public Boid(World world, Vector2D position, BoidSpecies species) { this.World = world; this.Position = Cell.Create(position); this.Velocity = Cell.Create(new Vector2D(0, 0)); this.Species = species; this.AI = species.CreateAI(this); this.Bindings = new ParameterBindings("Boid", species.Bindings); }
public Counter() { this.Current = Cell.Create(0); }