Example #1
0
        private void UpdateBehavior()
        {
            // Remove topmost ignored desires
            while (m_desires.Count > 0 && m_aiTemplate.IsIgnored(m_desires[m_desires.Count - 1].DesireType))
            {
                m_desires.RemoveAt(m_desires.Count - 1);
            }

            foreach (MyBotDesire desire in m_desires)
            {
                desire.Update();
            }

            // Remove invalid behavior
            if (m_currentBehavior != null && (
                m_currentBehavior.IsInvalid() || (m_currentBehavior.SourceDesire != null && m_currentBehavior.SourceDesire.IsInvalid(this))))   // invalid desire or behavior
            {
                m_desires.Remove(m_currentBehavior.SourceDesire);
                m_currentBehavior.Close(this);
                m_currentBehavior = null;
            }


            if (m_desires.Count == 0)
            {
                if (m_currentBehavior == null ||
                    m_aiTemplate.GetBehaviorType(BotDesireType.IDLE) != m_currentBehavior.GetBehaviorType() ||    // if AItemplate is changed
                    m_currentBehavior.SourceDesire != null)                                     // current behavior is not idle behavior
                {
                    m_currentBehavior = m_aiTemplate.GetBehavior(BotDesireType.IDLE);
                    m_currentBehavior.Init(this);
                }
            }
            else
            {
                // Select first desire (sorted)
                MyBotDesire desire = m_desires[m_desires.Count - 1];

                // Don't update current behavior if it's the same
                if (m_currentBehavior != null && m_currentBehavior.SourceDesire != null &&
                    m_currentBehavior.GetBehaviorType() == m_aiTemplate.GetBehaviorType(m_currentBehavior.SourceDesire.DesireType) && 
                    m_currentBehavior.SourceDesire == desire)
                {
                    return;
                }

                if (m_currentBehavior != null)
                {
                    m_currentBehavior.Close(this);
                }
                
                m_currentBehavior = m_aiTemplate.GetBehavior(desire.DesireType);
                if (m_currentBehavior != null)
                {
                    m_currentBehavior.SourceDesire = desire;
                    m_currentBehavior.Init(this);
                }
            }
        }