Example #1
0
        public override void Draw(GraphicsDevice graphics)
        {
            int drawX = (int)Math.Round(position.X) - game.IntCameraX;
            int drawY = (int)Math.Round(position.Y) - game.IntCameraY;

            graphics.DrawImageRotateAdd(GameImage.PlayerBullet, 32, 32, 0, animation, drawX, drawY, 28, 16, (int)Math.Round(direction), 255);
        }
Example #2
0
        public override void Draw(GraphicsDevice graphics)
        {
            int drawX = (int)Math.Round(position.X) - game.IntCameraX;
            int drawY = (int)Math.Round(position.Y) - game.IntCameraY;

            graphics.DrawImageRotateAdd(GameImage.PlayerBullet, 32, 32, 5, animation, drawX, drawY, 28, 16, (int)Math.Round(direction), 255);
        }
Example #3
0
        public override void Draw(GraphicsDevice graphics)
        {
            int drawX = (int)Math.Round(position.X) - game.IntCameraX;
            int drawY = (int)Math.Round(position.Y) - game.IntCameraY;
            int r     = (color <= 1 || color == 5) ? 255 : 0;
            int g     = (color >= 3 && color <= 5) ? 255 : 0;
            int b     = (color >= 1 && color <= 3) ? 255 : 0;

            if (stateCount < timer)
            {
                graphics.DrawImageAdd(GameImage.EnemyBullet, 32, 32, 2, stateCount / 2 % 8, drawX - 16, drawY - 16, 255, r, g, b);
            }
            else
            {
                graphics.DrawImageRotateAdd(GameImage.EnemyBullet, 64, 32, 0, 3, drawX, drawY, 48, 16, (int)Math.Round(direction * 180 / Math.PI), 255, r, g, b);
            }
        }
Example #4
0
        public override void Draw(GraphicsDevice graphics)
        {
            int drawX = (int)Math.Round(position.X) - game.IntCameraX;
            int drawY = (int)Math.Round(position.Y) - game.IntCameraY;
            int r = (color <= 1 || color == 5) ? 255 : 0;
            int g = (color >= 3 && color <= 5) ? 255 : 0;
            int b = (color >= 1 && color <= 3) ? 255 : 0;

            if (stateCount < timer)
            {
                graphics.DrawImageAdd(GameImage.EnemyBullet, 32, 32, 2, stateCount / 2 % 8, drawX - 16, drawY - 16, 255, r, g, b);
            }
            else
            {
                graphics.DrawImageRotateAdd(GameImage.EnemyBullet, 64, 32, 0, 3, drawX, drawY, 48, 16, (int)Math.Round(direction * 180 / Math.PI), 255, r, g, b);
            }
        }