/** * Startet das Spiel */ private void GameStart(int mode) { RemoveAllObjects(); RemovePlayer(); switch (mode) { case 0: _imagePath = Winter; break; case 1: _imagePath = Summer; break; case 2: _imagePath = Mountain; break; case 3: _imagePath = Street; break; } _twoObjectsInOneColumn = false; SetBackgroundImage(); AddPlayer(); _fallWorker = new FallWorker(false); _fallWorker.eventFallen += new MiniGame.FallWorker.FallWorkerEventHandler(FallHandler); _fallThread = new Thread(_fallWorker.InvokeFalling); _fallThread.Start(); }