Example #1
0
    private void UpdateStencil(ModelStencil modelStencil)
    {
      double minX = float.MaxValue;
      double maxX = float.MinValue;
      double minY = float.MaxValue;
      double maxY = float.MinValue;

      UpdateStencil(modelStencil.Elements, ref minX, ref minY, ref maxX, ref maxY);
      UpdateStencil(modelStencil.Decorations, ref minX, ref minY, ref maxX, ref maxY);

      double anchorMinX = minX;
      double anchorMaxX = maxX;
      double anchorMinY = minY;
      double anchorMaxY = maxY;

      UpdateStencil(modelStencil.Anchors, ref anchorMinX, ref anchorMinY, ref anchorMaxX, ref anchorMaxY);

      ScaleStencil(modelStencil.Elements, minX, minY, maxX, maxY);
      ScaleStencil(modelStencil.Decorations, minX, minY, maxX, maxY);

      ScaleStencil(modelStencil.Anchors, minX, minY, maxX, maxY);

      double scale = 1000.0F / Math.Max((maxX - minX), (maxY - minY));

      SysCAD.Protocol.Rectangle rect = new SysCAD.Protocol.Rectangle(minX * scale, minY * scale, (maxX - minX) * scale, (maxY - minY) * scale);

      box2.BoundingRect = rect;
      {
        int i;

        ModelStencil stencil = modelStencil;
        bool mirrorX = false;
        bool mirrorY = false;

        ElementTemplate[] elementTemplate = new ElementTemplate[stencil.Elements.Count];
        i = 0;
        foreach (Element element in stencil.Elements)
        {
          if (element is Arc)
          {
            Arc arc = element as Arc;
            elementTemplate[i] = new ArcTemplate((float)arc.x, (float)arc.y, (float)arc.w, (float)arc.h, (float)arc.a, (float)arc.s);
          }
          if (element is Line)
          {
            Line line = element as Line;
            double x1, y1, x2, y2;

            if (mirrorX)
              x1 = 100.0 - line.x1;
            else
              x1 = line.x1;

            if (mirrorY)
              y1 = 100.0 - line.y1;
            else
              y1 = line.y1;

            if (mirrorX)
              x2 = 100.0F - line.x2;
            else
              x2 = line.x2;

            if (mirrorY)
              y2 = 100.0 - line.y2;
            else
              y2 = line.y2;

            elementTemplate[i] = new LineTemplate((float)x1, (float)y1, (float)x2, (float)y2);
          }
          if (element is Bezier)
          {
            Bezier bezier = element as Bezier;
            double x1, y1, x2, y2, x3, y3, x4, y4;

            if (mirrorX)
              x1 = 100.0 - bezier.x1;
            else
              x1 = bezier.x1;

            if (mirrorY)
              y1 = 100.0 - bezier.y1;
            else
              y1 = bezier.y1;

            if (mirrorX)
              x2 = 100.0 - bezier.x2;
            else
              x2 = bezier.x2;

            if (mirrorY)
              y2 = 100.0 - bezier.y2;
            else
              y2 = bezier.y2;

            if (mirrorX)
              x3 = 100.0 - bezier.x3;
            else
              x3 = bezier.x3;

            if (mirrorY)
              y3 = 100.0 - bezier.y3;
            else
              y3 = bezier.y3;

            if (mirrorX)
              x4 = 100.0 - bezier.x4;
            else
              x4 = bezier.x4;

            if (mirrorY)
              y4 = 100.0 - bezier.y4;
            else
              y4 = bezier.y4;

            elementTemplate[i] = new BezierTemplate((float)x1, (float)y1, (float)x2, (float)y2, (float)x3, (float)y3, (float)x4, (float)y4);
          }
          i++;
        }

