internal MDLMesh(MDLMesh mesh, int submeshIndex, uint subdivisionLevels, IMDLMeshBufferAllocator allocator) { InitializeHandle(InitMesh(mesh, submeshIndex, subdivisionLevels, allocator), "initMeshBySubdividingMesh:submeshIndex:subdivisionLevels:allocator:"); }
public static MDLMesh CreateSubdividedMesh(MDLMesh mesh, int submeshIndex, uint subdivisionLevels, IMDLMeshBufferAllocator allocator) { return(new MDLMesh(mesh, submeshIndex, subdivisionLevels, allocator)); }