Example #1
0
        private void OnAddRiddle()
        {
            if (!this._riddleDataHolder.HasValue)
            {
                Debug.Log("Riddle holder doesnt have anyting...");
                return;
            }

            Debug.Log("Riddle should be added...");
            RiddleDataHolder dataHolder = this._riddleDataHolder.Value;

            /* if(dataHolder.title.Length <= 0
            || dataHolder.description.Length <= 0
            || dataHolder.texture == null)
            || {
            ||  return;
            || }
            ||
            || if(!this.editedRiddleSet.HasRiddleSet)
            || {
            ||  return;
            || } */

            GameRiddle riddle = GameRiddle.Create(
                dataHolder.title, dataHolder.description, dataHolder.texture, prefab);

            this.editedRiddleSet.AddRiddle(riddle);
            this._riddleDataHolder = null;
            // TODO: Hide creator ui
        }
 public void AddRiddle(GameRiddle riddle)
 {
     if (this.riddles.Contains(riddle))
     {
         return;
     }
     this.riddles.Add(riddle);
 }
Example #3
0
        private void UpdateUIElements(RuntimeRiddle riddle)
        {
            if (riddle == null)
            {
                this.uiElements.riddleName.text = "";
                this.uiElements.riddleText.text = "";
                return;
            }

            GameRiddle          gameRiddle    = riddle.GameRiddleData;
            RiddleReferenceData referenceData = gameRiddle.ClueData;

            this.uiElements.riddleName.text = referenceData.ClueTitle;
            this.uiElements.riddleText.text = referenceData.ClueDescription;
        }
        public bool OnRiddleFound(GameRiddle riddle, ref PlayerScanResult scanResult)
        {
            scanResult.scanResult  = PlayerScanResultType.RESULT_SUCCESS;
            scanResult.riddleFound = riddle;

            if (this._riddlesLeft.Contains(riddle))
            {
                this._riddlesLeft.Remove(riddle);
            }

            if (this._riddlesLeft.Count <= 0)
            {
                // TODO: Completed treasure hunt...
                return(true);
            }
            return(true);
        }
        /// <summary>
        /// Creates a new game riddle based off of these parameters.
        /// </summary>
        /// <param name="riddleTitle">The riddle title.</param>
        /// <param name="riddleDescription">The riddle description</param>
        /// <param name="texture">The texture.</param>
        /// <param name="prefab">The prefab.</param>
        /// <returns>The game riddle output.</returns>
        public static GameRiddle Create(string riddleTitle, string riddleDescription, Texture2D texture, RiddleScannedComponent prefab)
        {
            GameRiddle newRiddle = GameRiddle.CreateInstance <GameRiddle>();

            if (newRiddle != null)
            {
                Debug.Log(riddleTitle);
                string localizedName = "";
                RiddleReferenceData referenceData = RiddleReferenceData.GenerateReferenceData(
                    riddleTitle, riddleDescription);
                newRiddle.clueData = referenceData;

                RiddleReferenceImage imageData = RiddleReferenceImage.CreateImage(
                    localizedName, texture, prefab);
                newRiddle.referenceImageData = imageData;
                newRiddle.clueLocalizedName  = localizedName;
                newRiddle.name = localizedName;
            }
            return(newRiddle);
        }
 public RuntimeRiddle(RuntimeRiddleManager runtimeRiddleManager, GameRiddle clue)
 {
     this._gameClue             = clue;
     this._preScannedObject     = null;
     this._runtimeRiddleManager = runtimeRiddleManager;
 }