/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { cBuilder = new ContentBuilder(); Content.RootDirectory = cBuilder.OutputDirectory; renderer = new EntityRenderer(graphics, Content); this.IsMouseVisible = true; base.Initialize(); }