public static void EndSample(IntPtr luaState)
        {
            if (!IsMainThread)
            {
                return;
            }

            if (beginSampleMemoryStack.Count <= 0)
            {
                return;
            }
            long   nowMemoryCount = LuaDLL.GetLuaMemory(luaState);
            long   nowMonoCount   = GC.GetTotalMemory(false);
            Sample sample         = beginSampleMemoryStack.Pop();

            sample.costTime = (int)(getcurrentTime - sample.currentTime);
            var monoGC = nowMonoCount - sample.currentMonoMemory;
            var luaGC  = nowMemoryCount - sample.currentLuaMemory;

            sample.currentLuaMemory  = (int)nowMemoryCount;
            sample.currentMonoMemory = (int)nowMonoCount;
            sample.costLuaGC         = (int)luaGC;
            sample.costMonoGC        = (int)monoGC;

            if (sample.childs.Count > 0)
            {
                long mono_gc = 0;
                long lua_gc  = 0;
                for (int i = 0, imax = sample.childs.Count; i < imax; i++)
                {
                    Sample c = sample.childs[i];
                    lua_gc  += c.costLuaGC;
                    mono_gc += c.costMonoGC;
                }
                sample.costLuaGC  = (int)Math.Max(lua_gc, luaGC);
                sample.costMonoGC = (int)Math.Max(mono_gc, monoGC);
            }

            if (!sample.CheckSampleValid())
            {
                sample.Restore();
                return;
            }
            sample.fahter = beginSampleMemoryStack.Count > 0 ? beginSampleMemoryStack.Peek() : null;
            //UnityEngine.Debug.Log(sample.name);
            if (beginSampleMemoryStack.Count == 0)
            {
                // TODO
                NetWorkClient.SendMessage(sample);
            }
            //释放掉被累加的Sample
            if (beginSampleMemoryStack.Count != 0 && sample.fahter == null)
            {
                sample.Restore();
            }
        }
        public static void Diff()
        {
            IntPtr L = LuaProfiler.mainL;

            if (L == IntPtr.Zero)
            {
                return;
            }
            isHook = false;

            if (historyRef == -100)
            {
                Debug.LogError("has no history");
                return;
            }

            int oldTop = LuaDLL.lua_gettop(L);

            LuaDLL.lua_getglobal(L, "miku_handle_error");

            LuaDLL.lua_getglobal(L, "miku_diff");
            LuaDLL.lua_getref(L, historyRef);
            if (LuaDLL.lua_type(L, -1) != LuaTypes.LUA_TTABLE)
            {
                Debug.LogError(LuaDLL.lua_type(L, -1));
                LuaDLL.lua_settop(L, oldTop);
                historyRef = -100;
                return;
            }

            if (LuaDLL.lua_pcall(L, 1, 3, oldTop + 1) == 0)
            {
                LuaDLL.lua_remove(L, oldTop + 1);
            }
            int         nullObjectRef = LuaDLL.luaL_ref(L, LuaIndexes.LUA_REGISTRYINDEX);
            int         rmRef         = LuaDLL.luaL_ref(L, LuaIndexes.LUA_REGISTRYINDEX);
            int         addRef        = LuaDLL.luaL_ref(L, LuaIndexes.LUA_REGISTRYINDEX);
            LuaDiffInfo ld            = LuaDiffInfo.Create();

            SetNullObject(nullObjectRef, ld.nullRef);
            SetAddOrRm(rmRef, ld.rmRef, ld.rmDetail);
            SetAddOrRm(addRef, ld.addRef, ld.addDetail);

            NetWorkClient.SendMessage(ld);

