Example #1
0
        internal static void Main()
        {
            Item sallingerBook = new Book("4adwlj4", "Catcher in the Rye", 20.00m, "J. D. Salinger", "fiction");
            Item threeManBook = new Book("84djesd", "Three Men in a Boat", 39.99m, "Jerome K. Jerome", new List<string> { "comedy" });
            Item acGame = new Game("9gkjdsa", "AC Revelations", 78.00m, "historical", AgeRestriction.Teen);
            Item bubbleSplashGame = new Game("r8743jf", "Bubble Splash", 7.80m, new List<string> { "child", "fun" });
            Item godfatherMovie = new Video("483252j", "The Godfather", 99.00m, 178, "crime");
            Item dieHardMovie = new Video("9853kfds", "Die Hard 4", 9.90m, 144, new List<string> { "action", "crime", "thriller" });

            DateTime today = DateTime.Now;
            DateTime fiveYearsAgo = today.AddYears(-5);
            Sale dieHardSale = new Sale(dieHardMovie, fiveYearsAgo);
            Console.WriteLine(dieHardSale.SaleDate); // 1/30/2015 2:31:55 PM (today)
            Sale acSale = new Sale(acGame);
            Console.WriteLine(acSale.SaleDate); // 1/30/2010 2:31:55 PM

            DateTime afterOneWeek = today.AddDays(30);
            Rent bookRent = new Rent(sallingerBook, today, afterOneWeek);
            Console.WriteLine(bookRent.RentState); // Pending

            DateTime lastMonth = today.AddDays(-34);
            DateTime lastWeek = today.AddDays(-8);
            Rent movieRent = new Rent(godfatherMovie, lastMonth, lastWeek);
            Console.WriteLine(movieRent.RentState); // Overdue

            movieRent.ReturnItem();
            Console.WriteLine(movieRent.RentState); // Returned
            Console.WriteLine(movieRent.ReturnDate); // 1/30/2015 2:41:53 PM
            Console.WriteLine(movieRent.RentFine); // 7.9200
        }
        private IEnumerable<IGame> GenerateFakeCollectionOfGames()
        {
            var games = new List<Game>();
            var fakeGame = new Game(new GameField(5, 5));
            fakeGame.Id = "FakeId";

            games.Add(fakeGame);
            games.Add(new Game(new GameField(10, 10)));
            games.Add(new Game(new GameField(15, 15)));

            return games;
        }
Example #3
0
        /// <summary>
        /// Starts the game.
        /// </summary>
        /// <param name="game">The game.</param>
        /// <param name="stateViewModel">The state view model.</param>
        public void StartGame(Game game, GameStateViewModel stateViewModel)
        {
            Application.Current.MainWindow.Closing += this.OnWindowClosing;

            this.PrepareNewGame();
            this.CurrentGame = game;
            this.CurrentGame.CurrentGameState = Game.GameState.Running;
            this.gameStateViewModel           = stateViewModel;
            this.gameStateViewModel.StartGame();

            switch (this.CurrentGame.GameType)
            {
            case GameConfiguration.GameType.SinglePlayerTraining:
                this.gameController = new SinglePlayerTrainingGameController();
                break;

            case GameConfiguration.GameType.MultiPlayerGame:
                this.gameController = new MultiplayerGameController();
                break;

            default:
                this.gameController = new SinglePlayerGameController();
                break;
            }

            this.gameController.BallPlacedOnGameField += this.PlaceBallOnGameField;
            this.gameController.RoundStarted          += this.StartRound;
            this.gameController.RoundEnded            += this.RoundEnded;
            this.gameController.GameCanceled          += this.CancelGame;
            this.gameController.ErrorOccurred         += this.ErrorOccurred;

            this.gameController.StartGame();
            this.OpenGameField();

            if (this.CurrentGame.LocalPlayer.HasFirstTurn)
            {
                this.PlaceBallOnGameField();
            }
        }
Example #4
0
 public void Update(Game game)
 {
     this.games.Update(game);
     this.games.SaveChanges();
 }
Example #5
0
 public void Add(Game game)
 {
     this.games.Add(game);
     this.games.SaveChanges();
 }
Example #6
0
        public IHttpActionResult Post(PostRequestCreateGame model)
        {
            if (!ModelState.IsValid)
            {
                return BadRequest("Invalid post parameters!");
            }

            ValidateNumber(model.Number);

            var userId = this.User.Identity.GetUserId();

            var game = new Game
            {
                Name = model.Name,
                RedNumber = model.Number,
                DateCreated = DateTime.Now,
                RedId = userId,
                GameState = GameState.WaitingForOpponent,
            };

            this.data.Games.Add(game);
            this.data.SaveChanges();

            var responseModel = this.data.Games.All().Where(g => g.ID == game.ID)
                .Select(GameDataModel.FromGame);

            return Ok(responseModel);
        }
        private char[,] ShootAt1x1(char[,] manualFieldBefor)
        {
            var gameFieldXLen = manualFieldBefor.GetLength(0);
            var gameFieldYLen = manualFieldBefor.GetLength(1);
            GameField gameField = new GameField(gameFieldXLen, gameFieldYLen);

            // fill the field with the manual chars
            for (int i = 0; i < gameFieldXLen; i++)
            {
                for (int j = 0; j < gameFieldYLen; j++)
                {
                    gameField[i, j] = manualFieldBefor[i, j];
                }
            }

            // Create game with custom field
            Game game = new Game(gameField);
            var logicProvider = new GameLogicProvider(game);

            // shoot 1x1
            Coordinates positionToShoot = new Coordinates(1, 1);
            logicProvider.ShootBalloonAtPosition(positionToShoot);

            return gameField.GetField();
        }