static void Main(string[] args) { //Setup var resolver = new SimpleResolver(); MinionConfiguration.Configuration.UseDependencyResolver(resolver); MinionConfiguration.Configuration.UseInMemoryStorage(); //MinionConfiguration.Configuration.UseSqlStorage("<ConnectionString>"); MinionConfiguration.Configuration.HeartBeatFrequency = 2000; MinionConfiguration.Configuration.NumberOfParallelJobs = 2; MinionConfiguration.Configuration.PollingFrequency = 500; var scheduler = new JobScheduler(); //Add a sequence of jobs var sequence = new Sequence(); sequence.Add <SimpleJob>(); sequence.Add <JobWithInput, JobWithInput.Input>(new JobWithInput.Input { Text = "this is awesome!" }); //Queue the sequence scheduler.QueueAsync(sequence).Wait(); //Add a single job scheduler.QueueAsync <RecurringJob>(); //Start the engine using (var engine = new BatchEngine()) { Console.WriteLine("Starting ..."); engine.Start(); Console.ReadKey(); } }
static void Main(string[] args) { //Setup var dateService = new UtcDateService(); var store = new InMemoryStorage(dateService); var resolver = new SimpleResolver(dateService); ILogger logger = null; var settings = new BatchSettings { HeartBeatFrequency = 2000, NumberOfParallelJobs = 2, PollingFrequency = 500 }; var scheduler = new JobScheduler(store, dateService); //Add a sequence of jobs var sequence = new Sequence(); sequence.Add <SimpleJob>(); sequence.Add <JobWithInput, JobWithInput.Input>(new JobWithInput.Input { Text = "this is awesome!" }); //Queue the sequence scheduler.QueueAsync(sequence).Wait(); //Add a single job scheduler.QueueAsync <RecurringJob>(); //Start the engine using (var engine = new BatchEngine(store, resolver, logger, settings)) { Console.WriteLine("Starting ..."); engine.Start(); Console.ReadKey(); } }