Example #1
0
        public static void ExplodeArea(IEnumerable <GridCell> area, float delay, bool sequenced, bool showPrefab, bool fly, bool hitProtection, Action completeCallBack)
        {
            ParallelTween pt   = new ParallelTween();
            TweenSeq      expl = new TweenSeq();
            GameObject    temp = new GameObject();

            if (delay > 0)
            {
                expl.Add((callBack) => {
                    SimpleTween.Value(temp, 0, 1, delay).AddCompleteCallBack(callBack);
                });
            }
            float incDelay = 0;

            foreach (GridCell mc in area) //parallel explode all cells
            {
                if (sequenced)
                {
                    incDelay += 0.05f;
                }
                float t = incDelay;
                pt.Add((callBack) => { GridCell.ExplodeCell(mc, t, showPrefab, fly, hitProtection, callBack); });
            }

            expl.Add((callBack) => { pt.Start(callBack); });
            expl.Add((callBack) =>
            {
                Destroy(temp);
                completeCallBack?.Invoke(); callBack();
            });

            expl.Start();
        }
Example #2
0
        public override void ExplodeArea(GridCell gCell, float delay, bool sequenced, bool showPrefab, bool fly, bool hitProtection, Action completeCallBack)
        {
            Destroy(gameObject);
            ParallelTween pt   = new ParallelTween();
            TweenSeq      expl = new TweenSeq();

            expl.Add((callBack) => { delayAction(gCell.gameObject, delay, callBack); });

            foreach (GridCell mc in GetArea(gCell).Cells) //parallel explode all cells
            {
                float t = 0;
                if (sequenced)
                {
                    float distance = Vector2.Distance(mc.transform.position, gCell.transform.position);
                    t = distance / 15f;
                }
                pt.Add((callBack) =>
                {
                    //  Debug.Log("explode " + mc + " ;time: " + Time.time);
                    GridCell.ExplodeCell(mc, t, showPrefab, fly, hitProtection, callBack);
                });
            }

            expl.Add((callBack) => { pt.Start(callBack); });
            expl.Add((callBack) =>
            {
                completeCallBack?.Invoke(); callBack();
            });

            expl.Start();
        }
Example #3
0
        public override void ExplodeArea(GridCell gCell, float delay, bool sequenced, bool showPrefab, bool fly, bool hitProtection, Action completeCallBack)
        {
            Destroy(gameObject);
            ParallelTween pt   = new ParallelTween();
            TweenSeq      expl = new TweenSeq();

            if (delay > 0)
            {
                expl.Add((callBack) =>
                {
                    SimpleTween.Value(gameObject, 0, 1, delay).AddCompleteCallBack(callBack);
                });
            }
            foreach (GridCell mc in GetArea(gCell).Cells) //parallel explode all cells
            {
                float t = 0;
                if (sequenced)
                {
                    float distance = Vector2.Distance(mc.transform.position, gCell.transform.position);
                    t = distance / 15f;
                }
                pt.Add((callBack) => { GridCell.ExplodeCell(mc, t, showPrefab, fly, hitProtection, callBack); });
            }

            expl.Add((callBack) => { pt.Start(callBack); });
            expl.Add((callBack) =>
            {
                completeCallBack?.Invoke(); callBack();
            });

            expl.Start();
        }
Example #4
0
        public override void ApplyToGrid(GridCell gCell, BoosterObjectData bData, Action completeCallBack)
        {
            if (!gCell.Overlay)
            {
                if (!gCell.Match && !gCell.StaticBlocker && !gCell.DynamicBlocker)
                {
                    Booster.ActiveBooster.DeActivateBooster();
                    completeCallBack?.Invoke();
                    return;
                }
            }

            Booster b = Booster.ActiveBooster;

            b.AddCount(-1);

            ParallelTween par0 = new ParallelTween();
            TweenSeq      bTS  = new TweenSeq();

            //move activeBooster
            Vector3 pos      = transform.position;
            float   dist     = Vector3.Distance(transform.position, gCell.transform.position);
            Vector3 rotPivot = Vector3.zero;
            float   rotRad   = 6f;

            bTS.Add((callBack) =>
            {
                SetToFront(true);
                SimpleTween.Move(b.SceneObject, b.SceneObject.transform.position, gCell.transform.position, dist / speed).AddCompleteCallBack(() =>
                {
                    rotPivot = transform.position - new Vector3(0, rotRad, 0);
                    callBack();
                }).SetEase(EaseAnim.EaseInSine);
            });