            LuaDLL.lua_unref(L, nullObjectRef);
            LuaDLL.lua_unref(L, rmRef);
            LuaDLL.lua_unref(L, addRef);
            LuaDLL.lua_settop(L, oldTop);

            isHook = true;
        }
Example #3
0
 public static void PopAllSampleWhenLateUpdate()
 {
     for (int i = 0, imax = beginSampleMemoryStack.Count; i < imax; i++)
     {
         var item = beginSampleMemoryStack[i];
         if (item.fahter == null)
         {
             NetWorkClient.SendMessage(item);
             //item.Restore();
         }
     }
     beginSampleMemoryStack.Clear();
 }
 public static void PopAllSampleWhenLateUpdate()
 {
     while (beginSampleMemoryStack.Count > 0)
     {
         var item = beginSampleMemoryStack.Pop();
         if (item.fahter == null)
         {
             NetWorkClient.SendMessage(item);
             //item.Restore();
         }
     }
     beginSampleMemoryStack.Clear();
 }
        public static void SendRemoveRef(string funName, string funAddr, byte type)
        {
            LuaRefInfo refInfo = LuaRefInfo.Create(0, funName, funAddr, type);
            var        setting = LuaDeepProfilerSetting.Instance;

            if (!setting.isLocal)
            {
                NetWorkClient.SendMessage(refInfo);
            }
            else if (m_onReceiveRef != null)
            {
                m_onReceiveRef(refInfo);
            }
        }
        public static void SendFrameSample()
        {
            var    setting     = LuaDeepProfilerSetting.Instance;
            long   memoryCount = LuaLib.GetLuaMemory(_mainL);
            Sample sample      = Sample.Create(getcurrentTime, (int)memoryCount, "");

            if (!setting.isLocal)
            {
                NetWorkClient.SendMessage(sample);
            }
            else if (m_onReceiveSample != null)
            {
                m_onReceiveSample(sample);
            }
        }
        public static void PopAllSampleWhenLateUpdate(IntPtr luaState)
        {
            while (beginSampleMemoryStack.Count > 0)
            {
                var item = beginSampleMemoryStack.Pop();
                if (item.fahter == null)
                {
                    if (beginSampleMemoryStack.Count > 0)
                    {
                        long mono_gc   = 0;
                        long lua_gc    = 0;
                        long cost_time = 0;
                        for (int i = 0, imax = item.childs.Count; i < imax; i++)
                        {
                            Sample c = item.childs[i];
                            lua_gc    += c.costLuaGC;
                            mono_gc   += c.costMonoGC;
                            cost_time += c.costTime;
                        }
                        item.costLuaGC  = (int)Math.Max(lua_gc, 0);
                        item.costMonoGC = (int)Math.Max(mono_gc, 0);
                        item.costTime   = (int)cost_time;

                        popChilds.Add(item);
                    }
                    else
                    {
                        item.costLuaGC        = (int)LuaDLL.GetLuaMemory(luaState) - item.currentLuaMemory;
                        item.costTime         = (int)(getcurrentTime - item.currentTime);
                        item.costMonoGC       = (int)(GC.GetTotalMemory(false) - item.currentMonoMemory);
                        item.currentLuaMemory = (int)LuaDLL.GetLuaMemory(luaState);
                        for (int i = 0, imax = popChilds.Count; i < imax; i++)
                        {
                            popChilds[i].fahter = item;
                        }
                        popChilds.Clear();
                        // TODO
                        NetWorkClient.SendMessage(item);
                    }
                    //item.Restore();
                }
            }
            beginSampleMemoryStack.Clear();
        }
 public static void DiffServer()
 {
     NetWorkClient.SendMessage(Diff());
 }
        public static void SendRemoveRef(string funName, string funAddr, byte type)
        {
            LuaRefInfo refInfo = LuaRefInfo.Create(0, funName, funAddr, type);

            NetWorkClient.SendMessage(refInfo);
        }
        public static void EndSample(IntPtr luaState)
        {
            if (!IsMainThread)
            {
                return;
            }

            var setting = LuaDeepProfilerSetting.Instance;

            if (setting == null)
            {
                return;
            }

            if (beginSampleMemoryStack.Count <= 0)
            {
                return;
            }
            long   nowMemoryCount = LuaLib.GetLuaMemory(luaState);
            long   nowMonoCount   = GC.GetTotalMemory(false);
            Sample sample         = beginSampleMemoryStack.Pop();

            sample.costTime = (int)(getcurrentTime - sample.currentTime);
            var monoGC = nowMonoCount - sample.currentMonoMemory;
            var luaGC  = nowMemoryCount - sample.currentLuaMemory;