        ElementTemplate[] decorationTemplate = new ElementTemplate[stencil.Decorations.Count];
        i = 0;
        foreach (Element decoration in stencil.Decorations)
        {
          if (decoration is Arc)
          {
            Arc arc = decoration as Arc;
            decorationTemplate[i] = new ArcTemplate((float)arc.x, (float)arc.y, (float)arc.w, (float)arc.h, (float)arc.a, (float)arc.s);
          }
          if (decoration is Line)
          {
            Line line = decoration as Line;
            double x1, y1, x2, y2;

            if (mirrorX)
              x1 = 100.0 - line.x1;
            else
              x1 = line.x1;

            if (mirrorY)
              y1 = 100.0 - line.y1;
            else
              y1 = line.y1;

            if (mirrorX)
              x2 = 100.0 - line.x2;
            else
              x2 = line.x2;

            if (mirrorY)
              y2 = 100.0 - line.y2;
            else
              y2 = line.y2;

            decorationTemplate[i] = new LineTemplate((float)x1, (float)y1, (float)x2, (float)y2);
          }
          if (decoration is Bezier)
          {
            Bezier bezier = decoration as Bezier;
            double x1, y1, x2, y2, x3, y3, x4, y4;

            if (mirrorX)
              x1 = 100.0 - bezier.x1;
            else
              x1 = bezier.x1;

            if (mirrorY)
              y1 = 100.0 - bezier.y1;
            else
              y1 = bezier.y1;

            if (mirrorX)
              x2 = 100.0 - bezier.x2;
            else
              x2 = bezier.x2;

            if (mirrorY)
              y2 = 100.0 - bezier.y2;
            else
              y2 = bezier.y2;

            if (mirrorX)
              x3 = 100.0 - bezier.x3;
            else
              x3 = bezier.x3;

            if (mirrorY)
              y3 = 100.0 - bezier.y3;
            else
              y3 = bezier.y3;

            if (mirrorX)
              x4 = 100.0 - bezier.x4;
            else
              x4 = bezier.x4;

            if (mirrorY)
              y4 = 100.0 - bezier.y4;
            else
              y4 = bezier.y4;

            decorationTemplate[i] = new BezierTemplate((float)x1, (float)y1, (float)x2, (float)y2, (float)x3, (float)y3, (float)x4, (float)y4);
          }
          i++;
        }

        box2.Shape = (new ShapeTemplate(elementTemplate, decorationTemplate, null, stencil.FillMode, stencil.Tag));
      }


      SysCAD.Protocol.Rectangle anchorRect = new SysCAD.Protocol.Rectangle(anchorMinX * scale, anchorMinY * scale, (anchorMaxX - anchorMinX) * scale, (anchorMaxY - anchorMinY) * scale);

      foreach (Box box in anchorPointBoxes)
        flowChart2.DeleteObject(box);

      anchorPointBoxes.Clear();

      foreach (Anchor anchor in modelStencil.Anchors)
      {
        RectangleF displayRect = new RectangleF((float)(((anchor.Positions[0] as SysCAD.Protocol.Point).X / 100.0F * (maxX - minX) + minX) * scale),
                                                (float)(((anchor.Positions[0] as SysCAD.Protocol.Point).Y / 100.0F * (maxY - minY) + minY) * scale),
                                                0.0F, 0.0F);
        displayRect.Inflate(20.0F, 20.0F);
        Box box = flowChart2.CreateBox(displayRect.X, displayRect.Y, displayRect.Width, displayRect.Height);
        anchorPointBoxes.Add(box);
        box.Style = BoxStyle.Ellipse;
        box.ZTop();
        box.FillColor = Color.Red;
        box.FillColor = Color.FromArgb(100, box.FillColor);
      }

      anchorRect.Inflate((maxX - minX) * scale / 10.0F, (maxY - minY) * scale / 10.0F);
      flowChart2.DocExtents = anchorRect;
      flowChart2.ZoomToRect(anchorRect);
    }
Example #2
0
    private void UpdateStencil(GraphicStencil graphicStencil)
    {
      double minX = double.MaxValue;
      double maxX = double.MinValue;
      double minY = double.MaxValue;
      double maxY = double.MinValue;

      UpdateStencil(graphicStencil.Elements, ref minX, ref minY, ref maxX, ref maxY);
      UpdateStencil(graphicStencil.Decorations, ref minX, ref minY, ref maxX, ref maxY);

      double textMinX = double.MaxValue;
      double textMaxX = double.MinValue;
      double textMinY = double.MaxValue;
      double textMaxY = double.MinValue;

      UpdateStencil(graphicStencil.TagArea, ref textMinX, ref textMinY, ref textMaxX, ref textMaxY);

      ScaleStencil(graphicStencil.Elements, minX, minY, maxX, maxY);
      ScaleStencil(graphicStencil.Decorations, minX, minY, maxX, maxY);

      double scale = 1000.0 / Math.Max((maxX - minX), (maxY - minY));