            // back move
            bTS.Add((callBack) =>
            {
                SimpleTween.Value(gameObject, Mathf.Deg2Rad * 90f, Mathf.Deg2Rad * 180f, 0.25f).SetEase(EaseAnim.EaseInCubic). //
                SetOnUpdate((float val) => { transform.position = new Vector3(rotRad * Mathf.Cos(val), rotRad * Mathf.Sin(val), 0) + rotPivot; }).
                AddCompleteCallBack(() => { callBack(); });
            });
            //forward move
            bTS.Add((callBack) =>
            {
                SimpleTween.Value(gameObject, Mathf.Deg2Rad * 180f, Mathf.Deg2Rad * 100f, 0.2f).SetEase(EaseAnim.EaseOutBounce).
                SetOnUpdate((float val) =>
                {
                    transform.position = new Vector3(rotRad * Mathf.Cos(val), rotRad * Mathf.Sin(val), 0) + rotPivot;
                }).
                AddCompleteCallBack(() =>
                {
                    MSound.PlayClip(0, bData.privateClip);
                    Destroy(gameObject, 0.25f);
                    Creator.InstantiateAnimPrefab(bData.animPrefab, gCell.transform, gCell.transform.position, SortingOrder.BoosterToFront + 2, true, callBack);
                });
            });

            //  if (gCell.IsMatchable)
            {
                bTS.Add((callBack) =>
                {
                    GridCell.ExplodeCell(gCell, 0, true, false, true, callBack);
                    // gCell.CollectMatch(0, true, false, true, true, callBack);
                });
            }


            bTS.Add((callback) =>
            {
                Booster.ActiveBooster.DeActivateBooster();
                completeCallBack?.Invoke();
                callback();
            });

            bTS.Start();
        }
Example #5
0
        public override void ApplyToGrid(GridCell gCell, BoosterObjectData bData, Action completeCallBack)
        {
            if (!gCell.IsMatchable)
            {
                Booster.ActiveBooster.DeActivateBooster();
                completeCallBack?.Invoke();
                return;
            }

            Booster b = Booster.ActiveBooster;

            b.AddCount(-1);

            ParallelTween par0 = new ParallelTween();
            TweenSeq      bTS  = new TweenSeq();
            CellsGroup    area = GetArea(gCell);

            //move activeBooster
            float dist = Vector3.Distance(transform.position, gCell.transform.position);

            bTS.Add((callBack) =>
            {
                SetToFront(true);
                SimpleTween.Move(gameObject, transform.position, gCell.transform.position, dist / speed).AddCompleteCallBack(() =>
                {
                    ValuesTween(gameObject, new float[] { 1, 1.3f, 1 }, 0.3f, (val) => { transform.localScale = gCell.transform.lossyScale * val; }, callBack);
                    MSound.PlayClip(0, bData.privateClip);
                }).SetEase(EaseAnim.EaseInSine);
            });

            bTS.Add((callBack) => // explode wave
            {
                MBoard.ExplodeWave(0, transform.position, 5, null);
                callBack();
            });

            bTS.Add((callBack) =>
            {
                GameObject g           = Instantiate(explodePrefab);
                g.transform.position   = transform.position;
                g.transform.localScale = transform.localScale * 1.0f;
                callBack();
            });

            bTS.Add((callBack) =>
            {
                Destroy(b.SceneObject, 0.1f);
                callBack();
            });

            //apply effect for each cell parallel
            float delay = 0.0f;

            foreach (var c in area.Cells)
            {
                if (!c.IsDisabled && !c.Blocked)
                {
                    float d        = delay;
                    float distance = Vector2.Distance(c.transform.position, gCell.transform.position);
                    d = distance / 15f + delay;
                    par0.Add((callBack) =>
                    {
                        delayAction(gameObject, d,
                                    () =>
                        {
                            Creator.InstantiateAnimPrefab(bData.animPrefab, c.transform, c.transform.position, SortingOrder.BoosterToFront + 2, true, null);
                            callBack();
                        }
                                    );
                    });
                }
            }

            delay = 0.15f;
            foreach (GridCell mc in area.Cells) //parallel explode all cells
            {
                float t        = 0;
                float distance = Vector2.Distance(mc.transform.position, gCell.transform.position);
                t = distance / 15f;
                par0.Add((callBack) =>
                {
                    GridCell.ExplodeCell(mc, t, false, false, true, callBack);
                });
            }

            bTS.Add((callback) =>
            {
                par0.Start(() =>
                {
                    callback();
                });
            });

            bTS.Add((callback) =>
            {
                Booster.ActiveBooster.DeActivateBooster();
                completeCallBack?.Invoke();
                callback();
            });

            bTS.Start();
        }