public SimpleArray(Application app, int size) : base(app) { array = new _ElementType[size]; }
public StructSet(Application app) : base(app) { }
public ComplexSet(Application app) : base(app) { }
public SimpleSet(Application app): base(app) { }
public EnumSet(Application app): base(app) { }
public abstract __InterfaceMethod __CreateInterfaceMethod(Application application);
public Class(Application application) : base(application) { // For each non-static field with an initializer: // Insert assignment statement to initialize the field here }
public ComplexChan(Application app): base(app) { }
// the splicer assumes that this is the first method in // the class public ClassMethod(Application app) { application = app; nextBlock = Blocks.Enter; handlerBlock = Blocks.None; locals = new LocalVars(this); inputs = new InputVars(this); outputs = new OutputVars(this); }
public StructChan(Application app): base(app) { }
public EnumChan(Application app) : base(app){ }
public SimpleChan(Application app) : base(app) { }
public ComplexArray(Application app, int size) : base(app) { array = new Z.Pointer[size]; }
public override __InterfaceMethod __CreateInterfaceMethod(Application application) { return new __ClassMethod(application); }