//TextWriter tw;


        // modified
        #region Public API
        public KinectDiagnosticViewer()
        {
            InitializeComponent();
            /*
            bodyMM.IsEnabled = false;
            leftHandMM.IsEnabled = false;
            rightHandMM.IsEnabled = false;
            leftLegMM.IsEnabled = false;
            rightLegMM.IsEnabled = false;
            */

            contor = 0;

            motionUtils = new MotionUtils();
            bodyState = new State(Constants.stateType.INTERMEDIATE, "");
            bodyState.setName("D");
            leftHandState = new State(Constants.stateType.INTERMEDIATE, "");
            leftHandState.setName("Lc");
            rightHandState = new State(Constants.stateType.INTERMEDIATE, "");
            rightHandState.setName("Lc");
            leftLegState = new State(Constants.stateType.INTERMEDIATE, "");
            leftLegState.setName("D");
            rightLegState = new State(Constants.stateType.INTERMEDIATE, "");
            rightLegState.setName("D");

            bodyCommonPosition = new List<string>();
            leftHandCommonPosition = new List<string>();
            rightHandCommonPosition = new List<string>();
            leftLegCommonPosition = new List<string>();
            rightLegCommonPosition = new List<string>();
        }
Example #2
0
 public State getNextLegState(String stateName, String action)
 {
     //get state by name
     State currentState = new State("");
     if (legStates.TryGetValue(stateName, out currentState))
     {
         Transition transition;
         if (currentState.getTransitions().TryGetValue(action, out transition))
         {
             return transition.getNewState();
         }
     }
     Console.Out.WriteLine("::::::::::::::::");
     return currentState;
 }
        private void nui_SkeletonFrameReady(object sender, SkeletonFrameReadyEventArgs e)
        {

            SkeletonFrame skeletonFrame = e.SkeletonFrame;
            //tw = new StreamWriter("date.txt", true);
            //KinectSDK TODO: this shouldn't be needed, but if Power is removed from the Kinect, you may still get an event here, but skeletonFrame will be null.
            if (skeletonFrame == null)
            {
                return;
            }

            int iSkeleton = 0;
            Brush[] brushes = new Brush[6];
            brushes[0] = new SolidColorBrush(Color.FromRgb(255, 0, 0));
            brushes[1] = new SolidColorBrush(Color.FromRgb(0, 255, 0));
            brushes[2] = new SolidColorBrush(Color.FromRgb(64, 255, 255));
            brushes[3] = new SolidColorBrush(Color.FromRgb(255, 255, 64));
            brushes[4] = new SolidColorBrush(Color.FromRgb(255, 64, 255));
            brushes[5] = new SolidColorBrush(Color.FromRgb(128, 128, 255));

            skeletonCanvas.Children.Clear();

            foreach (SkeletonData data in skeletonFrame.Skeletons)
            {
                if (SkeletonTrackingState.Tracked == data.TrackingState)
                {
                    // Draw bones
                    Brush brush = brushes[iSkeleton % brushes.Length];
                    skeletonCanvas.Children.Add(getBodySegment(data.Joints, brush, JointID.HipCenter, JointID.Spine, JointID.ShoulderCenter, JointID.Head));
                    skeletonCanvas.Children.Add(getBodySegment(data.Joints, brush, JointID.ShoulderCenter, JointID.ShoulderLeft, JointID.ElbowLeft, JointID.WristLeft, JointID.HandLeft));
                    skeletonCanvas.Children.Add(getBodySegment(data.Joints, brush, JointID.ShoulderCenter, JointID.ShoulderRight, JointID.ElbowRight, JointID.WristRight, JointID.HandRight));
                    skeletonCanvas.Children.Add(getBodySegment(data.Joints, brush, JointID.HipCenter, JointID.HipLeft, JointID.KneeLeft, JointID.AnkleLeft, JointID.FootLeft));
                    skeletonCanvas.Children.Add(getBodySegment(data.Joints, brush, JointID.HipCenter, JointID.HipRight, JointID.KneeRight, JointID.AnkleRight, JointID.FootRight));

