// We always favor the last buffer of our language type.  This handles cases where we're on a boundary between a prompt and a language
            // buffer - we favor the language buffer because the prompts cannot be edited.  In the case of two language buffers this also works because
            // our spans are laid out like:
            // <lang span 1 including newline>
            // <prompt span><lang span 2>
            //
            // In the case where the prompts are in the margin we have an insertion conflict between the two language spans.  But because
            // lang span 1 includes the new line in order to be oun the boundary we need to be on lang span 2's line.
            //
            // This works the same way w/ our input buffer where the input buffer present instead of <lang span 2>.

            void IProjectionEditResolver.FillInInsertionSizes(SnapshotPoint projectionInsertionPoint, ReadOnlyCollection <SnapshotPoint> sourceInsertionPoints, string insertionText, IList <int> insertionSizes)
            {
                int index = _window.UIThread(uiOnly => IndexOfEditableBuffer(sourceInsertionPoints, uiOnly));

                if (index != -1)
                {
                    insertionSizes[index] = insertionText.Length;
                }
            }
Example #2
0
        /// <summary>
        /// Flushes the buffer, should always be called from the UI thread.
        /// </summary>
        public void Flush()
        {
            Entry firstEntryToFlush = null;
            int   flushLength       = 0;

            lock (_mutex)
            {
                // if we're rapidly outputting grow the threshold
                long curTime = s_stopwatch.ElapsedMilliseconds;
                if (curTime - _lastFlushTimeMilliseconds < 1000)
                {
                    if (_flushThreshold < 1024 * 1024)
                    {
                        _flushThreshold *= 2;
                    }
                }

                _lastFlushTimeMilliseconds = s_stopwatch.ElapsedMilliseconds;

                if (_unflushedLength > 0)
                {
                    // normalize line breaks - the editor isn't happy about projections that cut "\r\n" line break in half:
                    if (_lastEntry.Text[_lastEntry.Text.Length - 1] == '\r')
                    {
                        AddEntry("\n");
                    }

                    firstEntryToFlush = _firstEntry;
                    flushLength       = _unflushedLength;

                    _firstEntry      = _lastEntry = null;
                    _unflushedLength = 0;
                }

                _timer.IsEnabled = false;
            }

            if (firstEntryToFlush != null)
            {
                _window.UIThread(() => _window.AppendOutput(GetEntries(firstEntryToFlush), flushLength));
            }
        }