Example #1
0
 /// <summary>
 /// Allows the game to perform any initialization it needs to before starting to run.
 /// This is where it can query for any required services and load any non-graphic
 /// related content.  Calling base.Initialize will enumerate through any components
 /// and initialize them as well.
 /// </summary>
 protected override void Initialize()
 {
     cBuilder = new ContentBuilder();
     Content.RootDirectory = cBuilder.OutputDirectory;
     renderer = new EntityRenderer(graphics, Content);
     this.IsMouseVisible = true;
     base.Initialize();
 }
Example #2
0
 /// <summary>
 /// Allows the game to perform any initialization it needs to before starting to run.
 /// This is where it can query for any required services and load any non-graphic
 /// related content.  Calling base.Initialize will enumerate through any components
 /// and initialize them as well.
 /// </summary>
 protected override void Initialize()
 {
     cBuilder = new ContentBuilder();
     Content.RootDirectory = cBuilder.OutputDirectory;
     renderer            = new EntityRenderer(graphics, Content);
     this.IsMouseVisible = true;
     base.Initialize();
 }