Example #1
0
        public static bool LoadProfile()
        {
            activeKeys.Clear();
            Console.Clear();
            Console.WriteLine("Type in a config file location. Leave it blank if you'd like to create a new one.");
            string input = Console.ReadLine();

            if (input.Length < 2)
            {
                //Return false because it failed.
                return(false);
            }
            //Load
            string file = System.IO.File.ReadAllText(input);

            string[] data = file.Split('|');
            foreach (string d in data)
            {
                string[] dd    = d.Split(',');
                int      key   = int.Parse(dd[0]);
                int      pitch = int.Parse(dd[1]);
                //Add it
                MidiProfileItem item = new MidiProfileItem((Midi.Pitch)pitch, (Keys)key);
                item.isDown = false;
                activeKeys.Add(item);
            }
            return(true);
        }
Example #2
0
        public static void HandleMidiSetup(Midi.Pitch pitch)
        {
            //This is run when a key is pressed in setup mode.
            //Check if we're waiting for a key, or if the user is just pressing keys because they feel like it
            if (waitingForKeyInput)
            {
                //Check if that key already exists.
                if (FindItemByMidiPitch(pitch) != null)
                {
                    //It exists! Ignore.
                    return;
                }
                waitingForKeyInput = false;
                //Okay. Deal with it.
                MidiProfileItem item = new MidiProfileItem(pitch, midiSetupBufferKey);
                activeKeys.Add(item);

                bool ok   = false;
                bool cont = false;
                while (!ok)
                {
                    Console.Clear();
                    Console.WriteLine("Done!\r\nWould you like to continue? [Y/N]\r\n");
                    string input = Console.ReadLine();
                    if (input.ToLower() == "y")
                    {
                        ok   = true;
                        cont = true;
                    }
                    if (input.ToLower() == "n")
                    {
                        ok   = true;
                        cont = false;
                    }
                }
                //Check if we should continue
                if (!cont)
                {
                    //Just change the status to good and continue
                    Console.Clear();
                    Console.WriteLine("Ready!");
                    Console.WriteLine("Saved config to " + SaveProfile() + "!");
                    state = ProgramState.Ready;
                    //Also reverse the last key to be pressed because jank
                    activeKeys[activeKeys.Count - 1].isDown = true;

                    return;
                }
                //Ask again
                PromptForKey();
            }
        }
Example #3
0
        public static void HandleMidi(Midi.Pitch pitch)
        {
            //Handles ALL incoming requests.
            //Check if we're okay to run the commands.
            if (state == ProgramState.Setup)
            {
                //Change to the setup function
                HandleMidiSetup(pitch);
                return;
            }
            if (state != ProgramState.Ready)
            {
                return;
            }
            //Look up the key
            MidiProfileItem item = FindItemByMidiPitch(pitch);

            //Check if it's real
            if (item == null)
            {
                //Invalid
                Console.ForegroundColor = ConsoleColor.Blue;
                Console.WriteLine("Key " + pitch.ToString() + " pressed, but no valid key was found!");
                Console.ForegroundColor = ConsoleColor.White;
                return;
            }
            //Valid key! Toggle it
            if (item.isDown)
            {
                //Pressed. Release it
                StopKey(item.key);
            }
            else
            {
                //Not pressed. Press it
                SendKey(item.key);
            }
            //Print
            Console.ForegroundColor = ConsoleColor.White;
            Console.WriteLine("Key " + pitch.ToString() + " changed. Key " + item.key + " is toggled. Key is now down? " + (!item.isDown).ToString());
            //Toggle it
            item.isDown = !item.isDown;
        }