Example #1
0
        private void _hasnull(int i, int j)
        {
            int row, column;

            if (mine.GameLevel == MineGameLevel.Beginner)
            {
                row    = 9;
                column = 9;
            }

            else if (mine.GameLevel == MineGameLevel.Intermediate)
            {
                row    = 16;
                column = 16;
            }
            else
            {
                row    = 25;
                column = 25;
            }

            if (i < 0 || i > row - 1)
            {
                return;
            }
            if (j < 0 || j > column - 1)
            {
                return;
            }
            int     _indexofCurrentPlace = (i * row) + (j + 1);
            MineBox index = ((MineBox)GamePanel.Controls[((i * row) + (j + 1)) - 1]);

            //if ((index.State == MineState.Close || index.State == MineState.Question) && (index.MineArround == 1 || index.MineArround == 2 || index.MineArround == 3 || index.MineArround == 4 ||
            //  index.MineArround == 5 || index.MineArround == 6 || index.MineArround == 7 || index.MineArround == 8))
            if ((index.State == MineState.Close || index.State == MineState.Question) && (index.MineArround != 0))
            {
                ((MineBox)GamePanel.Controls[_indexofCurrentPlace - 1]).State = MineState.Open;
                //SoundPlayer snd = new SoundPlayer(Path.Combine(Application.StartupPath, "click.wav"));
                //snd.Play();
                return;
            }
            else if ((index.State == MineState.Close || index.State == MineState.Question) && !index.HasMine)
            {
                ((MineBox)GamePanel.Controls[_indexofCurrentPlace - 1]).State = MineState.Open;
                ClickaNullBox(i, j);
            }
            else
            {
                return;
            }
            //((MineBox)GamePanel.Controls[_indexofCurrentPlace - 1]).State = MineState.Open;


            //int index = ((i * 9) + (j + 1));
            //if(((MineBox)GamePanel.Controls[index - 1]).State == MineState.Close );

            //return ((MineBox)GamePanel.Controls[index - 1]).HasMine;
            //return mi[i, j].HasMine;
        }
Example #2
0
        private void StartGame(int row, int column, int mines, MineGameLevel gameLevel)
        {
            time1           = 0;
            time            = false;
            _numberofGames += 1;
            timetoolStripStatusLabel3.Text = "0";
            GamePanel.Controls.Clear();
            mineNumbers = GuessMineNumbers(row, column, mines);


            for (int i = 0; i < row; i++)
            {
                for (int j = 0; j < column; j++)
                {
                    mine = new MineBox()
                    {
                        //Width = 20,
                        //Height = 20,
                        Left      = j * 20,
                        Top       = i * 20,
                        Index     = (i * row) + (j + 1),
                        State     = MineState.Close,
                        GameLevel = (MineGameLevel)gameLevel
                    };
                    mine.OnGameOver            += GameOver;
                    mine.onClickNull           += ClickaNullBox;
                    mine.onSuccessEndGame      += SuccessGameEnd;
                    mine.OnClickFlagorQuestion += NumberofFlags;

                    mine.HasMine = (mineNumbers.IndexOf(mine.Index) >= 0);

                    GamePanel.Controls.Add(mine);
                    //mi[i, j] = mine;
                }
            }

            for (int i = 0; i < row; i++)
            {
                for (int j = 0; j < column; j++)
                {
                    int neighbors = 0;
                    if (_hasMine(row, column, i - 1, j - 1))
                    {
                        neighbors++;
                    }
                    if (_hasMine(row, column, i, j - 1))
                    {
                        neighbors++;
                    }
                    if (_hasMine(row, column, i + 1, j - 1))
                    {
                        neighbors++;
                    }

                    if (_hasMine(row, column, i - 1, j))
                    {
                        neighbors++;
                    }
                    if (_hasMine(row, column, i + 1, j))
                    {
                        neighbors++;
                    }

                    if (_hasMine(row, column, i - 1, j + 1))
                    {
                        neighbors++;
                    }
                    if (_hasMine(row, column, i, j + 1))
                    {
                        neighbors++;
                    }
                    if (_hasMine(row, column, i + 1, j + 1))
                    {
                        neighbors++;
                    }

                    int index = ((i * row) + (j + 1));
                    ((MineBox)GamePanel.Controls[index - 1]).MineArround = neighbors;
                    //mi[i, j].MineArround = neighbors;
                }
            }
        }