public CheckpointManager( SpawnManager spawnManager, MistManager mistManager, SprintManager sprintManager, CheckpointSignal checkpointSignal, CheckpointActionSignal checkpointActionSignal, GameStateSignal.Trigger gameStateTrigger) { this.spawnManager = spawnManager; this.mistManager = mistManager; this.sprintManager = sprintManager; this.checkpointSignal = checkpointSignal; this.checkpointActionSignal = checkpointActionSignal; this.gameStateTrigger = gameStateTrigger; }
public ChunkManager( DiContainer container, Settings settings, CinematicManager cinematicManager, CheckpointManager checkpointManager, SprintManager sprintManager, SprintFactory sprintFactory, ChunkFacadeFactory chunkFacadeFactory, GameStateMachine gameStateMachine) { this.container = container; this.settings = settings; this.cinematicManager = cinematicManager; this.checkpointManager = checkpointManager; this.sprintManager = sprintManager; this.sprintFactory = sprintFactory; this.chunkFacadeFactory = chunkFacadeFactory; this.gameStateMachine = gameStateMachine; }