Example #1
0
        private void Update()
        {
            if (!Input.GetButtonDown("Interactive", "Blueprints"))
            {
                return;
            }
            //TheForest.Utils.LocalPlayer.Inventory.CancelNextChargedAttack = true;
            //LocalPlayer.Inventory.Block();


            if (BOpened)
            {
                LocalPlayer.FpCharacter.UnLockView();
                SInput = "Search for item...";
                //LocalPlayer.Inventory.UnBlock();
                LocalPlayer.Inventory.EquipPreviousWeaponDelayed();
            }
            else
            {
                LocalPlayer.FpCharacter.LockView();
                FStamina = LocalPlayer.Stats.Stamina;
                FEnergy  = LocalPlayer.Stats.Energy;
                LocalPlayer.Inventory.StashEquipedWeapon(false);
            }
            BOpened = !BOpened;
        }
Example #2
0
        private void Update()
        {
            if (!Input.GetButtonDown("Save_State", "Blueprints"))
            {
                return;
            }
            Log.Write("Saved current state");

            LocalPlayer.Stats.JustSave();
        }