Example #1
0
        public ModManager()
        {
            Log("Initializing");

            UnityEngine.SceneManagement.SceneManager.sceneLoaded += SceneLoaded;
            GameObject go = new GameObject();

            _fauxUim = go.AddComponent <FauxUIManager>();

            Log("Initialized");
        }
Example #2
0
 public void Start()
 {
     Instance = this;
     DontDestroyOnLoad(this);
 }