public void Init(GameObject asRoot) { Instance = this; go_root = asRoot; as_bgm = asRoot.AddComponent <AudioSource>(); AudioClip ac_bgm = Resources.Load <AudioClip>(dic_type_Path[(int)MG_PlayAudioType.BGM]); dic_type_ac.Add((int)MG_PlayAudioType.BGM, ac_bgm); as_bgm.clip = ac_bgm; as_bgm.loop = true; as_bgm.playOnAwake = false; as_bgm.mute = !MG_SaveManager.MusicOn; as_bgm.Play(); }
public void Init(GameObject asRoot) { Instance = this; go_root = asRoot; }