public MyGuiScreenEditorCopyTool(MyMwcObjectBuilder_Sector sectorBuilder)
            : base(new Vector2(0.5f, 0.5f), new Vector2(0.8f, 0.88f))
        {
            m_size = new Vector2(0.815f, 0.95f);
            m_sectorBuilder = sectorBuilder;

            //Vector2 controlsDelta = new Vector2(0, 0.0525f);
            //Vector2 controlsColumn1Origin = new Vector2(-m_size.Value.X / 2.0f + 0.03f, -m_size.Value.Y / 2.0f + 0.08f);

            AddCaption(MyTextsWrapperEnum.CopyTool, MyGuiConstants.LABEL_TEXT_COLOR, new Vector2(0, 0.01f));

            m_objectList = new MyGuiControlListbox(this, 
                new Vector2(0f, -0.02f),
                MyGuiConstants.LISTBOX_LONGMEDIUM_SIZE, 
                MyGuiConstants.DEFAULT_CONTROL_BACKGROUND_COLOR, 
                null, .6f, 1, 17, 1, false, true, false,
                null, null, MyGuiManager.GetScrollbarSlider(), MyGuiManager.GetHorizontalScrollbarSlider(), 2, 1, MyGuiConstants.LISTBOX_BACKGROUND_COLOR_BLUE, 0f, 0f, 0f, 0f, 0, 0, -0.01f, -0.01f, -0.02f, 0.02f);

            m_objectList.MultipleSelection = true;

            Controls.Add(m_objectList);

            //AddOkAndCancelButtonControls();
            Vector2 buttonPosition = new Vector2(0, m_size.Value.Y / 2.0f - MyGuiConstants.MESSAGE_BOX_BORDER_AREA_Y - MyGuiConstants.MESSAGE_BOX_BUTTON_SIZE.Y - 0.02f);
            Vector2 buttonSize = new Vector2(0.25f, MyGuiConstants.MESSAGE_BOX_BUTTON_SIZE.Y);
            
            Controls.Add(new MyGuiControlButton(this,
                new Vector2(MyGuiConstants.MESSAGE_BOX_BORDER_AREA_X - 0.05f - m_size.Value.X / 2, 0) + buttonPosition + buttonSize / 2, 
                buttonSize, 
                MyGuiConstants.BUTTON_BACKGROUND_COLOR, MyTextsWrapperEnum.SelectAllNone, MyGuiConstants.BUTTON_TEXT_COLOR, MyGuiConstants.BUTTON_TEXT_SCALE, OnSelectAllNone, MyGuiControlButtonTextAlignment.CENTERED, true, 
                MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, true));

            Controls.Add(new MyGuiControlButton(this,
                new Vector2(m_size.Value.X / 2 - MyGuiConstants.MESSAGE_BOX_BORDER_AREA_X - MyGuiConstants.MESSAGE_BOX_BUTTON_SIZE.X - buttonSize.X + 0.01f, 0) + buttonPosition + buttonSize / 2,
                buttonSize,
                MyGuiConstants.BUTTON_BACKGROUND_COLOR, MyTextsWrapperEnum.AddSelectedToSector, MyGuiConstants.BUTTON_TEXT_COLOR, MyGuiConstants.BUTTON_TEXT_SCALE, OnAddSelected, MyGuiControlButtonTextAlignment.CENTERED, true,
                MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, true));

            Controls.Add(new MyGuiControlButton(this,
                new Vector2(m_size.Value.X / 2 - MyGuiConstants.MESSAGE_BOX_BORDER_AREA_X - MyGuiConstants.MESSAGE_BOX_BUTTON_SIZE.X +0.05f, 0) + buttonPosition + MyGuiConstants.MESSAGE_BOX_BUTTON_SIZE / 2,
                MyGuiConstants.MESSAGE_BOX_BUTTON_SIZE,
                MyGuiConstants.BUTTON_BACKGROUND_COLOR, MyTextsWrapperEnum.Cancel, MyGuiConstants.BUTTON_TEXT_COLOR, MyGuiConstants.BUTTON_TEXT_SCALE, OnCancel, MyGuiControlButtonTextAlignment.CENTERED, true,
                MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, true));

            FillControls();
        }
Example #2
0
        private void SandboxSectorLoaded(MyMwcVector3Int targetSector, MyMwcObjectBuilder_Checkpoint checkpoint, MyMwcObjectBuilder_Sector cachedSector, MyMwcStartSessionRequestTypeEnum startSessionType, MyMissionID? startMission)
        {
            if (checkpoint.SectorObjectBuilder == null) // Server said, use cache
            {
                checkpoint.SectorObjectBuilder = cachedSector;
            }
            else
            {
                MyLocalCache.SaveCheckpoint(checkpoint);
            }