      SysCAD.Protocol.Rectangle rect = new SysCAD.Protocol.Rectangle(minX * scale, minY * scale, (maxX - minX) * scale, (maxY - minY) * scale);

      graphicStencil.defaultSize = new SysCAD.Protocol.Size((maxX - minX), (maxY - minY));

      box1.BoundingRect = rect;


      {
        GraphicStencil stencil = graphicStencil;
        bool mirrorX = false;
        bool mirrorY = false;

        ElementTemplate[] elementTemplate = new ElementTemplate[stencil.Elements.Count];
        {
          int i = 0;
          foreach (Element element in stencil.Elements)
          {
            if (element is Arc)
            {
              elementTemplate[i] = new ArcTemplate(
                (float)(element as Arc).x,
                (float)(element as Arc).y,
                (float)(element as Arc).w,
                (float)(element as Arc).h,
                (float)(element as Arc).a,
                (float)(element as Arc).s);
            }
            if (element is Line)
            {
              Line line = element as Line;
              double x1, y1, x2, y2;

              if (mirrorX)
                x1 = 100.0 - line.x1;
              else
                x1 = line.x1;

              if (mirrorY)
                y1 = 100.0 - line.y1;
              else
                y1 = line.y1;

              if (mirrorX)
                x2 = 100.0 - line.x2;
              else
                x2 = line.x2;

              if (mirrorY)
                y2 = 100.0 - line.y2;
              else
                y2 = line.y2;

              elementTemplate[i] = new LineTemplate((float)x1, (float)y1, (float)x2, (float)y2);
            }
            if (element is Bezier)
            {
              Bezier bezier = element as Bezier;
              double x1, y1, x2, y2, x3, y3, x4, y4;

              if (mirrorX)
                x1 = 100.0 - bezier.x1;
              else
                x1 = bezier.x1;

              if (mirrorY)
                y1 = 100.0 - bezier.y1;
              else
                y1 = bezier.y1;

              if (mirrorX)
                x2 = 100.0 - bezier.x2;
              else
                x2 = bezier.x2;

              if (mirrorY)
                y2 = 100.0 - bezier.y2;
              else
                y2 = bezier.y2;

              if (mirrorX)
                x3 = 100.0 - bezier.x3;
              else
                x3 = bezier.x3;

              if (mirrorY)
                y3 = 100.0 - bezier.y3;
              else
                y3 = bezier.y3;

              if (mirrorX)
                x4 = 100.0 - bezier.x4;
              else
                x4 = bezier.x4;

              if (mirrorY)
                y4 = 100.0 - bezier.y4;
              else
                y4 = bezier.y4;

              elementTemplate[i] = new BezierTemplate((float)x1, (float)y1, (float)x2, (float)y2, (float)x3, (float)y3, (float)x4, (float)y4);
            }
            i++;
          }
        }

        ElementTemplate[] decorationTemplate = new ElementTemplate[stencil.Decorations.Count];
        {
          int i = 0;
          foreach (Element decoration in stencil.Decorations)
          {
            if (decoration is Arc)
            {
              decorationTemplate[i] = new ArcTemplate(
                (float)(decoration as Arc).x,
                (float)(decoration as Arc).y,
                (float)(decoration as Arc).w,
                (float)(decoration as Arc).h,
                (float)(decoration as Arc).a,
                (float)(decoration as Arc).s);
            }
            if (decoration is Line)
            {
              decorationTemplate[i] = new LineTemplate(
                (float)(decoration as Line).x1,
                (float)(decoration as Line).y1,
                (float)(decoration as Line).x2,
                (float)(decoration as Line).y2);
            }
            if (decoration is Bezier)
            {
              decorationTemplate[i] = new BezierTemplate(
                (float)(decoration as Bezier).x1,
                (float)(decoration as Bezier).y1,
                (float)(decoration as Bezier).x2,
                (float)(decoration as Bezier).y2,
                (float)(decoration as Bezier).x3,
                (float)(decoration as Bezier).y3,
                (float)(decoration as Bezier).x4,
                (float)(decoration as Bezier).y4);
            }
            i++;
          }
        }

        box1.Shape = (new ShapeTemplate(elementTemplate, decorationTemplate, new ElementTemplate[0], stencil.fillMode, stencil.Tag));
      }

