public BattleSimulation(AiContext context, Board board, AiHeap heap)
 {
     this.context = context;
     this.board   = board;
     this.heap    = heap;
 }
Example #2
0
 public class AiContext : ITime { //TODO: make interface that won't expose reset/checkBattleIsOveer/isBattleOVer
     public AiContext(Board board, AiHeap heap)
     {
         this.board = board;
         this.heap  = heap;
     }