);

            camMode7.AddCameraPosition(camPos1);
            camMode7.AddCameraPosition(camPos2);
            camMode7.AddCameraPosition(camPos3);

            // -------------------------------------------------------------------------------------
            // Register an "Attached" camera mode. In this mode the camera node is attached to the
            // target node as a child.

            AttachedCameraMode camMode8 = new AttachedCameraMode(mCameraCS, new Vector3(200, 0, 0)
                                                                 , new Radian(0), new Radian(new Degree(90)), new Radian(0));

            //mCameraCS.registerCameraMode("Attached (lateral)",camMode8);
            mCameraCS.RegisterCameraMode("Attached", camMode8);
            cameraModeNames.Add("Attached");

            // -------------------------------------------------------------------------------------
            // Register a "Free" camera mode. In this mode the camera is controlled by the user.
            // The camera orientation is fixed to a yaw axis.

            yaw = 225; pitch = -10;
            FreeCameraMode camMode9 = new FreeCameraMode(mCameraCS, Vector3.ZERO, new Degree(yaw), new Degree(pitch)
                                                         , SwitchingMode.CurrentState);

            mCameraCS.RegisterCameraMode("Free", camMode9);
            cameraModeNames.Add("Free");
            camMode9.MoveFactor = 30;

            // -------------------------------------------------------------------------------------
            // Register a "FixedDirection" camera mode. In this mode the
            // target is always seen from the same point of view.

            FixedDirectionCameraMode camMode10 = new FixedDirectionCameraMode(mCameraCS, new Vector3(-1, -1, -1), 1000, Vector3.UNIT_Y);

            mCameraCS.RegisterCameraMode("Fixed direction", camMode10);
            cameraModeNames.Add("Fixed direction");
            camMode10.CameraTightness = 0.01f;

            // -------------------------------------------------------------------------------------
            // Register an "Orbital" camera mode. This is basically an attached camera mode where the user
            // can mofify the camera position. If the scene focus is seen as the center of a sphere, the camera rotates arount it.
            // The last parameter indicates if the camera should be reset to its initial position when this mode is selected.

            OrbitalCameraMode camMode12 = new OrbitalCameraMode(mCameraCS, new Radian(0), new Radian(0), 200, false);

            mCameraCS.RegisterCameraMode("Orbital", camMode12);
            cameraModeNames.Add("Orbital");
            camMode12.ZoomFactor     = 100;
            camMode12.RotationFactor = 50;
            //camMode12.CollisionsEnabled = true;
            //camMode12.collisionDelegate = camMode12.DefaultCollisionDetectionFunction;
            // ** Uncomment for custom collisions calculation. By default the collisions are based on ogre basic raycast feature **
            //camMode12.collisionDelegate = CollidableCamera::newCollisionDelegate(this
            //	, &CameraControlSystemDemo::CustomCollisionDetectionFunction);

            // -------------------------------------------------------------------------------------
            // Register a RTS camera mode.
            //

            RTSCameraMode camMode13 = new RTSCameraMode(mCameraCS,
                                                        new Vector3(500, 1300, 1000)
                                                        , Vector3.NEGATIVE_UNIT_Z
                                                        , Vector3.NEGATIVE_UNIT_X
                                                        , new Radian(new Degree(70))
                                                        , 0, 1000);

            mCameraCS.RegisterCameraMode("RTS", camMode13);
            cameraModeNames.Add("RTS");
            camMode13.MoveFactor = 20;

            // -------------------------------------------------------------------------------------
            // Register the custom "Dummy" camera mode defined previously. It basically goes forward
            // and backward constantly

            DummyCameraMode camMode14 = new DummyCameraMode(mCameraCS, 400);

            mCameraCS.RegisterCameraMode("Dummy", (CameraMode)camMode14);
            cameraModeNames.Add("Dummy");

            // -------------------------------------------------------------------------------------
            // Register an "OrbitalWithMouse" camera mode.

            OrbitalWithMouseCameraMode camMode15 = new OrbitalWithMouseCameraMode(mCameraCS, MOIS.MouseButtonID.MB_Left, new Radian(0), new Radian(0), 200);

            mCameraCS.RegisterCameraMode("Orbital + mouse", camMode15);
            cameraModeNames.Add("Orbital + mouse");
            camMode15.ZoomFactor     = 3;
            camMode15.RotationFactor = 10;

            // -------------------------------------------------------------------------------------
            // Register a spheric camera mode.

