Example #1
0
        private void MineLabel_Click(object sender, EventArgs e)
        {
            // increase counter
            clickCounter += 1;

            boxSelected = (Label)sender;

            // flag for if user hit mine
            bool hitMine = boxSelected.TabIndex == mineLocation;

            // user gets winning clicks without hitting mine
            if (clickCounter == winningClicks && hitMine == false)
            {
                boxSelected.BackColor = Color.White;
                UpdateStats("win");
            }

            // user lands on mine
            else if (hitMine)
            {
                Animate.BlinkMine(boxSelected);
                UpdateStats("lose");
            }
            // user doesn't land on mine
            else
            {
                boxSelected.BackColor = Color.White;
                boxSelected.Enabled   = false;
            }
        }
Example #2
0
        public void ResetGame()
        {
            clickCounter = 0;
            Animate.BlinkSquares(tableLayoutPanel1);

            // Generate a random int between 1-20 tand assign to mine variable
            mineLocation = randomMine.Next(MIN, MAX);
        }
Example #3
0
        private void NewGame()
        {
            clearStats();

            Animate.BlinkSquares(tableLayoutPanel1);

            // Generate a random int between 1-20 tand assign to mine variable
            mineLocation = randomMine.Next(MIN, MAX);
        }