                    // Draw joints
                    //tw.WriteLine("");

                    Point3D[] points = new Point3D[20];
                    foreach (Joint joint in data.Joints)
                    {
                        //tw.WriteLine(joint.Position.X + " " + joint.Position.Y + " " + joint.Position.Z);
                        Point jointPos = getDisplayPosition(joint);
                        Line jointLine = new Line();
                        jointLine.X1 = jointPos.X - 3;
                        jointLine.X2 = jointLine.X1 + 6;
                        jointLine.Y1 = jointLine.Y2 = jointPos.Y;
                        jointLine.Stroke = jointColors[joint.ID];
                        jointLine.StrokeThickness = 6;
                        skeletonCanvas.Children.Add(jointLine);
                        points[(int)joint.ID] = new Point3D(joint.Position.X, joint.Position.Y, joint.Position.Z);

                    }

                    if (b1.IsEnabled == false)
                    {
                        // get position for each body part
                        // BODY
                        Example bodyExample = new Example();
                        double angle = GeometryUtils.getAngle(points[2], points[1], points[13]);
                        bodyExample.add("A.2.1.13", angle);
                        angle = GeometryUtils.getAngle(points[2], points[1], points[17]);
                        bodyExample.add("A.2.1.17", angle);
                        angle = GeometryUtils.getAngle(points[1], points[2], Constants.planeType.XOY);
                        bodyExample.add("A.1.2.XoY", angle);
                        angle = GeometryUtils.getAngle(points[1], points[2], Constants.planeType.YOZ);
                        bodyExample.add("A.1.2.YoZ", angle);

                        // LEFT HAND
                        Example leftHandExample = new Example();
                        angle = GeometryUtils.getAngle(points[4], points[5], Constants.planeType.XOY);
                        leftHandExample.add("A.4.5.XoY", angle);
                        angle = GeometryUtils.getAngle(points[4], points[5], Constants.planeType.YOZ);
                        leftHandExample.add("A.4.5.YoZ", angle);
                        angle = points[4].getY() - points[5].getY();
                        leftHandExample.add("D.4y.5y", angle);

                        Example rightHandExample = new Example();
                        angle = GeometryUtils.getAngle(points[8], points[9], Constants.planeType.XOY);
                        rightHandExample.add("A.8.9.XoY", angle);
                        angle = GeometryUtils.getAngle(points[8], points[9], Constants.planeType.YOZ);
                        rightHandExample.add("A.8.9.YoZ", angle);
                        angle = points[8].getY() - points[9].getY();
                        rightHandExample.add("D.8y.9y", angle);

                        Example leftLegExample = new Example();
                        angle = GeometryUtils.getAngle(points[12], points[13], points[14]);
                        leftLegExample.add("A.12.13.14", angle);
                        angle = GeometryUtils.getAngle(points[13], points[14], Constants.planeType.XOY);
                        leftLegExample.add("A.13.14.XoY", angle);
                        angle = GeometryUtils.getAngle(points[13], points[14], Constants.planeType.YOZ);
                        leftLegExample.add("A.13.14.YoZ", angle);

                        Example rightLegExample = new Example();
                        angle = GeometryUtils.getAngle(points[16], points[17], points[18]);
                        rightLegExample.add("A.16.17.18", angle);
                        angle = GeometryUtils.getAngle(points[17], points[18], Constants.planeType.XOY);
                        rightLegExample.add("A.17.18.XoY", angle);
                        angle = GeometryUtils.getAngle(points[17], points[18], Constants.planeType.YOZ);
                        rightLegExample.add("A.17.18.YoZ", angle);
                        rightLegPositionText.Text = DTUtils.findValueInTree(rightLegDT, rightLegExample);