            Vector3 relativePositionToCameraTarget = new Vector3(0, 50, -300);

            // THIS IS NOT NECESSARY. just needed for the demo showing integer values in the sliders
            relativePositionToCameraTarget = relativePositionToCameraTarget.NormalisedCopy * 300;

            SphericCameraMode camMode16 = new SphericCameraMode(mCameraCS, relativePositionToCameraTarget, 700, Vector3.ZERO, Vector3.UNIT_Y);

            // outer radious = inner radious = relativePositionToCameraTarget.length() for a perfect sphere
            camMode16.HeightOffset = 50;
            mCameraCS.RegisterCameraMode("Spherical", camMode16);
            cameraModeNames.Add("Spherical");

            // Set the camera target
            mCameraCS.TargetNode = headNode;

            //mCameraCS.CurrentCameraMode=camMode1;// fixed camera of cause works
            //mCameraCS.CurrentCameraMode=camMode2;//fixed tracking camera works
            //mCameraCS.CurrentCameraMode=camMode3;//chase camera works
            //mCameraCS.CurrentCameraMode=camMode4;//first person camera works
            //mCameraCS.CurrentCameraMode=camMode5;// plane binded (XY) (YZ) camera works
            //mCameraCS.CurrentCameraMode=camMode6;// through target camera works, cs game
            //mCameraCS.CurrentCameraMode=camMode7;// closest target camera works
            //mCameraCS.CurrentCameraMode=camMode8;// attached camera works
            //mCameraCS.CurrentCameraMode=camMode9;// free camera works
            //mCameraCS.CurrentCameraMode=camMode10;// fix direction camera works
            //mCameraCS.CurrentCameraMode = camMode12;// orbital camera works, but the head entity flickered
            //mCameraCS.CurrentCameraMode=camMode13;// RTS camera works?
            //mCameraCS.CurrentCameraMode=camMode14;// dummy camera works
            mCameraCS.CurrentCameraMode = camMode15;// orbital with mouse camera works
            //mCameraCS.CurrentCameraMode=camMode16;// spherical camera works
        }
Example #51
0
        void OnMousePress_Right(MouseEvent eventArg1, MouseButtonID eventArg2)
        {
            if (LKernel.GetG<InputSwallowerManager>().IsSwallowed() || !IsActive)
                return;

            Vector3 pos = new Vector3(), norm = new Vector3();
            if (new MogreRaycaster().RaycastFromPoint(CameraNode.Position, -CameraNode.GetLocalZAxis(), ref pos, ref norm)) {
                var kart = LKernel.GetG<PlayerManager>().MainPlayer.Kart;
                kart.Body.Activate();

                Matrix4 mat = new Matrix4();
                mat.MakeTransform(pos, Vector3.UNIT_SCALE, kart.ActualOrientation);
                kart.Body.WorldTransform = mat;
            }
        }
Example #52
0
        public override void ProcessParameters(Mogre.NameValuePairList parameters)
        {
            Mogre.NameValuePairList.Iterator ni;

            if ((ni = parameters.Find("Name")) != parameters.End())
                this.name = ni.Value;

            if ((ni = parameters.Find("Dimensions")) != parameters.End())
                this.dimensions = MogreX.StringConverter.ParseVector4(ni.Value);

            if ((ni = parameters.Find("Skies")) != parameters.End())
                this.skies = Mogre.StringConverter.ParseBool(ni.Value);

            if ((ni = parameters.Find("Shadows")) != parameters.End())
                this.shadows = Mogre.StringConverter.ParseBool(ni.Value);

            if ((ni = parameters.Find("Overlays")) != parameters.End())
                this.overlays = Mogre.StringConverter.ParseBool(ni.Value);

            if ((ni = parameters.Find("CamPosition")) != parameters.End())
                this.camPosition = Mogre.StringConverter.ParseVector3(ni.Value);

            if ((ni = parameters.Find("CamOrientation")) != parameters.End())
                this.camOrientation = Mogre.StringConverter.ParseQuaternion(ni.Value);

            if ((ni = parameters.Find("CamClipDistance")) != parameters.End())
                this.camClipDistance = MogreX.StringConverter.ParseVector2(ni.Value);

            if ((ni = parameters.Find("CamPolyMode")) != parameters.End())
            {
                this.camPolyMode = (Mogre.PolygonMode)Mogre.StringConverter.ParseInt(ni.Value);
                OnPropertyChanged("CamPolyMode");
            }

