Example #1
0
        private void NotifyChange_CurrentGameObjects(object o, EventArgs e)
        {
            if (!IsConnected || GSM.getInstance().getActiveState() == null)
                _model._currentGameObjects.Clear();
            else
            {
                EditorSubsystemManaged.getInstance().QueueAction(new Action(()=> {
                    uint objs = GSM.getInstance().getActiveState().GetManagedObjectsSlotTable().GetNumberOfObjects();
                    //we're also going to check the first id in the list as a sort-of secondary measure in case the entire list has been dup'ed
                    IntPtr firstIDiter = GSM.getInstance().getActiveState().GetManagedObjectsSlotTable().GetAllocatedObjects().create_iterator_begin();
                    uint firstID = GSM.getInstance().getActiveState().GetManagedObjectsSlotTable().GetAllocatedObjects().get_next_key(firstIDiter).GetID();
                    if ((objs != _previousGameObjects || (_model._currentGameObjects.Count != 0) &&
                        (objs != 0 && firstID != _model._currentGameObjects.ElementAt(0).GetID())))
                    {
                        //rebuild
                        List<GameObject> newItems = new List<GameObject>();
                        GameObjectIterator iter = new GameObjectIterator(GSM.getInstance().getActiveState());
                        while (true)
                        {
                            GameObject g = GameObject.From(iter.Next());
                            if (g == null)
                                break;
                            newItems.Add(g);
                        }

                        _previousGameObjects = objs;

                        //change ui
                        Application.Current.Dispatcher.BeginInvoke(new Action(() =>
                        {
                            _model._currentGameObjects.Clear(false);
                            _model._currentGameObjects.AddRange(newItems);
                            OnPropertyChanged("NumberOfObjects");
                        }));
                    }
                }));
            }
        }
Example #2
0
 internal static global::System.Runtime.InteropServices.HandleRef getCPtr(GameObjectIterator obj)
 {
     return (obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr;
 }
 internal static global::System.Runtime.InteropServices.HandleRef getCPtr(GameObjectIterator obj)
 {
     return((obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr);
 }