Example #1
0
            public static void Paint <TState, TParam>(Graphics g, IWin32Window w, Rectangle rc, PaintAction <TState, TParam> f, TState currentState, TState newState, uint duration, TParam optParam)
            {
                try
                {
                    if (System.Environment.OSVersion.Version.Major >= 6 && NativeMethods.BufferedPaintInit() == IntPtr.Zero)
                    {
                        using (var hdc = new SafeGDIHandle(g))
                        {
                            if (!hdc.IsInvalid)
                            {
                                // see if this paint was generated by a soft-fade animation
                                if (!NativeMethods.BufferedPaintRenderAnimation(w.Handle, hdc))
                                {
                                    NativeMethods.BufferedPaintAnimationParams animParams = new NativeMethods.BufferedPaintAnimationParams {
                                        Duration = duration
                                    };

                                    IntPtr hdcFrom, hdcTo;
                                    using (var h = new BufferedPaintHandle(w.Handle, hdc, ref rc, ref animParams, out hdcFrom, out hdcTo))
                                    {
                                        if (!h.IsInvalid)
                                        {
                                            if (hdcFrom != IntPtr.Zero)
                                            {
                                                using (Graphics gfxFrom = Graphics.FromHdc(hdcFrom))
                                                    f(gfxFrom, rc, currentState, optParam);
                                            }
                                            if (hdcTo != IntPtr.Zero)
                                            {
                                                using (Graphics gfxTo = Graphics.FromHdc(hdcTo))
                                                    f(gfxTo, rc, newState, optParam);
                                            }
                                        }
                                        else
                                        {
                                            hdc.Dispose();
                                            f(g, rc, newState, optParam);
                                        }
                                    }
                                }
                            }
                        }
                        NativeMethods.BufferedPaintUnInit();
                    }
                    else
                    {
                        f(g, rc, newState, optParam);
                    }
                }
                catch { }
            }