            if ((ni = parameters.Find("CamFOV")) != parameters.End())
                this.camFOV = Mogre.StringConverter.ParseReal(ni.Value);

            if ((ni = parameters.Find("Colour")) != parameters.End())
                this.colour = Mogre.StringConverter.ParseColourValue(ni.Value);

            this.compositorStorage.Clear();
            for (int cx = 0; cx < 100; ++cx)
            {
                string searchstr = "Compositor" + Mogre.StringConverter.ToString(cx);
                if ((ni = parameters.Find(searchstr + "Name")) != parameters.End())
                {
                    CompositorPush compData = new CompositorPush();
                    compData.Name = ni.Value;
                    ni = parameters.Find(searchstr + "Enabled");
                    compData.Enabled = Mogre.StringConverter.ParseBool(ni.Value);
                    this.compositorStorage.Add(compData);
                }
                else
                    break;
            }
        }
Example #53
0
        private void statusUpdaterThread()
        {
            while (ready)
            {
                Thread.Sleep(1);
                if (updateThreadPaused)
                {
                    continue;
                }
                updatingNow = true;
                if (!control.Actor.IsDisposed)
                {
                    if (MoveScale_Camera_forwardback != 0 || MoveScale_Camera_leftright != 0 || MoveScale_Camera_updown != 0)
                    {
                        TranslateVector_Camera.z -= MoveScale_Camera_forwardback;
                        TranslateVector_Camera.x -= MoveScale_Camera_leftright;
                        TranslateVector_Camera.y += MoveScale_Camera_updown;
                        Mogre.Vector3 loc1 = control.Actor.GlobalPosition;
                        Mogre.Vector3 loc  = control.Actor.GlobalOrientationQuaternion * TranslateVector_Camera;
                        setPos(loc + loc1);

                        if (LocationBeaconInterval.elapsed)
                        {
                            sendLocationBeacon();
                            LocationBeaconInterval.start();
                        }
                        TranslateVector_Camera = new Mogre.Vector3();
                    }
                    if (middleMouseMode == middleMouseBehavior.orbitCamDistance)
                    {
                        if (middleMouseState == middleMouseStates.scrolldown)
                        {
                            camDistance -= .1f;
                            if (camDistance < 0f)
                            {
                                camDistance = 0f;
                            }
                            updateCam();
                        }
                        if (middleMouseState == middleMouseStates.scrollup)
                        {
                            camDistance += .1f;
                            if (camDistance > 100f)
                            {
                                camDistance = 100f;
                            }
                            updateCam();
                        }
                    }
                    if (turning_left)
                    {
                        setOrient(control.Actor.GlobalOrientationQuaternion * ModifyAngleAroundAxis(new Degree(2 * .001f), new Mogre.Vector3(0, 1, 0)));
                    }
                    if (turning_right)
                    {
                        setOrient(control.Actor.GlobalOrientationQuaternion * ModifyAngleAroundAxis(new Degree(-2 * .001f), new Mogre.Vector3(0, 1, 0)));
                    }
                }
                updatingNow = false;
            }
        }
Example #54
0
        protected override void OnInitialized(EventArgs e)
        {
            base.OnInitialized(e);

            #region Avalon DockableContents visibility handling
            this.panelsByName["Scene"]      = this.adcScene;
            this.panelsByName["Objects"]    = this.adcObjects;
            this.panelsByName["Entity"]     = this.adcEntity;
            this.panelsByName["Properties"] = this.adcProperties;
            this.panelsByName["Log"]        = this.adcLog;
            this.panelsByName["Materials"]  = this.adcMaterials;
            this.panelsByName["Templates"]  = this.adcTemplates;
            this.panelsByName["Render"]     = this.adcRender;

            IsPanelVisible.DockManager = this.dockManager;
            IsPanelVisible.Panels      = panelsByName;

            foreach (var iter in this.panelsByName)
            {
                iter.Value.StateChanged += (s, args) =>
                {
                    OnPropertyChanged("IsPanelVisible");
                };
            }
            #endregion

            #region Explicit initializations
            this.sceneView.MainWindow = this;
            this.propertiesView.ApplyTemplate();
            this.entityView.ApplyTemplate();

            this.objectsView.ApplyTemplate();
            this.objectsView.PrepareView();

            MogitorsSystem.Instance.SetWindows(this.ogreControl, this.sceneView.TreeControl, this.propertiesView);
            MogitorsSystem.Instance.InitTreeIcons();
            #endregion