                        String bodyPosition = DTUtils.findValueInTree(bodyDT, bodyExample);
                        String leftHandPosition = DTUtils.findValueInTree(leftHandDT, leftHandExample);
                        String rightHandPosition = DTUtils.findValueInTree(rightHandDT, rightHandExample);
                        String leftLegPosition = DTUtils.findValueInTree(leftLegDT, leftLegExample);
                        String rightLegPosition = DTUtils.findValueInTree(rightLegDT, rightLegExample);

                        if (contor < Constants.SnapshotFrequency)
                        {
                            bodyCommonPosition.Add(bodyPosition);
                            rightHandCommonPosition.Add(rightHandPosition);
                            leftHandCommonPosition.Add(leftHandPosition);
                            rightLegCommonPosition.Add(rightLegPosition);
                            leftLegCommonPosition.Add(leftLegPosition);
                            contor++;
                        }
                        else
                        {
                            if (rightLegPosition.Equals("indoit") && leftLegPosition.Equals("indoit") && bodyPosition.Equals("aplecat frontal"))
                            {
                                bodyPositionText.Text = "spre ghemuire";
                            }
                            else
                            {
                                // get position and motion
                                bodyPositionText.Text = PositionUtils.getCommon(bodyCommonPosition);
                                if (bodyPositionText.Text.Equals("culcat") == true)
                                {
                                    leftHandPositionText.Text = "";
                                    rightHandPositionText.Text = "";
                                    leftLegPositionText.Text = "";
                                    rightLegPositionText.Text = "";

                                    bodyState = motionUtils.getNextBodyState(bodyState.getName(), bodyPositionText.Text);

                                    //bodyMotionText.Text = bodyState.getMotion();
                                    leftHandMotionText.Text = "";
                                    rightHandMotionText.Text = "";
                                    leftLegMotionText.Text = "";
                                    rightLegMotionText.Text = "";

                                    bodyCommonPosition = new List<string>();
                                    leftHandCommonPosition = new List<string>();
                                    rightHandCommonPosition = new List<string>();
                                    leftLegCommonPosition = new List<string>();
                                    rightLegCommonPosition = new List<string>();
                                }
                                else
                                {
                                    leftHandPositionText.Text = PositionUtils.getCommon(leftHandCommonPosition);
                                    rightHandPositionText.Text = PositionUtils.getCommon(rightHandCommonPosition);
                                    leftLegPositionText.Text = PositionUtils.getCommon(leftLegCommonPosition);
                                    rightLegPositionText.Text = PositionUtils.getCommon(rightLegCommonPosition);

                                    bodyState = motionUtils.getNextBodyState(bodyState.getName(), bodyPositionText.Text);
                                    leftHandState = motionUtils.getNextHandState(leftHandState.getName(), leftHandPositionText.Text);
                                    rightHandState = motionUtils.getNextHandState(rightHandState.getName(), rightHandPositionText.Text);
                                    leftLegState = motionUtils.getNextLegState(leftLegState.getName(), leftLegPositionText.Text);
                                    rightLegState = motionUtils.getNextLegState(rightLegState.getName(), rightLegPositionText.Text);

                                    bodyMotionText.Text = bodyState.getMotion();
                                    leftHandMotionText.Text = leftHandState.getMotion();
                                    rightHandMotionText.Text = rightHandState.getMotion();
                                    leftLegMotionText.Text = leftLegState.getMotion();
                                    rightLegMotionText.Text = rightLegState.getMotion();

                                    bodyCommonPosition = new List<string>();
                                    leftHandCommonPosition = new List<string>();
                                    rightHandCommonPosition = new List<string>();
                                    leftLegCommonPosition = new List<string>();
                                    rightLegCommonPosition = new List<string>();
                                }
                                // reset counter
                                contor = 0;
                            }
                        }
                    }
                }
                iSkeleton++;

            } // for each skeleton
            //tw.Close();
        }
Example #4
0
        public Dictionary<String, State> initBodyStates()
        {
            Dictionary<String, State> bodyList = new Dictionary<String, State>();

