Example #1
0
        public Hero(string name, HeroClass heroClass)
        {
            Collect = false;
            Online = TimeSpan.Zero;
            Target = Position;
            AcceptArrows = true;
            zLastPosition = Position;
            Netid = 0;
            Name = name;
            Class = heroClass;
            Position.Z = ZLayer.Npc;
            WalkingSpeed = 10;

            SpriteManager.AddPositionedObject(this);

            Collider = ShapeManager.AddCircle();
            Collider.AttachTo(this, false);
            Collider.Visible = false;

            Sprite = LoadSprite();
            Sprite.AttachTo(this, false);
            Sprite.Resize(4);
            Sprite.AnimationSpeed = 0.1f;            

            Label = TextManager.AddText(name, Globals.Font);
            Label.AttachTo(this, false);
            Label.HorizontalAlignment = HorizontalAlignment.Center;
            Label.RelativePosition = new Vector3(0, 4, ZLayer.NpcLabel - Position.Z);            

            InitStats();
        }
        private void CreateRotationHandleForPositionedObject(PositionedObject posObj)
        {
            float size = 10;

            Circle circ = new Circle();
            circ.Radius = size / SpriteManager.Camera.PixelsPerUnitAt(posObj.Z);
            circ.Position = new Vector3(posObj.X, posObj.Y + 2, posObj.Z);
            circ.Color = Color.LightBlue;

            Handle handle = new Handle(Layer, circ);

            circ.AttachTo(posObj, true);
        }
        private Circle AddHandle(float x, float y, float z, float size, float ScaleXCoef, float ScaleYCoef)
        {
            Circle circ = new Circle();
            circ.Radius = size / SpriteManager.Camera.PixelsPerUnitAt(z);
            circ.Position = new Vector3(x, y, z);
            circ.Color = Color.LightBlue;
            circ.AttachTo((PositionedObject)mCurrentElement, true);

            Handle handle = new Handle(Layer, circ);
            handle.ScaleXCoefficient = ScaleXCoef;
            handle.ScaleYCoefficient = ScaleYCoef;
            handle.HandleSize = mHandleSize;
            //Add the handle to the lists
            mHandles.Add(handle);

            return circ;
        }