Example #1
0
        static void Main(string[] args)
        {
            Application.EnableVisualStyles();
            Application.SetCompatibleTextRenderingDefault(false);
            //Application.Run(new MainForm());

            //コマンドライン引数の処理
            SettingsArgsModel ARGS = new SettingsArgsModel();
            foreach (string arg in args)
            {
                string argLower = arg.ToLower();
                if (argLower.Equals("/d"))
                {
                    ARGS.LoggerEnable = true;
                    ARGS.LoggerLogLevel = LogLevelKind.INFO;
                }
                if (argLower.Equals("/vd"))
                {
                    ARGS.LoggerVarDumpEnable = true;
                }
                if (MiscTool.IsRegexString(argLower, "/ll:([0-4])"))
                {
                    List<string> reg = MiscTool.GetRegexString(argLower, "/ll:([0-4])");
                    ARGS.LoggerLogLevel = (LogLevelKind)int.Parse(reg[0]);
                }
            }

            //POL設定
            PolTool pol = new PolTool();
            if (PolTool.GetPolProcess().Count < 1)
            {
                MessageBox.Show("FF11を起動してください。", MiscTool.GetAppTitle(), MessageBoxButtons.OK, MessageBoxIcon.Error, MessageBoxDefaultButton.Button1, MessageBoxOptions.DefaultDesktopOnly);
                System.Environment.Exit(0);//プログラム終了
            }
            if (!pol.NewPol())
            {
                System.Environment.Exit(0);//プログラム終了
            }
            if (pol.FFACE.Player.GetLoginStatus != LoginStatus.LoggedIn)
            {
                MessageBox.Show("キャラクター選択後に起動してください。", MiscTool.GetAppTitle(), MessageBoxButtons.OK, MessageBoxIcon.Error, MessageBoxDefaultButton.Button1, MessageBoxOptions.DefaultDesktopOnly);
                System.Environment.Exit(0);//プログラム終了
            }
            //シフトキーでテストフォーム表示
            if (Control.ModifierKeys == Keys.Shift)
            {
                //テストモード
                FFACETestForm testForm = new FFACETestForm(pol);
                testForm.ShowDialog();
                System.Environment.Exit(0);//プログラム終了
            }
            //メインフォーム表示
            MainForm mainForm = new MainForm(pol, ARGS);
            mainForm.ShowDialog();
        }
Example #2
0
 /// <summary>
 /// コンストラクタ
 /// </summary>
 public FFACEControl(PolTool iPOL, ChatTool iChat, LoggerTool iLogger)
 {
     this.pol = iPOL;
     this.fface = iPOL.FFACE;
     this.chat = iChat;
     this.logger = iLogger;
     this.MaxLoopCount = DEFAULT_MAX_LOOP_COUNT;
     this.UseEnternity = DEFAULT_USE_ENTERNITY;
     this.BaseWait = DEFAULT_BASE_WAIT;
     this.ChatWait = DEFAULT_CHAT_WAIT;
 }
Example #3
0
 /// <summary>
 /// コンストラクタ
 /// </summary>
 public EliteAPIControl(PolTool iPOL, ResourceTool iResource, ChatTool iChat)
 {
     this.pol          = iPOL;
     this.api          = iPOL.EliteAPI;
     this.chat         = iChat;
     this.resource     = iResource;
     this.MaxLoopCount = DEFAULT_MAX_LOOP_COUNT;
     this.UseEnternity = DEFAULT_USE_ENTERNITY;
     this.BaseWait     = DEFAULT_BASE_WAIT;
     this.ChatWait     = DEFAULT_CHAT_WAIT;
 }
Example #4
0
 /// <summary>
 /// コンストラクタ
 /// </summary>
 /// <param name="iFFACE"></param>
 /// <param name="iChat"></param>
 /// <param name="iSettings"></param>
 /// <param name="iLogger"></param>
 public HarakiriTool(PolTool iPol, ChatTool iChat, Settings iSettings, LoggerTool iLogger)
 {
     pol = iPol;
     fface = iPol.FFACE;
     chat = iChat;
     settings = iSettings;
     logger = iLogger;
     fishDB = new FishDB(logger);
     harakiriDB = new HarakiriDB(logger);
     control = new FFACEControl(pol, chat, logger);
     control.MaxLoopCount = Constants.MAX_LOOP_COUNT;
