//Method /// <summary> /// 保存当前的玩家对象 /// </summary> public void SavePlayer() { if (player == null) { return; } PlayerPrefs.SetString("Player", player.GetPlayerDataJson()); }
//Method /// <summary> /// 保存当前的玩家对象 /// </summary> public void SavePlayer() { if (player == null) { return; } PlayerPrefs.SetString("Player", player.GetPlayerDataJson()); }