      SysCAD.Protocol.Rectangle textRect = new SysCAD.Protocol.Rectangle(textMinX * scale, textMinY * scale, (textMaxX - textMinX) * scale, (textMaxY - textMinY) * scale);

      textBox1.BoundingRect = textRect;
      //textBox1.Shape = graphicStencil.TextShapeTemplate(false, false);
      textBox1.ZTop();
      textBox1.FillColor = Color.FromArgb(100, Color.HotPink);

      double bothMinX = Math.Min(minX, textMinX);
      double bothMaxX = Math.Max(maxX, textMaxX);
      double bothMinY = Math.Min(minY, textMinY);
      double bothMaxY = Math.Max(maxY, textMaxY);

      SysCAD.Protocol.Rectangle bothRect = new SysCAD.Protocol.Rectangle(bothMinX * scale, bothMinY * scale, (bothMaxX - bothMinX) * scale, (bothMaxY - bothMinY) * scale);

      bothRect.Inflate((maxX - minX) * scale / 10.0F, (maxY - minY) * scale / 10.0F);
      flowChart1.DocExtents = bothRect;
      flowChart1.ZoomToRect(bothRect);
    }
Example #3
0
		public ShapeTemplate(byte[] outline, string id)
		{
			if (outline == null)
				throw new ArgumentException("outline cannot be null/Nothing.");

			int len = outline.Length;
			if (len < 6)
				throw new ArgumentException("The outline must contain at least 3 points.");

			if (len % 2 != 0)
				throw new ArgumentException("outline must contain even number of coordinates.");

			ElementTemplate[] lines = new ElementTemplate[len / 2];
			for (int l = 0; l < len / 2; ++l)
			{
				float x1 = outline[l * 2 + 0];
				float y1 = outline[l * 2 + 1];
				float x2 = outline[(l * 2 + 2) % len];
				float y2 = outline[(l * 2 + 3) % len];
				lines[l] = new LineTemplate(x1, y1, x2, y2);
			}

			this.elements = lines;
			this.decorations = null;
			this.textArea = null;
			this.fillMode = FillMode.Winding;
			this.image = null;

			// Add to the map
			if (id != null && id != "")
			{
				defaultShapes[id] = this;
				if (ShapeAdded != null)
					ShapeAdded(this, new EventArgs());
			}

			textOutside = false;
		}
Example #4
0
    private void newToolStripMenuItem_Click(object sender, EventArgs e)
    {
      elementTextBox.Text = "";
      decorationTextBox.Text = "";
      tagAreaTextBox.Text = "";

      Text = "*Untitled*";

      graphicStencil.Elements = new System.Collections.ArrayList();
      graphicStencil.Decorations = new System.Collections.ArrayList();

      modelStencil.Elements = new System.Collections.ArrayList();
      modelStencil.Decorations = new System.Collections.ArrayList();
      modelStencil.Anchors = new System.Collections.ArrayList();

      flowChart1.DocExtents = new RectangleF(-1.0F, -1.0F, 2.0F, 2.0F);
      flowChart1.ZoomToRect(new RectangleF(-1.0F, -1.0F, 2.0F, 2.0F));

      box1 = flowChart1.CreateBox(-1.0F, -1.0F, 2.0F, 2.0F);
      box1.Locked = true;
      box1.Style = MindFusion.FlowChartX.BoxStyle.Shape;

      {
        GraphicStencil stencil = graphicStencil;
        bool mirrorX = false;
        bool mirrorY = false;

        ElementTemplate[] elementTemplate = new ElementTemplate[stencil.Elements.Count];
        {
          int i = 0;
          foreach (Element element in stencil.Elements)
          {
            if (element is Arc)
            {
              elementTemplate[i] = new ArcTemplate(
                (float)(element as Arc).x,
                (float)(element as Arc).y,
                (float)(element as Arc).w,
                (float)(element as Arc).h,
                (float)(element as Arc).a,
                (float)(element as Arc).s);
            }
            if (element is Line)
            {
              Line line = element as Line;
              double x1, y1, x2, y2;

              if (mirrorX)
                x1 = 100.0 - line.x1;
              else
                x1 = line.x1;

              if (mirrorY)
                y1 = 100.0 - line.y1;
              else
                y1 = line.y1;

              if (mirrorX)
                x2 = 100.0 - line.x2;
              else
                x2 = line.x2;

              if (mirrorY)
                y2 = 100.0 - line.y2;
              else
                y2 = line.y2;