     control.UseEnternity = settings.UseEnternity;
     control.BaseWait = settings.Global.WaitBase;
     control.ChatWait = settings.Global.WaitChat;
     this.RunningStatus = RunningStatusKind.Stop;
     this.HarakiriStatus = HarakiriStatusKind.Normal;
 }
Example #5
0
 /// <summary>
 /// PolTool ChangeStatusイベント
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 private void PolTool_ChangeStatus(object sender, PolTool.ChangeStatusEventArgs e)
 {
     if (e.PolStatus == PolTool.PolStatusKind.LoggedIn)
     {
         setMessage(string.Format("{0}でログインしました", this.PlayerName));
     }
     else
     {
         FishingAbort();
         setFishingStatus(FishingStatusKind.Error);
         if (e.PolStatus == PolTool.PolStatusKind.CharacterLoginScreen)
         {
             setMessage("キャラクターを選択してください");
         }
         else if (e.PolStatus == PolTool.PolStatusKind.Unknown)
         {
             setMessage("FF11が終了しました、再起動してください");
         }
     }
 }
Example #6
0
 /// <summary>
 /// コンストラクタ
 /// </summary>
 /// <param name="iFFACE"></param>
 /// <param name="iChat"></param>
 /// <param name="iSettings"></param>
 /// <param name="iLogger"></param>
 public FishingTool(PolTool iPol, ChatTool iChat, Settings iSettings, LoggerTool iLogger)
 {
     pol = iPol;
     pol.ChangeStatus += new PolTool.ChangeStatusEventHandler(this.PolTool_ChangeStatus);
     fface = iPol.FFACE;
     chat = iChat;
     settings = iSettings;
     logger = iLogger;
     FishDB = new FishDB(logger);
     fishHistoryDB = new FishHistoryDB(this.PlayerName,this.EarthDateTime, logger);
     FishHistoryDBModel history = fishHistoryDB.SelectDayly(this.PlayerName, this.EarthDateTime);
     this.TimeElapsed = history.TimeElapsed;
     control = new FFACEControl(pol, chat, logger);
     control.MaxLoopCount = Constants.MAX_LOOP_COUNT;
     control.UseEnternity = settings.UseEnternity;
     control.BaseWait = settings.Global.WaitBase;
     control.ChatWait = settings.Global.WaitChat;
     this.RunningStatus = RunningStatusKind.Stop;
     this.FishingStatus = FishingStatusKind.Normal;
 }
Example #7
0
        /// <summary>
        /// PolTool ChangeStatusイベント
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void PolTool_ChangeStatus(object sender, PolTool.ChangeStatusEventArgs e)
        {
            logger.Output(string.Format("POLステータスが{0}に変更された", e.PolStatus));
            if (e.PolStatus == PolTool.PolStatusKind.LoggedIn)
            {
                //プレイヤーが描画されるまで待機
                logger.Output(LogLevelKind.DEBUG, "プレイヤーのIsRendered待機");
                while (fface.NPC.IsRendered(fface.Player.ID) == false)
                {
                    Thread.Sleep(100);
                }
                Thread.Sleep(10000);
                //初期化
                logger.Output(LogLevelKind.DEBUG, "再起動開始");
                startupFlg = true;
                constructor(pol);
                initForm();
                startupFlg = false;
                //画面ロック解除
                lockControl(false);
                loginFlg = true;
                flashWindow();//画面フラッシュ
            }
            else if (e.PolStatus == PolTool.PolStatusKind.CharacterLoginScreen)
            {
                loginFlg = false;
                lockControl(true);//コントロールロック
                unload();
                flashWindow();//画面フラッシュ
            }
            else if (e.PolStatus == PolTool.PolStatusKind.Unknown)
            {

                flashWindow();//画面フラッシュ
                MessageBox.Show("FF11が終了しました。EnjoyFishingは終了します。", MiscTool.GetAppTitle(), MessageBoxButtons.OK, MessageBoxIcon.Error);
                unload();
                System.Environment.Exit(0);//プログラム終了
            }
        }
Example #8
0
        private bool updatedbFlg = false; //DB更新中のフラグ