            #region Log control event
            this.logControl.LogBuffer = this.logBuffer;
            Mogre.LogManager.Singleton.DefaultLog.MessageLogged +=
                (message, lml, maskDebug, logName) =>
            {
                Dispatcher.Invoke((Action)(() =>
                {
                    this.logBuffer.Add(new LogData(DateTime.Now, lml, message, logName));
                }));
            };
            #endregion

            #region MogitorsRoot event
            MogitorsRoot.Instance.SceneLoaded += (s, args) =>
            {
                UpdateWindowTitle();

                this.entityView.PrepareView();
                this.materialView.PrepareView();
                this.templateView.PrepareView();

                ProjectOptions opt             = MogitorsRoot.Instance.ProjectOptions;
                string         recentFileEntry = MogitorsSystem.Instance.GetFullPath(opt.ProjectDir + "/" + opt.ProjectName + ".mogscene");
                AddToRecentFiles(recentFileEntry);

                this.statusString.Text = "Scene loaded";
            };

            MogitorsRoot.Instance.SceneTerminated += (s, args) =>
            {
                this.entityView.ClearView();
                this.materialView.DestroyScene();
                this.templateView.DestroyScene();

                UpdateWindowTitle();

                this.statusString.Text = "Scene terminated";
            };

            MogitorsRoot.Instance.IsSceneModifiedChanged += (s, args) =>
            {
                UpdateWindowTitle();
            };
            #endregion

            #region Mogre.Root event
            Mogre.Root.Singleton.FrameStarted += (FrameEvent evt) =>
            {
                DisplayFPS(evt.timeSinceLastFrame);
                MogitorsRoot.Instance.ActiveViewport.UpdateAutoCameraPosition(evt.timeSinceLastFrame);

                MogitorsRoot.Instance.Update(evt.timeSinceLastFrame);

                Mogre.Vector3 camPos = MogitorsRoot.Instance.ActiveViewport.CameraEditor.Camera.DerivedPosition;
                if (this.oldCamPos != camPos)
                {
                    this.camPosLabel.Text = string.Format("X:{0:0.00}, Y:{1:0.00}, Z:{2:0.00}", camPos.x, camPos.y, camPos.z);
                    oldCamPos             = camPos;
                }
                return(true);
            };
            Mogre.Root.Singleton.FrameEnded += (FrameEvent evt) =>
            {
                return(true);
            };
            #endregion
        }
Example #55
0
        public override void ProcessParameters(Mogre.NameValuePairList parameters)
        {
            Mogre.NameValuePairList.Iterator ni;

            if ((ni = parameters.Find("Name")) != parameters.End())
            {
                this.name = ni.Value;
            }

            if ((ni = parameters.Find("Dimensions")) != parameters.End())
            {
                this.dimensions = MogreX.StringConverter.ParseVector4(ni.Value);
            }

            if ((ni = parameters.Find("Skies")) != parameters.End())
            {
                this.skies = Mogre.StringConverter.ParseBool(ni.Value);
            }

            if ((ni = parameters.Find("Shadows")) != parameters.End())
            {
                this.shadows = Mogre.StringConverter.ParseBool(ni.Value);
            }

            if ((ni = parameters.Find("Overlays")) != parameters.End())
            {
                this.overlays = Mogre.StringConverter.ParseBool(ni.Value);
            }

            if ((ni = parameters.Find("CamPosition")) != parameters.End())
            {
                this.camPosition = Mogre.StringConverter.ParseVector3(ni.Value);
            }

            if ((ni = parameters.Find("CamOrientation")) != parameters.End())
            {
                this.camOrientation = Mogre.StringConverter.ParseQuaternion(ni.Value);
            }

            if ((ni = parameters.Find("CamClipDistance")) != parameters.End())
            {
                this.camClipDistance = MogreX.StringConverter.ParseVector2(ni.Value);
            }

            if ((ni = parameters.Find("CamPolyMode")) != parameters.End())
            {
                this.camPolyMode = (Mogre.PolygonMode)Mogre.StringConverter.ParseInt(ni.Value);
                OnPropertyChanged("CamPolyMode");
            }

            if ((ni = parameters.Find("CamFOV")) != parameters.End())
            {
                this.camFOV = Mogre.StringConverter.ParseReal(ni.Value);
            }

            if ((ni = parameters.Find("Colour")) != parameters.End())
            {
                this.colour = Mogre.StringConverter.ParseColourValue(ni.Value);
            }