              elementTemplate[i] = new LineTemplate((float)x1, (float)y1, (float)x2, (float)y2);
            }
            if (element is Bezier)
            {
              Bezier bezier = element as Bezier;
              double x1, y1, x2, y2, x3, y3, x4, y4;

              if (mirrorX)
                x1 = 100.0 - bezier.x1;
              else
                x1 = bezier.x1;

              if (mirrorY)
                y1 = 100.0 - bezier.y1;
              else
                y1 = bezier.y1;

              if (mirrorX)
                x2 = 100.0 - bezier.x2;
              else
                x2 = bezier.x2;

              if (mirrorY)
                y2 = 100.0 - bezier.y2;
              else
                y2 = bezier.y2;

              if (mirrorX)
                x3 = 100.0 - bezier.x3;
              else
                x3 = bezier.x3;

              if (mirrorY)
                y3 = 100.0 - bezier.y3;
              else
                y3 = bezier.y3;

              if (mirrorX)
                x4 = 100.0 - bezier.x4;
              else
                x4 = bezier.x4;

              if (mirrorY)
                y4 = 100.0 - bezier.y4;
              else
                y4 = bezier.y4;

              elementTemplate[i] = new BezierTemplate((float)x1, (float)y1, (float)x2, (float)y2, (float)x3, (float)y3, (float)x4, (float)y4);
            }
            i++;
          }
        }

        ElementTemplate[] decorationTemplate = new ElementTemplate[stencil.Decorations.Count];
        {
          int i = 0;
          foreach (Element decoration in stencil.Decorations)
          {
            if (decoration is Arc)
            {
              decorationTemplate[i] = new ArcTemplate(
                (float)(decoration as Arc).x,
                (float)(decoration as Arc).y,
                (float)(decoration as Arc).w,
                (float)(decoration as Arc).h,
                (float)(decoration as Arc).a,
                (float)(decoration as Arc).s);
            }
            if (decoration is Line)
            {
              decorationTemplate[i] = new LineTemplate(
                (float)(decoration as Line).x1,
                (float)(decoration as Line).y1,
                (float)(decoration as Line).x2,
                (float)(decoration as Line).y2);
            }
            if (decoration is Bezier)
            {
              decorationTemplate[i] = new BezierTemplate(
                (float)(decoration as Bezier).x1,
                (float)(decoration as Bezier).y1,
                (float)(decoration as Bezier).x2,
                (float)(decoration as Bezier).y2,
                (float)(decoration as Bezier).x3,
                (float)(decoration as Bezier).y3,
                (float)(decoration as Bezier).x4,
                (float)(decoration as Bezier).y4);
            }
            i++;
          }
        }

        box1.Shape = (new ShapeTemplate(elementTemplate, decorationTemplate, new ElementTemplate[0], stencil.fillMode, stencil.Tag));
      }


      textBox1 = flowChart1.CreateBox(-1.0F, -1.0F, 2.0F, 2.0F);
      textBox1.Locked = true;
      //textBox1.Style = MindFusion.FlowChartX.BoxStyle.Shape;
      //textBox1.Shape = graphicStencil.TextShapeTemplate(false, false);
      textBox1.Shape = MindFusion.FlowChartX.ShapeTemplate.Decision;

      flowChart2.DocExtents = new RectangleF(-1.0F, -1.0F, 2.0F, 2.0F);
      flowChart2.ZoomToRect(new RectangleF(-1.0F, -1.0F, 2.0F, 2.0F));

      box2 = flowChart2.CreateBox(-1.0F, -1.0F, 2.0F, 2.0F);
      box2.Locked = true;
      box2.Style = MindFusion.FlowChartX.BoxStyle.Shape;
      {
        int i;

        ModelStencil stencil = modelStencil;
        bool mirrorX = false;
        bool mirrorY = false;

