void OnClientConnectInternal(NetworkConnection conn, ConnectMessage message) { if (LogFilter.Debug) { Debug.Log("NetworkManager.OnClientConnectInternal"); } string loadedSceneName = SceneManager.GetActiveScene().name; if (string.IsNullOrEmpty(onlineScene) || onlineScene == offlineScene || loadedSceneName == onlineScene) { clientLoadedScene = false; OnClientConnect(conn); } else { // will wait for scene id to come from the server. clientReadyConnection = conn; } }