Example #1
0
		public Stats()
		{
			Name = "DocJohn";
			Health = new CharAttribute(EnumAttributeType.HEALTH, 100);
			TurnPoints = new CharAttribute(EnumAttributeType.TURNPOINTS, 20);
			Team = 2;
			Alive = true;
		}
Example #2
0
 public Stats()
 {
     Name = "Barb";
     Health = new CharAttribute(EnumAttributeType.HEALTH, 200);
     TurnPoints = new CharAttribute(EnumAttributeType.TURNPOINTS, 20);
     Team = 2;
     Abilities.Add(new Ability("Shoot", EnumAbilityStrength.LOW, EnumElement.PHYSICAL, EnumAbilityType.DAMAGE, EnumTargets.ONE, EnumTargetModifier.SELECTABLE, EnumDuration.INSTANT));
     Abilities.Add(new Ability("SplitShot", EnumAbilityStrength.LOW, EnumElement.PHYSICAL, EnumAbilityType.DAMAGE, EnumTargets.TWO, EnumTargetModifier.SELECTABLE, EnumDuration.INSTANT));
     Abilities.Add(new Ability("ExplosiveShot", EnumAbilityStrength.MEDIUM, EnumElement.FIRE, EnumAbilityType.DAMAGE, EnumTargets.TWO, EnumTargetModifier.SELECTABLE, EnumDuration.INSTANT));
     Abilities.Add(new Ability("MegaFuckinBootInYourAssShot", EnumAbilityStrength.HIGH, EnumElement.PHYSICAL, EnumAbilityType.DAMAGE, EnumTargets.ONE, EnumTargetModifier.SELECTABLE, EnumDuration.INSTANT));
     Abilities.Add(new Ability("TakeCover", EnumAbilityStrength.LOW, EnumElement.PHYSICAL, EnumAbilityType.BUFF, EnumTargets.ONE, EnumTargetModifier.SELECTABLE, EnumDuration.THREE_ROUND, EnumBuffType.RESIST));
 }