        ElementTemplate[] elementTemplate = new ElementTemplate[stencil.Elements.Count];
        i = 0;
        foreach (Element element in stencil.Elements)
        {
          if (element is Arc)
          {
            Arc arc = element as Arc;
            elementTemplate[i] = new ArcTemplate((float)arc.x, (float)arc.y, (float)arc.w, (float)arc.h, (float)arc.a, (float)arc.s);
          }
          if (element is Line)
          {
            Line line = element as Line;
            double x1, y1, x2, y2;

            if (mirrorX)
              x1 = 100.0 - line.x1;
            else
              x1 = line.x1;

            if (mirrorY)
              y1 = 100.0 - line.y1;
            else
              y1 = line.y1;

            if (mirrorX)
              x2 = 100.0 - line.x2;
            else
              x2 = line.x2;

            if (mirrorY)
              y2 = 100.0 - line.y2;
            else
              y2 = line.y2;

            elementTemplate[i] = new LineTemplate((float)x1, (float)y1, (float)x2, (float)y2);
          }
          if (element is Bezier)
          {
            Bezier bezier = element as Bezier;
            double x1, y1, x2, y2, x3, y3, x4, y4;

            if (mirrorX)
              x1 = 100.0 - bezier.x1;
            else
              x1 = bezier.x1;

            if (mirrorY)
              y1 = 100.0 - bezier.y1;
            else
              y1 = bezier.y1;

            if (mirrorX)
              x2 = 100.0 - bezier.x2;
            else
              x2 = bezier.x2;

            if (mirrorY)
              y2 = 100.0 - bezier.y2;
            else
              y2 = bezier.y2;

            if (mirrorX)
              x3 = 100.0 - bezier.x3;
            else
              x3 = bezier.x3;

            if (mirrorY)
              y3 = 100.0 - bezier.y3;
            else
              y3 = bezier.y3;

            if (mirrorX)
              x4 = 100.0 - bezier.x4;
            else
              x4 = bezier.x4;

            if (mirrorY)
              y4 = 100.0 - bezier.y4;
            else
              y4 = bezier.y4;

            elementTemplate[i] = new BezierTemplate((float)x1, (float)y1, (float)x2, (float)y2, (float)x3, (float)y3, (float)x4, (float)y4);
          }
          i++;
        }

        ElementTemplate[] decorationTemplate = new ElementTemplate[stencil.Decorations.Count];
        i = 0;
        foreach (Element decoration in stencil.Decorations)
        {
          if (decoration is Arc)
          {
            Arc arc = decoration as Arc;
            decorationTemplate[i] = new ArcTemplate((float)arc.x, (float)arc.y, (float)arc.w, (float)arc.h, (float)arc.a, (float)arc.s);
          }
          if (decoration is Line)
          {
            Line line = decoration as Line;
            double x1, y1, x2, y2;

            if (mirrorX)
              x1 = 100.0 - line.x1;
            else
              x1 = line.x1;

            if (mirrorY)
              y1 = 100.0 - line.y1;
            else
              y1 = line.y1;

            if (mirrorX)
              x2 = 100.0 - line.x2;
            else
              x2 = line.x2;

            if (mirrorY)
              y2 = 100.0 - line.y2;
            else
              y2 = line.y2;

            decorationTemplate[i] = new LineTemplate((float)x1, (float)y1, (float)x2, (float)y2);
          }
          if (decoration is Bezier)
          {
            Bezier bezier = decoration as Bezier;
            double x1, y1, x2, y2, x3, y3, x4, y4;

            if (mirrorX)
              x1 = 100.0 - bezier.x1;
            else
              x1 = bezier.x1;

            if (mirrorY)
              y1 = 100.0 - bezier.y1;
            else
              y1 = bezier.y1;

            if (mirrorX)
              x2 = 100.0 - bezier.x2;
            else
              x2 = bezier.x2;

            if (mirrorY)
              y2 = 100.0 - bezier.y2;
            else
              y2 = bezier.y2;

            if (mirrorX)
              x3 = 100.0 - bezier.x3;
            else
              x3 = bezier.x3;

            if (mirrorY)
              y3 = 100.0 - bezier.y3;
            else
              y3 = bezier.y3;

            if (mirrorX)
              x4 = 100.0 - bezier.x4;
            else
              x4 = bezier.x4;

            if (mirrorY)
              y4 = 100.0 - bezier.y4;
            else
              y4 = bezier.y4;

            decorationTemplate[i] = new BezierTemplate((float)x1, (float)y1, (float)x2, (float)y2, (float)x3, (float)y3, (float)x4, (float)y4);
          }
          i++;
        }

        box2.Shape = (new ShapeTemplate(elementTemplate, decorationTemplate, null, stencil.FillMode, stencil.Tag));
      }
    }
Example #5
0
		public override object Clone()
		{
			LineTemplate clone = new LineTemplate(
				pts[0], pts[1], pts[2], pts[3]);
			return clone;
		}