        #endregion Fields

        #region Constructors

        /// <summary>
        /// コンストラクタ
        /// </summary>
        public MainForm(PolTool iPol, SettingsArgsModel iArgs)
        {
            startupFlg = true;
            InitializeComponent();
            args = iArgs;
            constructor(iPol);
        }
Example #9
0
 /// <summary>
 /// コンストラクタ処理部
 /// </summary>
 /// <param name="iPol"></param>
 private void constructor(PolTool iPol)
 {
     //PolTool初期設定
     pol = iPol;
     pol.ChangeStatus += new PolTool.ChangeStatusEventHandler(this.PolTool_ChangeStatus);
     //FFACE初期設定
     fface = iPol.FFACE;
     //LoggerTool初期設定
     logger = new LoggerTool(MiscTool.GetAppAssemblyName(), pol.FFACE.Player.Name);
     logger.Enable = args.LoggerEnable;
     logger.OutputLogLevel = args.LoggerLogLevel;
     logger.EnableVarDump = args.LoggerVarDumpEnable;
     logger.Output(LogLevelKind.INFO, string.Format("===== {0} {1} =====", MiscTool.GetAppAssemblyName(), MiscTool.GetAppVersion()));
     logger.Output(LogLevelKind.INFO, string.Format("デバッグログ:{0} ログレベル:{1} 変数出力:{2}", args.LoggerEnable, args.LoggerLogLevel, args.LoggerVarDumpEnable));
     logger.Output(LogLevelKind.INFO, string.Format("プロセス({0})にアタッチしました", pol.ProcessID));
     //Settings初期設定
     settings = new Settings(iPol.FFACE.Player.Name);
     //ChatTool初期設定
     chat = new ChatTool(iPol.FFACE);
     chat.ReceivedCommand += new ChatTool.ReceivedCommandEventHandler(this.ChatTool_ReceivedCommand);
     logger.Output(LogLevelKind.DEBUG, "ChatTool起動");
     //FishingTool初期設定
     fishing = new FishingTool(iPol, chat, settings, logger);
     fishing.Fished += new FishingTool.FishedEventHandler(this.FishingTool_Fished);
     fishing.ChangeMessage += new FishingTool.ChangeMessageEventHandler(this.FishingTool_ChangeMessage);
     fishing.ChangeStatus += new FishingTool.ChangeStatusEventHandler(this.FishingTool_ChangeStatus);
     fishing.CaughtFishesUpdate += new FishingTool.CaughtFishesUpdateEventHandler(this.FishingTool_CaughtFishesUpdate);
     logger.Output(LogLevelKind.DEBUG, "FishingTool起動");
     //HarakiriTool初期設定
     harakiri = new HarakiriTool(iPol, chat, settings, logger);
     harakiri.HarakiriOnce += new HarakiriTool.HarakiriOnceEventHandler(this.HarakiriTool_HarakiriOnce);
     harakiri.ChangeMessage += new HarakiriTool.ChangeMessageEventHandler(this.HarakiriTool_ChangeMessage);
     harakiri.ChangeStatus += new HarakiriTool.ChangeStatusEventHandler(this.HarakiriTool_ChangeStatus);
     logger.Output(LogLevelKind.DEBUG, "HarakiriTool起動");
     //FFACEControl初期設定
     control = new FFACEControl(pol, chat, logger);
     control.MaxLoopCount = Constants.MAX_LOOP_COUNT;
     control.UseEnternity = settings.UseEnternity;
     control.BaseWait = settings.Global.WaitBase;
     control.ChatWait = settings.Global.WaitChat;
     logger.Output(LogLevelKind.DEBUG, "FFACEControl起動");
     //監視スレッド起動
     thMonitor = new Thread(threadMonitor);
     thMonitor.Start();
     logger.Output(LogLevelKind.DEBUG, "監視スレッド起動");
     //DB
     fishDB = new FishDB(logger);
     fishHistoryDB = new FishHistoryDB(fishing.PlayerName, fishing.EarthDateTime, logger);
     harakiriDB = new HarakiriDB(logger);
     //古いデータをコンバート
     converter();
     //DB更新
     updatedb = new UpdateDBTool(settings, logger);
     updatedb.ReceiveMessage += new UpdateDBTool.ReceiveMessageEventHandler(this.UpdateDBTool_ReceiveMessage);
     updatedb.NewerVersion += new UpdateDBTool.NewerVersionEventHandler(this.UpdateDBTool_NewerVersion);
 }