internal void OnFaceChanged(FaceChangedEventArgs e) { switch (e.FaceState) { case FaceStates.HAPPY: btnNewGame.Image = Properties.Resources.Smiley; break; case FaceStates.SAD: btnNewGame.Image = Properties.Resources.NotSmiley; break; case FaceStates.WORRIED: btnNewGame.Image = Properties.Resources.Duckface; break; } }
public void OnFaceChanged(FaceChangedEventArgs e) { FaceChanged?.Invoke(e); }
private MouseEventHandler OnFaceChanged(FaceChangedEventArgs e) { Minesweeper.Game.OnFaceChanged(e); return(null); }