            State state1 = new State(Constants.stateType.INTERMEDIATE, "");
            state1.setName("D");
            State state2 = new State(Constants.stateType.FINAL, "Aplecare laterala");
            state2.setName("Al.D");
            State state3 = new State(Constants.stateType.FINAL, "Ridicare din lateral");
            state3.setName("D.Al");
            State state4 = new State(Constants.stateType.FINAL, "Ridicare din asezat");
            state4.setName("D.AfAs");
            State state5 = new State(Constants.stateType.FINAL, "Aplecare frontala");
            state5.setName("Af.D");
            State state6 = new State(Constants.stateType.FINAL, "Asezare");
            state6.setName("As.Af");
            State state7 = new State(Constants.stateType.INTERMEDIATE, "");
            state7.setName("Af.As");
            State state8 = new State(Constants.stateType.FINAL, "Aplecare laterala din asezat");
            state8.setName("Al.As");
            State state9 = new State(Constants.stateType.FINAL, "Miscare circulara - aplecare frontala din asezat");
            state9.setName("Af.AlAs");
            State state10 = new State(Constants.stateType.FINAL, "Miscare circulara - aplecare laterala din asezat");
            state10.setName("Al.AfAs");
            State state11 = new State(Constants.stateType.FINAL, "Ridicare din lateral asezat");
            state11.setName("As.AlAs");
            State state12 = new State(Constants.stateType.FINAL, "Ridicare din frontal");
            state12.setName("D.Af");
            State state13 = new State(Constants.stateType.FINAL, "Miscare circulara - aplecare laterala din aplecare frontala");
            state13.setName("Al.Af");
            State state14 = new State(Constants.stateType.FINAL, "Miscare circulara - aplecare frontala din aplecare laterala");
            state14.setName("Af.Al");
            State state15 = new State(Constants.stateType.FINAL, "Ridicare din aplecat frontal asezat");
            state15.setName("As.AfAs");
            State state16 = new State(Constants.stateType.FINAL, "Cadere");
            state16.setName("C");

            state1.getTransitions().Add("drept", new Transition(0.2, "drept", state1));
            state1.getTransitions().Add("aplecat frontal", new Transition(0.2, "aplecat frontal", state5));
            state1.getTransitions().Add("aplecat lateral", new Transition(0.2, "aplecat lateral", state2));
            state1.getTransitions().Add("asezat", new Transition(0.2, "asezat", state6));
            state1.getTransitions().Add("culcat", new Transition(0.2, "culcat", state16));

            state2.getTransitions().Add("drept", new Transition(0.2, "drept", state3));
            state2.getTransitions().Add("aplecat frontal", new Transition(0.2, "aplecat frontal", state14));
            state2.getTransitions().Add("aplecat lateral", new Transition(0.2, "aplecat lateral", state2));
            state2.getTransitions().Add("asezat", new Transition(0.2, "asezat", state6));
            state2.getTransitions().Add("culcat", new Transition(0.2, "culcat", state16));

            state3.getTransitions().Add("drept", new Transition(0.2, "drept", state3));
            state3.getTransitions().Add("aplecat frontal", new Transition(0.2, "aplecat frontal", state5));
            state3.getTransitions().Add("aplecat lateral", new Transition(0.2, "aplecat lateral", state2));
            state3.getTransitions().Add("asezat", new Transition(0.2, "asezat", state6));
            state3.getTransitions().Add("culcat", new Transition(0.2, "culcat", state16));

            state4.getTransitions().Add("drept", new Transition(0.2, "drept", state4));
            state4.getTransitions().Add("aplecat frontal", new Transition(0.2, "aplecat frontal", state5));
            state4.getTransitions().Add("aplecat lateral", new Transition(0.2, "aplecat lateral", state2));
            state4.getTransitions().Add("asezat", new Transition(0.2, "asezat", state6));
            state4.getTransitions().Add("culcat", new Transition(0.2, "culcat", state16));

