private void GameOver() { boardView.GameOver(); Image fail = new Image() { Source = new BitmapImage(new Uri(@"/Resources/sad.png", UriKind.Relative)), Margin = new Thickness(0) }; mainButton.Content = fail; timer.Stop(); UniGrid.IsEnabled = false; }
public void Activate() { if (!IsRevealed && !IsFlagged) { IsRevealed = true; BTN.IsEnabled = false; board.UnrevealedButtons.Remove(this); if (IsMine) { BTN.Background = Brushes.Red; Image i = new Image(); i.Source = new BitmapImage(new Uri("Assets/Mine.png", UriKind.Relative)); BTN.Content = i; board.GameOver(); } else { // Set Text to number of neighbors. int Count = board.CountMineNeighbors(X, Y); if (Count > 0) { BTN.Content = Count; BTN.Foreground = Colors[Count - 1]; board.RevealedButtons.Add(this); } else { // 0 neighbors that are mines, so activate each one. foreach (RelativePositions pos in Enum.GetValues(typeof(RelativePositions))) { MineButton b = GetNeighbor(pos); if (b != null && b.IsRevealed == false) { b.Activate(); } } } } } }