Example #1
0
        internal AssetManager(Game game, IServiceProvider serviceProvider, string defaultSearchPath)
        {
            if (serviceProvider is null)
            {
                throw new ArgumentNullException(nameof(serviceProvider));
            }

            Game = game;

            ServiceProvider = serviceProvider;

            try
            {
                using (FileStream fs = File.OpenRead(Path.Combine(GameDirectory, "DataSearchPaths.yaml")))
                {
                    searchPaths = YAML.Deserialize <AssetSearchPaths>(fs);
                    if (searchPaths is null)
                    {
                        throw new Exception("XML deserialisation failed");
                    }
                }
            }
            catch (Exception ex)
            {
                FNALoggerEXT.LogWarn($"Asset Manager: failed to load DataSearchPaths.xml. Reason: {ex.Message}");
                searchPaths = new AssetSearchPaths();
            }
        }
Example #2
0
        protected internal override void SetSupportedOrientations(DisplayOrientation orientations)
        {
            /* XNA on Windows Phone had the ability to change
             * the list of supported device orientations at runtime.
             * Unfortunately, we can't support that reliably across
             * multiple mobile platforms. Therefore this method is
             * essentially a no-op.
             *
             * Instead, you should set your supported orientations
             * in Info.plist (iOS) or AndroidManifest.xml (Android).
             *
             * -caleb
             */

            FNALoggerEXT.LogWarn("Setting SupportedOrientations has no effect!");
        }