            state5.getTransitions().Add("drept", new Transition(0.2, "drept", state12));
            state5.getTransitions().Add("aplecat frontal", new Transition(0.2, "aplecat frontal", state5));
            state5.getTransitions().Add("aplecat lateral", new Transition(0.2, "aplecat lateral", state13));
            state5.getTransitions().Add("asezat", new Transition(0.2, "asezat", state6));
            state5.getTransitions().Add("culcat", new Transition(0.2, "culcat", state16));

            state6.getTransitions().Add("drept", new Transition(0.2, "drept", state6));
            state6.getTransitions().Add("aplecat frontal", new Transition(0.2, "aplecat frontal", state7));
            state6.getTransitions().Add("aplecat lateral", new Transition(0.2, "aplecat lateral", state8));
            state6.getTransitions().Add("asezat", new Transition(0.2, "asezat", state6));
            state6.getTransitions().Add("culcat", new Transition(0.2, "culcat", state16));

            state7.getTransitions().Add("drept", new Transition(0.2, "drept", state4));
            state7.getTransitions().Add("aplecat frontal", new Transition(0.2, "aplecat frontal", state7));
            state7.getTransitions().Add("aplecat lateral", new Transition(0.2, "aplecat lateral", state10));
            state7.getTransitions().Add("asezat", new Transition(0.2, "asezat", state6));
            state7.getTransitions().Add("culcat", new Transition(0.2, "culcat", state16));

            state8.getTransitions().Add("drept", new Transition(0.2, "drept", state6));
            state8.getTransitions().Add("aplecat frontal", new Transition(0.2, "aplecat frontal", state9));
            state8.getTransitions().Add("aplecat lateral", new Transition(0.2, "aplecat lateral", state8));
            state8.getTransitions().Add("asezat", new Transition(0.2, "asezat", state6));
            state8.getTransitions().Add("culcat", new Transition(0.2, "culcat", state16));

            state9.getTransitions().Add("drept", new Transition(0.2, "drept", state15));
            state9.getTransitions().Add("aplecat frontal", new Transition(0.2, "aplecat frontal", state9));
            state9.getTransitions().Add("aplecat lateral", new Transition(0.2, "aplecat lateral", state10));
            state9.getTransitions().Add("asezat", new Transition(0.2, "asezat", state15));
            state9.getTransitions().Add("culcat", new Transition(0.2, "culcat", state16));

            state10.getTransitions().Add("drept", new Transition(0.2, "drept", state11));
            state10.getTransitions().Add("aplecat frontal", new Transition(0.2, "aplecat frontal", state9));
            state10.getTransitions().Add("aplecat lateral", new Transition(0.2, "aplecat lateral", state10));
            state10.getTransitions().Add("asezat", new Transition(0.2, "asezat", state11));
            state10.getTransitions().Add("culcat", new Transition(0.2, "culcat", state16));

            state11.getTransitions().Add("drept", new Transition(0.2, "drept", state6));
            state11.getTransitions().Add("aplecat frontal", new Transition(0.2, "aplecat frontal", state7));
            state11.getTransitions().Add("aplecat lateral", new Transition(0.2, "aplecat lateral", state8));
            state11.getTransitions().Add("asezat", new Transition(0.2, "asezat", state6));
            state11.getTransitions().Add("culcat", new Transition(0.2, "culcat", state16));

            state12.getTransitions().Add("drept", new Transition(0.2, "drept", state12));
            state12.getTransitions().Add("aplecat frontal", new Transition(0.2, "aplecat frontal", state5));
            state12.getTransitions().Add("aplecat lateral", new Transition(0.2, "aplecat lateral", state2));
            state12.getTransitions().Add("asezat", new Transition(0.2, "asezat", state6));
            state12.getTransitions().Add("culcat", new Transition(0.2, "culcat", state16));

            state13.getTransitions().Add("drept", new Transition(0.2, "drept", state3));
            state13.getTransitions().Add("aplecat frontal", new Transition(0.2, "aplecat frontal", state14));
            state13.getTransitions().Add("aplecat lateral", new Transition(0.2, "aplecat lateral", state13));
            state13.getTransitions().Add("asezat", new Transition(0.2, "asezat", state6));
            state13.getTransitions().Add("culcat", new Transition(0.2, "culcat", state16));

