void OnAddVoxelHand(ref MyEventAddVoxelHand msg)
 {
     MyScriptWrapper.AddVoxelHand(msg.VoxelMapEntityId, msg.EntityId, msg.Radius, msg.VoxelMaterial, msg.HandMode);
 }
        public void AddVoxelHand(uint voxelMapId, uint entityId, float radius, MyMwcVoxelHandModeTypeEnum handMode, MyMwcVoxelMaterialsEnum? material)
        {
            var msg = new MyEventAddVoxelHand();
            msg.EntityId = entityId;
            msg.Radius = radius;
            msg.HandMode = handMode;
            msg.VoxelMaterial = material;
            msg.VoxelMapEntityId = voxelMapId;

            Peers.SendToAll(ref msg, NetDeliveryMethod.ReliableOrdered, 0);
        }