Example #1
0
 // Allows us to edit a single page of bitvector flags.
 public FlagEditor(BitvectorFlagType[] flags, int initialValue, int group)
 {
     InitializeComponent();
     _initialValue = initialValue;
     _myArray = new CheckBoxArray(this);
     Value = initialValue;
     for (int i = 0; i < 32; i++)
     {
         _myArray.AddNewCheckBox();
         _myArray[i].Checked = ((_initialValue & (1 << i)) != 0);
         _myArray[i].Enabled = false;
     }
     _myArray.AddValueLabel();
     for (int x = 0; x < flags.Length; x++)
     {
         for (int y = 0; y < 32; y++)
         {
             if ((flags[x].BitvectorData.Group == group) && (flags[x].BitvectorData.Vector == 1 << y))
             {
                 _myArray[y].Text = flags[x].Name;
                 _myArray[y].Enabled = flags[x].Settable;
             }
         }
     }
     // TODO: Set text for each control based on the flags we were passed.
     //_myArray[1].BackColor = System.Drawing.Color.Red;
 }
Example #2
0
 // Allows us to edit a single page of bitvector flags.
 public FlagEditor(BitvectorFlagType[] flags, int initialValue, int group)
 {
     InitializeComponent();
     _initialValue = initialValue;
     _myArray      = new CheckBoxArray(this);
     Value         = initialValue;
     for (int i = 0; i < 32; i++)
     {
         _myArray.AddNewCheckBox();
         _myArray[i].Checked = ((_initialValue & (1 << i)) != 0);
         _myArray[i].Enabled = false;
     }
     _myArray.AddValueLabel();
     for (int x = 0; x < flags.Length; x++)
     {
         for (int y = 0; y < 32; y++)
         {
             if ((flags[x].BitvectorData.Group == group) && (flags[x].BitvectorData.Vector == 1 << y))
             {
                 _myArray[y].Text    = flags[x].Name;
                 _myArray[y].Enabled = flags[x].Settable;
             }
         }
     }
     // TODO: Set text for each control based on the flags we were passed.
     //_myArray[1].BackColor = System.Drawing.Color.Red;
 }