            state14.getTransitions().Add("drept", new Transition(0.2, "drept", state12));
            state14.getTransitions().Add("aplecat frontal", new Transition(0.2, "aplecat frontal", state14));
            state14.getTransitions().Add("aplecat lateral", new Transition(0.2, "aplecat lateral", state13));
            state14.getTransitions().Add("asezat", new Transition(0.2, "asezat", state6));
            state14.getTransitions().Add("culcat", new Transition(0.2, "culcat", state16));

            state15.getTransitions().Add("drept", new Transition(0.2, "drept", state6));
            state15.getTransitions().Add("aplecat frontal", new Transition(0.2, "aplecat frontal", state7));
            state15.getTransitions().Add("aplecat lateral", new Transition(0.2, "aplecat lateral", state8));
            state15.getTransitions().Add("asezat", new Transition(0.2, "asezat", state6));
            state15.getTransitions().Add("culcat", new Transition(0.2, "culcat", state16));

            // TODO: modifica starea urmatoare
            state16.getTransitions().Add("drept", new Transition(0.2, "drept", state1));
            state16.getTransitions().Add("aplecat frontal", new Transition(0.2, "aplecat frontal", state5));
            state16.getTransitions().Add("aplecat lateral", new Transition(0.2, "aplecat lateral", state2));
            state16.getTransitions().Add("asezat", new Transition(0.2, "asezat", state6));
            state16.getTransitions().Add("culcat", new Transition(0.2, "culcat", state16));

            bodyList.Add(state1.getName(), state1);
            bodyList.Add(state2.getName(), state2);
            bodyList.Add(state3.getName(), state3);
            bodyList.Add(state4.getName(), state4);
            bodyList.Add(state5.getName(), state5);
            bodyList.Add(state6.getName(), state6);
            bodyList.Add(state7.getName(), state7);
            bodyList.Add(state8.getName(), state8);
            bodyList.Add(state9.getName(), state9);
            bodyList.Add(state10.getName(), state10);
            bodyList.Add(state11.getName(), state11);
            bodyList.Add(state12.getName(), state12);
            bodyList.Add(state13.getName(), state13);
            bodyList.Add(state14.getName(), state14);
            bodyList.Add(state15.getName(), state15);
            bodyList.Add(state16.getName(), state16);
            
            return bodyList;
        }
Example #5
0
        public Dictionary<String, State> initLegStates()
        {
            
            Dictionary<String, State> legList = new Dictionary<String, State>();
            
            State state1 = new State(Constants.stateType.INTERMEDIATE, "");
            state1.setName("D");
            State state2 = new State(Constants.stateType.INTERMEDIATE, "");
            state2.setName("I.D");
            State state3 = new State(Constants.stateType.FINAL, "Pas");
            state3.setName("D.I");
            State state4 = new State(Constants.stateType.FINAL, "Ridicare frontala");
            state4.setName("Rf.D");
            State state5 = new State(Constants.stateType.FINAL, "Ridicare laterala");
            state5.setName("Rl.D");
            State state6 = new State(Constants.stateType.FINAL, "Miscare circulara spre frontal");
            state6.setName("Rf.Rl");
            State state7 = new State(Constants.stateType.FINAL, "Coborare din frontal");
            state7.setName("D.Rf");
            State state8 = new State(Constants.stateType.INTERMEDIATE, "");
            state8.setName("I");
            State state9 = new State(Constants.stateType.FINAL, "Coborare din lateral");
            state9.setName("D.Rl");
            State state10 = new State(Constants.stateType.FINAL, "Miscare circulara spre lateral");
            state10.setName("Rl.Rf");

            state1.getTransitions().Add("drept", new Transition(0.2, "drept", state1));
            state1.getTransitions().Add("ridicat frontal", new Transition(0.2, "ridicat frontal", state4));
            state1.getTransitions().Add("ridicat lateral", new Transition(0.2, "ridicat lateral", state5));
            state1.getTransitions().Add("indoit", new Transition(0.2, "indoit", state2));

