Example #1
0
        protected virtual void InitListView()
        {
            float sizeDeltaY = 0;
            float sizeDeltaX = 0;

            for (int i = 0; i < _source.Length; i++)
            {
                if (scrollRect == null || scrollRect.vertical)
                {
                    if (sizeDeltaY > ViewHeihgt * (mPageCounts + 1))
                    {
                        if (_itemChildren.Count <= i)
                        {
                            _itemChildren.Add(null);
                        }
                        else
                        {
                            _itemChildren[i] = null;
                        }
                    }
                    else
                    {
                        if (_itemChildren.Count <= i)
                        {
                            _itemChildren.Add(CreateItemRender(_source[i], i));
                        }
                        else
                        {
                            if (_itemChildren[i] == null)
                            {
                                ItemRender tmpRender = CreateItemRender(_source[i], i);
                                _itemChildren[i] = tmpRender;
                            }
                            else
                            {
                                ResetItemRender(_itemChildren[i], i, _source[i]);
                            }
                        }
                    }
                    sizeDeltaY = (i + 1) * (ItemHeight + m_RowGap) + actualOffsetTop + actualOffsetBottom;
                }
                else if (scrollRect.horizontal)
                {
                    if (sizeDeltaX > ViewWidth * (mPageCounts + 1))
                    {
                        if (_itemChildren.Count <= i)
                        {
                            _itemChildren.Add(null);
                        }
                        else
                        {
                            _itemChildren[i] = null;
                        }
                    }
                    else
                    {
                        if (_itemChildren.Count <= i)
                        {
                            _itemChildren.Add(CreateItemRender(_source[i], i));
                        }
                        else
                        {
                            if (_itemChildren[i] == null)
                            {
                                ItemRender tmpRender = CreateItemRender(_source[i], i);
                                _itemChildren[i] = tmpRender;
                            }
                            else
                            {
                                ResetItemRender(_itemChildren[i], i, _source[i]);
                            }
                        }
                    }
                    sizeDeltaX = (i + 1) * (ItemWidth + m_ColGap) + actualOffsetTop + actualOffsetBottom;
                }
            }
            while (_itemChildren.Count > _source.Length)
            {
                ItemRender restItem = _itemChildren[_source.Length];
                _itemChildren.RemoveAt(_source.Length);
                if (restItem != null)
                {
                    _poolManager.DestroyItem(restItem.gameObject);
                }
            }
            preY = _rectTransform.localPosition.y;
            preX = _rectTransform.localPosition.x;
            _createChildComplete = true;

            if (scrollRect == null || scrollRect.vertical)
            {
                _rectTransform.sizeDelta = new Vector2(ViewWidth, sizeDeltaY);
                _rectTransform.offsetMin = new Vector2(0, _rectTransform.offsetMin.y);
                _rectTransform.offsetMax = new Vector2(0, _rectTransform.offsetMax.y);
                MoveToIndex();
                AdjustmentItemActiveVertical();
            }
            else if (scrollRect.horizontal)
            {
                _rectTransform.sizeDelta = new Vector2(sizeDeltaX, ViewWidth);
                _rectTransform.offsetMin = new Vector2(_rectTransform.offsetMin.x, 0);
                _rectTransform.offsetMax = new Vector2(_rectTransform.offsetMax.x, 0);
                MoveToIndex();
                AdjusetmentItemActiveHorizontal();
            }
        }