public Stats() { Name = "DocJohn"; Health = new CharAttribute(EnumAttributeType.HEALTH, 100); TurnPoints = new CharAttribute(EnumAttributeType.TURNPOINTS, 20); Team = 2; Alive = true; }
public Stats() { Name = "Barb"; Health = new CharAttribute(EnumAttributeType.HEALTH, 200); TurnPoints = new CharAttribute(EnumAttributeType.TURNPOINTS, 20); Team = 2; Abilities.Add(new Ability("Shoot", EnumAbilityStrength.LOW, EnumElement.PHYSICAL, EnumAbilityType.DAMAGE, EnumTargets.ONE, EnumTargetModifier.SELECTABLE, EnumDuration.INSTANT)); Abilities.Add(new Ability("SplitShot", EnumAbilityStrength.LOW, EnumElement.PHYSICAL, EnumAbilityType.DAMAGE, EnumTargets.TWO, EnumTargetModifier.SELECTABLE, EnumDuration.INSTANT)); Abilities.Add(new Ability("ExplosiveShot", EnumAbilityStrength.MEDIUM, EnumElement.FIRE, EnumAbilityType.DAMAGE, EnumTargets.TWO, EnumTargetModifier.SELECTABLE, EnumDuration.INSTANT)); Abilities.Add(new Ability("MegaFuckinBootInYourAssShot", EnumAbilityStrength.HIGH, EnumElement.PHYSICAL, EnumAbilityType.DAMAGE, EnumTargets.ONE, EnumTargetModifier.SELECTABLE, EnumDuration.INSTANT)); Abilities.Add(new Ability("TakeCover", EnumAbilityStrength.LOW, EnumElement.PHYSICAL, EnumAbilityType.BUFF, EnumTargets.ONE, EnumTargetModifier.SELECTABLE, EnumDuration.THREE_ROUND, EnumBuffType.RESIST)); }