Example #1
0
 public override bool Comportement(Monde monde)
 {
     foreach (Entite ent in monde.Entites)
     {
         if (ent is Joueur j)
         {
             if (X != j.X && X != j.X - 1 && X != j.X + 1)
             {
                 float tx = x > j.X ? -1 : 1;
                 Block b  = monde.GetBlock((int)(x + tx), (int)y, false);
                 Block b2 = monde.GetBlock((int)(x + tx), (int)y + 1, false);
                 if (b == null || b.CanPassThrough(this, false) ||
                     b2 == null || b2.CanPassThrough(this, false))
                 {
                     Bouger(tx / 2, 0, monde);
                     return(true);
                 }
             }
             return(false);
         }
     }
     return(false);
 }
Example #2
0
        /// <summary>
        /// Faire bouger le personnage(déplacement) (maximum 1 block de distance)
        /// </summary>
        /// <returns>s'il est bloquer</returns>
        public virtual bool Bouger(float nx, int ny, Monde monde)
        {
            if (nx > 1)
            {
                nx = 1;
            }
            if (nx < -1)
            {
                nx = -1;
            }
            if (ny > 1)
            {
                ny = 1;
            }
            if (ny < -1)
            {
                ny = -1;
            }
            if (nx != 0 && ny != 0)
            {
                ny = 0;
            }

            Func <Block, bool, bool> pass = (iblock, byGrav) =>
            {
                return(iblock == null || iblock.CanPassThrough(this, byGrav));
            };

            Block block = monde.GetBlock((int)(x + nx), (int)y + ny, true);

            if (pass(block, false))
            {
                int tomber = -3;
                x += nx;
                y += ny;
                while (pass(monde.GetBlock((int)x, (int)y - 1, true), true))
                {
                    y--;
                    tomber++;
                }
                if (tomber > 0)
                {
                    Vie -= tomber;
                }
            }
            else if (ny == 0)
            {
                block = monde.GetBlock((int)(x + nx), (int)y + 1, true);
                Block dessus = monde.GetBlock((int)x, (int)y + 1, true);
                if (pass(block, false) && pass(dessus, false))
                {
                    x += nx;
                    y++;
                }
                else
                {
                    return(true);
                }
            }
            return(false);
        }