            this.compositorStorage.Clear();
            for (int cx = 0; cx < 100; ++cx)
            {
                string searchstr = "Compositor" + Mogre.StringConverter.ToString(cx);
                if ((ni = parameters.Find(searchstr + "Name")) != parameters.End())
                {
                    CompositorPush compData = new CompositorPush();
                    compData.Name    = ni.Value;
                    ni               = parameters.Find(searchstr + "Enabled");
                    compData.Enabled = Mogre.StringConverter.ParseBool(ni.Value);
                    this.compositorStorage.Add(compData);
                }
                else
                {
                    break;
                }
            }
        }
 protected override void Translate(Vector3 amount)
 {
     if (State.InputManger.IsKeyDown(KeyCode.KC_LCONTROL))
         State.CameraManager.CameraChildNode.MoveForward(amount);
     else State.SubNode.MoveForward(amount);
 }
Example #57
0
 public void TranslateBody(Mogre.Vector3 vector3)
 {
     controller.TranslateBody(vector3);
 }
Example #58
0
        public override void InjectMouseMove(MouseEvent arg)
        {
            base.InjectMouseMove(arg);

            Vector2 cursorPos = new Vector2(arg.state.X.abs, arg.state.Y.abs);
            Ray     ray       = UIManager.Instance.GetCursorRay(editor.Map.Camera);

            switch (state)
            {
            case EditState.Add:
                switch (type)
                {
                case EditType.EditAIMeshMode:
                    Mogre.Vector3 pos = Helper.ConvertScreenCoordToWorldCoord(
                        lastMousePos,
                        editor.Map.Camera,
                        EngineManager.Instance.renderWindow);
                    HandleObjectCreate(pos);
                    state     = EditState.Edit;
                    operation = EditOperation.ChangingObjCoordFllowMouse;
                    break;

                case EditType.EditObjectMode:
                    break;

                case EditType.EditTerrainMode:
                    break;
                }
                break;

            case EditState.Edit:
                switch (type)
                {
                case EditType.EditAIMeshMode:
                    Mogre.Vector3 pos = ray.Origin + ray.Direction * distance;
                    HandleObjOperationNoResize(pos, cursorPos);
                    break;

                case EditType.EditObjectMode:
                    break;

                case EditType.EditTerrainMode:
                    break;
                }
                break;

            case EditState.Free:
                Degree deCameraYaw = new Degree(arg.state.X.rel * -0.1f);
                editor.Map.Camera.Yaw(deCameraYaw);
                Degree deCameraPitch = new Degree(arg.state.Y.rel * -0.1f);
                editor.Map.Camera.Pitch(deCameraPitch);

                if (currentSelectedEnt != null)
                {
                    currentSelectedEnt.ParentSceneNode.ShowBoundingBox = false;
                }
                var query = editor.Map.SceneManager.CreateRayQuery(ray);
                query.QueryMask = 1 << 0;
                RaySceneQueryResult result = query.Execute();
                foreach (var sResult in result)
                {
                    if (sResult.movable != null &&
                        (sResult.movable.Name.StartsWith("SCENE_OBJECT") || sResult.movable.Name.StartsWith("AIMESH")))
                    {
                        //High light the object
                        var         ent      = editor.Map.SceneManager.GetEntity(sResult.movable.Name);
                        MaterialPtr material = ent.GetSubEntity(0).GetMaterial();
                        ColourValue cv       = new ColourValue(1, 0, 0);
                        material.GetTechnique(0).SetAmbient(cv);
                        ColourValue cv2 = new ColourValue(1, 0, 0);
                        material.GetTechnique(0).SetDiffuse(cv2);
                        ent.GetSubEntity(0).SetMaterial(material);
                        ent.ParentSceneNode.ShowBoundingBox = true;
                        currentSelectedEnt = ent;
                    }
                }
                break;
            }
            lastMousePos = cursorPos;
        }
Example #59
0
 /// <summary>
 /// Converts a 3D scene position to a 2D screen position (in relative screen size, 0.0-1.0).
 /// </summary>
 /// <param name="cam"></param>
 /// <param name="pt"></param>
 /// <returns></returns>
 public static Mogre.Vector2 SceneToScreen(Mogre.Camera cam, Mogre.Vector3 pt)
 {
     Mogre.Vector3 result = cam.ProjectionMatrix * cam.ViewMatrix * pt;
     return(new Mogre.Vector2((result.x + 1) / 2, (-result.y + 1) / 2));
 }
 protected override void Translate(Vector3 amount)
 {
     State.SubNode.MoveForward(amount);
 }