            MyGuiScreenGamePlay.ReloadGameplayScreen(checkpoint, startSessionType, MyGuiScreenGamePlayType.GAME_SANDBOX, startMission);
        }
Example #3
0
        private void TravelSectorLoaded(MyMwcTravelTypeEnum travelType, MyMwcVector3Int targetSector, byte[] sectorDataResponse, MyMwcObjectBuilder_Sector cachedSector)
        {
            var checkpoint = GetCheckpointBuilder(false);
            checkpoint.SectorObjectBuilder = cachedSector;

            // Overwrite current sector
            checkpoint.CurrentSector.Position = targetSector;
            UpdatePlayerPosition(travelType, ref checkpoint.PlayerObjectBuilder.ShipObjectBuilder.PositionAndOrientation.Position);

            if (sectorDataResponse != null)
            {
                checkpoint.SectorObjectBuilder = MyMwcObjectBuilder_Base.FromBytes<MyMwcObjectBuilder_Sector>(sectorDataResponse);
                MyLocalCache.Save(null, checkpoint.SectorObjectBuilder, checkpoint.CurrentSector);
            }

            // Change NEW_STORY to LOAD_CHECKPOINT, because it's necessary, travel is never new story
            MyMwcStartSessionRequestTypeEnum? sessionStart = null;
            if (MyGuiScreenGamePlay.Static != null)
            {
                sessionStart = MyGuiScreenGamePlay.Static.GetSessionType();
                if (sessionStart.HasValue && sessionStart.Value == MyMwcStartSessionRequestTypeEnum.NEW_STORY)
                {
                    sessionStart = MyMwcStartSessionRequestTypeEnum.LOAD_CHECKPOINT;
                }
            }

            MyGuiScreenGamePlay.ReloadGameplayScreen(checkpoint, sessionStart, null, null, travelType);
        }
        //private void LoadSector()
        //{
        //    // Handles also cache
        //    var travelScreen = new MyGuiScreenEnterSectorProgress(MyMwcTravelTypeEnum.SOLAR, m_checkpoint.CurrentSector.Position, new MinerWarsMath.Vector3(), OnTravelSuccess, m_checkpoint.CurrentSector);
        //    MyGuiManager.AddScreen(travelScreen);
        //}

        private void OnTravelSuccess(MyMwcObjectBuilder_Sector sector, Vector3 newPosition)
        {
            m_checkpoint.SectorObjectBuilder = sector;
            m_loadCheckpointSuccessfulAction(m_checkpoint);
            CloseScreen();
        }
        //this method creates world objects from object builders received from server
        public static void CreateFromSectorObjectBuilder(MyMwcObjectBuilder_Sector sectorBuilder)
        {
            MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().StartProfilingBlock("CreateFromSectorObjectBuilder");

            if (MyFakes.VOXEL_IMPORT)
            {
                UpdateBuildersForVoxelImport(sectorBuilder);
            }

            CreateFromObjectBuilders(sectorBuilder.SectorObjects);

            MySolarSectorData defaultSectorData = MySolarSystemConstants.GetDefaultArea().SectorData;
            MySolarSectorData currentSectorData = defaultSectorData;

            if (sectorBuilder.AreaTemplate.HasValue)
            {
                var sectorData = MySolarSystemConstants.Areas[sectorBuilder.AreaTemplate.Value].SectorData;
                currentSectorData = sectorData.InterpolateWith(defaultSectorData, 1 - sectorBuilder.AreaMultiplier);
            }

            MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().StartProfilingBlock("MyMwcObjectBuilder_Sector");

            SetSectorProperties(currentSectorData);

            MyBackgroundCube.ReloadContent();
            MyDistantImpostors.ReloadContent();

            MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().EndProfilingBlock();

            MyVoxelMaps.AutoRecalculateVoxelMaps = true;

#if PROFILING
            Console.WriteLine("Total voxel load: {0}", MyPerformanceTimer.VoxelLoad.GetTotalTimeSpent());
            Console.WriteLine("Total voxel content merge: {0}", MyPerformanceTimer.VoxelContentMerge.GetTotalTimeSpent());
            Console.WriteLine("Total voxel material merge: {0}", MyPerformanceTimer.VoxelMaterialMerge.GetTotalTimeSpent());
            Console.WriteLine("Total voxel hand: {0}", MyPerformanceTimer.VoxelHandLoad.GetTotalTimeSpent());
#endif //PROFILING

            MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().EndProfilingBlock();
        }
 private static void UpdateBuildersForVoxelImport(MyMwcObjectBuilder_Sector sectorBuilder)
 {
     sectorBuilder.SectorObjects.RemoveAll(x => x.GetObjectBuilderType() != MyMwcObjectBuilderTypeEnum.SmallShip_Player && x.GetObjectBuilderType() != MyMwcObjectBuilderTypeEnum.Sector);
     sectorBuilder.SectorObjects.Add(new MyMwcObjectBuilder_VoxelMap(new Vector3(-160, -100, 3000),
         MyMwcVoxelFilesEnum.VoxelImporterTest, MyMwcVoxelMaterialsEnum.Cobalt_01));
 }