public MyGuiScreenJoinGame(MyGuiScreenBase closeAfterSuccessfulEnter, MyGameTypes gameTypeFilter)
            : base(new Vector2(0.5f, 0.5f), MyGuiConstants.SCREEN_BACKGROUND_COLOR, new Vector2(0.95f, 0.8f))
        {
            m_size = new Vector2(0.95f, 0.85f);
            m_serverDisconnectedHandler = new ConnectionHandler(Static_ServerDisconnected);

            m_gameTypeFilter = gameTypeFilter;
            m_backgroundTexture = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\BackgroundScreen\\VideoBackground", flags: TextureFlags.IgnoreQuality);

            m_closeAfterSuccessfulEnter = closeAfterSuccessfulEnter;
            m_enableBackgroundFade = true;
            m_games = new List<MyGameExtendedInfo>();
            AddCaption(MyTextsWrapperEnum.JoinGame, new Vector2(0, 0.0075f));

            Vector2 menuPositionOrigin = new Vector2(-0.31f, -m_size.Value.Y / 2.0f + 0.15f);
            Vector2 buttonDelta = new Vector2(0.22f, 0);
            const MyGuiControlButtonTextAlignment menuButtonTextAlignement = MyGuiControlButtonTextAlignment.CENTERED;

            Controls.Add(new MyGuiControlLabel(this, menuPositionOrigin, null, MyTextsWrapperEnum.SearchGameToJoin, MyGuiConstants.BUTTON_TEXT_COLOR, MyGuiConstants.BUTTON_TEXT_SCALE, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER));

            m_searchTextbox = new MyGuiControlTextbox(this, menuPositionOrigin + buttonDelta, MyGuiControlPreDefinedSize.LARGE, "", 40, MyGuiConstants.BUTTON_TEXT_COLOR, MyGuiConstants.BUTTON_TEXT_SCALE, MyGuiControlTextboxType.NORMAL);
            m_searchTextbox.TextChanged += OnSearchTextChanged;
            Controls.Add(m_searchTextbox);

            menuPositionOrigin += new Vector2(0.395f, 0);

            var refreshButton = new MyGuiControlButton(
                this,
                menuPositionOrigin + buttonDelta,
                MyGuiConstants.BACK_BUTTON_SIZE,
                MyGuiConstants.BUTTON_BACKGROUND_COLOR,
                MyTextsWrapperEnum.Refresh,
                MyGuiConstants.BUTTON_TEXT_COLOR,
                MyGuiConstants.BUTTON_TEXT_SCALE,
                OnRefreshButtonClick,
                menuButtonTextAlignement,
                true,
                MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER,
                true);
            Controls.Add(refreshButton);

            menuPositionOrigin.Y += 0.052f;
            menuPositionOrigin.X = -0.33f;

            var storyLabel = new MyGuiControlLabel(this, menuPositionOrigin, null, MyTextsWrapperEnum.Story, Vector4.One, 1.0f, MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_CENTER);
            Controls.Add(storyLabel);

            menuPositionOrigin.X = -0.35f;
            m_storyCheck = new MyGuiControlCheckbox(this, menuPositionOrigin, true, Vector4.One, null);
            m_storyCheck.OnCheck = CheckChanged;
            Controls.Add(m_storyCheck);

            menuPositionOrigin.X = -0.2f;
            var deathLabel = new MyGuiControlLabel(this, menuPositionOrigin, null, MyTextsWrapperEnum.Deathmatch, Vector4.One, 1.0f, MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_CENTER);
            Controls.Add(deathLabel);

            menuPositionOrigin.X = -0.22f;
            m_deathCheck = new MyGuiControlCheckbox(this, menuPositionOrigin, true, Vector4.One, null);
            m_deathCheck.OnCheck = CheckChanged;
            Controls.Add(m_deathCheck);

            //var storyButton = new MyGuiControlButton(this, menuPositionOrigin, null, Vector4.One, MyTextsWrapperEnum.Story, Vector4.One, 1.0f, 

            menuPositionOrigin.Y += 0.25f;
            menuPositionOrigin.X = 0;
            m_gameList = new MyGuiControlListbox(this,
                menuPositionOrigin,
                new Vector2(0.22f, 0.04f),
                MyGuiConstants.LISTBOX_BACKGROUND_COLOR,
                MyTextsWrapper.Get(MyTextsWrapperEnum.JoinGame),
                MyGuiConstants.LABEL_TEXT_SCALE,
                HeaderCount, 10, HeaderCount,
                true, true, false,
                null, null, MyGuiManager.GetScrollbarSlider(), MyGuiManager.GetHorizontalScrollbarSlider(), 2, 1, MyGuiConstants.LISTBOX_BACKGROUND_COLOR_BLUE, 0f, 0f, 0f, 0f, 0, 0, -0.01f, -0.01f, -0.02f, 0.02f);
            m_gameList.ItemSelect += OnGamesItemSelect;
            m_gameList.DisplayHighlight = true;
            m_gameList.MultipleSelection = true;
            m_gameList.ItemDoubleClick += GameListOnItemDoubleClick;
            m_gameList.HighlightHeadline = true;
            m_gameList.EnableAllRowHighlightWhileMouseOver(true, true);
            m_gameList.SetCustomCollumnsWidths(new List<float>()
            {
                0.15f, 0.30f, 0.15f, 0.10f
            });
            Controls.Add(m_gameList);

            buttonDelta = new Vector2(0.1f, m_size.Value.Y / 2.0f - MyGuiConstants.MESSAGE_BOX_BORDER_AREA_Y - MyGuiConstants.MESSAGE_BOX_BUTTON_SIZE.Y / 2.0f - 0.06f);
            Controls.Add(new MyGuiControlButton(this, new Vector2(-buttonDelta.X, buttonDelta.Y), MyGuiConstants.MESSAGE_BOX_BUTTON_SIZE,
                MyGuiConstants.BUTTON_BACKGROUND_COLOR, MyTextsWrapperEnum.Ok, MyGuiConstants.BUTTON_TEXT_COLOR, MyGuiConstants.BUTTON_TEXT_SCALE,
                OnOkClick, MyGuiControlButtonTextAlignment.CENTERED, true, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, true));
            Controls.Add(new MyGuiControlButton(this, new Vector2(+buttonDelta.X, buttonDelta.Y), MyGuiConstants.MESSAGE_BOX_BUTTON_SIZE,
                MyGuiConstants.BUTTON_BACKGROUND_COLOR, MyTextsWrapperEnum.Cancel, MyGuiConstants.BUTTON_TEXT_COLOR, MyGuiConstants.BUTTON_TEXT_SCALE,
                OnCancelClick, MyGuiControlButtonTextAlignment.CENTERED, true, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, true));

            AddHeaders();
        }