void Start() { destination = new GameObject("destination"); destination.transform.parent = this.transform; Model.Soldier soldier = new Model.Soldier(); unitSize = 2 * (soldier.getRadius() + soldier.getInterspace()); }
void Start() { destination = new GameObject("destination"); destination.transform.parent = this.transform; Model.Soldier soldier = new Model.Soldier(); unitSize = 2 * (soldier.getRadius() + soldier.getInterspace()); }