Example #1
0
        public RenderTarget2D(GraphicsDevice graphicsDevice, int width, int height, bool mipMap, SurfaceFormat preferredFormat, /*DepthFormat preferredDepthFormat,*/ int preferredMultiSampleCount, RenderTargetUsage usage, bool shared, int arraySize)
            : base(graphicsDevice, width, height, mipMap, QuerySelectedFormat(graphicsDevice, preferredFormat), SurfaceType.RenderTarget, shared, arraySize)
        {
            //            DepthStencilFormat = preferredDepthFormat;
            MultiSampleCount  = graphicsDevice.GetClampedMultisampleCount(preferredMultiSampleCount);
            RenderTargetUsage = usage;

            PlatformConstruct(graphicsDevice, width, height, mipMap, /*preferredDepthFormat,*/ preferredMultiSampleCount, usage, shared);
        }