            sample.currentLuaMemory  = (int)nowMemoryCount;
            sample.currentMonoMemory = (int)nowMonoCount;
            sample.costLuaGC         = (int)luaGC;
            sample.costMonoGC        = (int)monoGC;

            if (sample.childs.Count > 0)
            {
                long mono_gc = 0;
                long lua_gc  = 0;
                for (int i = 0, imax = sample.childs.Count; i < imax; i++)
                {
                    Sample c = sample.childs[i];
                    lua_gc  += c.costLuaGC;
                    mono_gc += c.costMonoGC;
                }
                sample.costLuaGC  = (int)Math.Max(lua_gc, luaGC);
                sample.costMonoGC = (int)Math.Max(mono_gc, monoGC);
            }


            if (!sample.CheckSampleValid())
            {
                sample.Restore();
                return;
            }
            sample.fahter = beginSampleMemoryStack.Count > 0 ? beginSampleMemoryStack.Peek() : null;
            //UnityEngine.Debug.Log(sample.name);
            if (beginSampleMemoryStack.Count == 0)
            {
                if (setting != null && setting.isNeedCapture)
                {
                    //迟钝了
                    if (sample.costTime >= (1 / (float)(setting.captureFrameRate)) * 10000000)
                    {
                        sample.captureUrl = Sample.Capture();
                    }
                    else if (sample.costLuaGC > setting.captureLuaGC)
                    {
                        sample.captureUrl = Sample.Capture();
                    }
                    else if (sample.costMonoGC > setting.captureMonoGC)
                    {
                        sample.captureUrl = Sample.Capture();
                    }
                    else
                    {
                        sample.captureUrl = null;
                    }
                }
                NetWorkClient.SendMessage(sample);
            }
            //释放掉被累加的Sample
            if (beginSampleMemoryStack.Count != 0 && sample.fahter == null)
            {
                sample.Restore();
            }
        }
 public static void MarkStaticServer()
 {
     NetWorkClient.SendMessage(Record());
 }
Example #12
0
        public static void EndSample(IntPtr luaState)
        {
            if (!IsMainThread)
            {
                return;
            }

            var setting = LuaDeepProfilerSetting.Instance;

            if (setting == null)
            {
                return;
            }

            if (beginSampleMemoryStack.Count <= 0)
            {
                return;
            }
            long   nowMemoryCount = LuaLib.GetLuaMemory(luaState);
            long   nowMonoCount   = GC.GetTotalMemory(false);
            Sample sample         = beginSampleMemoryStack[beginSampleMemoryStack.Count - 1];

            beginSampleMemoryStack.RemoveAt(beginSampleMemoryStack.Count - 1);

            sample.costTime = (int)(getcurrentTime - sample.currentTime);
            var monoGC = nowMonoCount - sample.currentMonoMemory;
            var luaGC  = nowMemoryCount - sample.currentLuaMemory;

            sample.costLuaGC  = (int)(luaGC > 0 ? luaGC : 0);
            sample.costMonoGC = (int)(monoGC > 0 ? monoGC : 0);

            if (!sample.CheckSampleValid())
            {
                sample.Restore();
                return;
            }
            sample.fahter = beginSampleMemoryStack.Count > 0 ? beginSampleMemoryStack[beginSampleMemoryStack.Count - 1] : null;
            //UnityEngine.Debug.Log(sample.name);
            if (beginSampleMemoryStack.Count == 0)
            {
                if (setting != null && setting.isNeedCapture)
                {
                    //迟钝了
                    if (sample.costTime >= (1 / (float)(setting.captureFrameRate)) * 10000000)
                    {
                        sample.captureUrl = Sample.Capture();
                    }
                    else if (sample.costLuaGC > setting.captureLuaGC)
                    {
                        sample.captureUrl = Sample.Capture();
                    }
                    else if (sample.costMonoGC > setting.captureMonoGC)
                    {
                        sample.captureUrl = Sample.Capture();
                    }
                    else
                    {
                        sample.captureUrl = null;
                    }
                }
                NetWorkClient.SendMessage(sample);
            }
            //释放掉被累加的Sample
            if (beginSampleMemoryStack.Count != 0 && sample.fahter == null)
            {
                sample.Restore();
            }
        }