public override bool Run()
 {
     MoveThings.TurnAround(Target);
     MoveThings.TurnRight(Target);
     MoveThings.MoveForward(this.Target, 1f);
     MoveThings.TurnRight(Target);
     return(true);
 }
        public override bool Run()
        {
            float centimeters = MoveThings.AskUserInput("Move Left", "How many units? (100 = 1 Tile)");

            if (centimeters > 0F)
            {
                MoveThings.TurnRight(Target);
                MoveThings.MoveForward(this.Target, centimeters / 100);
                MoveThings.TurnAround(Target);
                MoveThings.TurnRight(Target);
            }
            return(true);
        }
 public override bool Run()
 {
     MoveThings.TurnAround(this.Target);
     return(true);
 }