openProjDir() public method

public openProjDir ( string dir ) : bool
dir string
return bool
Example #1
0
        private void openProjectButton(object sender, EventArgs e)
        {
            // Show them the loading box.
            loadProject lp = new loadProject();

            lp.Show();

            // Get us a new FolderBrowserDialog
            CommonOpenFileDialog fb = new CommonOpenFileDialog();

            fb.IsFolderPicker   = true;
            fb.Title            = "Please select the directory that your project resides in.";
            fb.EnsurePathExists = true;
            CommonFileDialogResult rs = fb.ShowDialog();

            if (rs == CommonFileDialogResult.Cancel)
            {
                lp.Close();
                return;
            }

            // Get the path.
            string dir = fb.FileName;

            // Avoid the annoying An error occured dialog.
            if (string.IsNullOrEmpty(dir) || !Directory.Exists(dir))
            {
                lp.Close();
                return;
            }

            // Load the project.
            bool stat = lp.openProjDir(dir);

            // Check the status.
            if (stat == false)
            {
                MessageBox.Show("An error occured while loading the project, some files could not be found or the project is corrupt. Please try repairing your project.", "Opening Mod Builder project", MessageBoxButtons.OK, MessageBoxIcon.Error);
            }

            // Tyvm!
            lp.Close();
        }
Example #2
0
        private void regenerateSQLToolStripMenuItem_Click(object sender, EventArgs e)
        {
            // If we have no working directory set, we have no saved project here or the project has become corrupt. Either way, cancel.
            if (!Directory.Exists(workingDirectory))
            {
                MessageBox.Show("Either your project is not saved or you have a corrupted project. Please try saving your project.", "Regenerating SQL", MessageBoxButtons.OK, MessageBoxIcon.Error);
                return;
            }

            // Confirmation...
            DialogResult result = MessageBox.Show("Are you sure you want to regenerate the database file? You will lose all your data!", "Regenrating SQL", MessageBoxButtons.YesNo, MessageBoxIcon.Warning);

            // They're sure. Lets start.
            if (result == DialogResult.Yes)
            {
                // Close any open connection we may have.
                if (hasConn)
                    conn.Close();

                // Try to delete the file; catch an IOException when it occurs.
                try
                {
                    File.Delete(workingDirectory + "/data.sqlite");
                }
                catch (IOException)
                {
                    MessageBox.Show("The database file is in use by another process. Please try again in a few seconds.", "Regenerating SQL", MessageBoxButtons.OK, MessageBoxIcon.Warning);
                    return;
                }

                // Then regenerate the SQL file.
                generateSQL(workingDirectory);

                // Information.
                MessageBox.Show("A new database has been generated. Your project will now be reloaded.", "Regenerating SQL", MessageBoxButtons.OK, MessageBoxIcon.Information);

                // And reload the project to take advantage of the changes.
                loadProject lp = new loadProject();
                lp.Show();
                lp.openProjDir(workingDirectory);
                lp.Close();
                Close();
            }
        }
Example #3
0
        private void openProjectToolStripMenuItem_Click(object sender, EventArgs e)
        {
            // Show them the loading box.
            loadProject lp = new loadProject();
            lp.Show();

            // Get us a new FolderBrowserDialog
            CommonOpenFileDialog fb = new CommonOpenFileDialog();
            fb.IsFolderPicker = true;
            fb.Title = "Please select the directory that your project resides in.";
            fb.EnsurePathExists = true;
            fb.ShowDialog();

            // Get the path.
            string dir = fb.FileName;

            // Avoid the annoying An error occured dialog.
            if (string.IsNullOrEmpty(dir) || !Directory.Exists(dir))
            {
                lp.Close();
                return;
            }

            // Load the project.
            bool stat = lp.openProjDir(dir);

            // Check the status.
            if (stat == false)
                MessageBox.Show("An error occured while loading the project, some files could not be found or the project is corrupt.", "Open project", MessageBoxButtons.OK, MessageBoxIcon.Error);

            // Tyvm!
            lp.Close();
        }