            state2.getTransitions().Add("drept", new Transition(0.2, "drept", state3));
            state2.getTransitions().Add("ridicat frontal", new Transition(0.2, "ridicat frontal", state4));
            state2.getTransitions().Add("ridicat lateral", new Transition(0.2, "ridicat lateral", state5));
            state2.getTransitions().Add("indoit", new Transition(0.2, "indoit", state2));
            
            state3.getTransitions().Add("drept", new Transition(0.2, "drept", state3));
            state3.getTransitions().Add("ridicat frontal", new Transition(0.2, "ridicat frontal", state4));
            state3.getTransitions().Add("ridicat lateral", new Transition(0.2, "ridicat lateral", state5));
            state3.getTransitions().Add("indoit", new Transition(0.2, "indoit", state2));
            
            state4.getTransitions().Add("drept", new Transition(0.2, "drept", state7)); // 3
            state4.getTransitions().Add("ridicat frontal", new Transition(0.2, "ridicat frontal", state4));
            state4.getTransitions().Add("ridicat lateral", new Transition(0.2, "ridicat lateral", state10));
            state4.getTransitions().Add("indoit", new Transition(0.2, "indoit", state8)); // 2

            state5.getTransitions().Add("drept", new Transition(0.2, "drept", state9));
            state5.getTransitions().Add("ridicat frontal", new Transition(0.2, "ridicat frontal", state6));
            state5.getTransitions().Add("ridicat lateral", new Transition(0.2, "ridicat lateral", state5));
            state5.getTransitions().Add("indoit", new Transition(0.2, "indoit", state8)); // sau 10

            state6.getTransitions().Add("drept", new Transition(0.2, "drept", state7));
            state6.getTransitions().Add("ridicat frontal", new Transition(0.2, "ridicat frontal", state6));
            state6.getTransitions().Add("ridicat lateral", new Transition(0.2, "ridicat lateral", state10));
            state6.getTransitions().Add("indoit", new Transition(0.2, "indoit", state8)); // sau 10 !

            state7.getTransitions().Add("drept", new Transition(0.2, "drept", state7));
            state7.getTransitions().Add("ridicat frontal", new Transition(0.2, "ridicat frontal", state4));
            state7.getTransitions().Add("ridicat lateral", new Transition(0.2, "ridicat lateral", state5));
            state7.getTransitions().Add("indoit", new Transition(0.2, "indoit", state2)); // sau 10 !

            state8.getTransitions().Add("drept", new Transition(0.2, "drept", state1)); // !!
            state8.getTransitions().Add("ridicat frontal", new Transition(0.2, "ridicat frontal", state4)); // !!
            state8.getTransitions().Add("ridicat lateral", new Transition(0.2, "ridicat lateral", state5)); // !!
            state8.getTransitions().Add("indoit", new Transition(0.2, "indoit", state8));

            state9.getTransitions().Add("drept", new Transition(0.2, "drept", state9));
            state9.getTransitions().Add("ridicat frontal", new Transition(0.2, "ridicat frontal", state4));
            state9.getTransitions().Add("ridicat lateral", new Transition(0.2, "ridicat lateral", state5));
            state9.getTransitions().Add("indoit", new Transition(0.2, "indoit", state2));

            state10.getTransitions().Add("drept", new Transition(0.2, "drept", state9)); //7
            state10.getTransitions().Add("ridicat frontal", new Transition(0.2, "ridicat frontal", state6));
            state10.getTransitions().Add("ridicat lateral", new Transition(0.2, "ridicat lateral", state10));
            state10.getTransitions().Add("indoit", new Transition(0.2, "indoit", state8)); // sau 2


            legList.Add(state1.getName(), state1);
            legList.Add(state2.getName(), state2);
            legList.Add(state3.getName(), state3);
            legList.Add(state4.getName(), state4);
            legList.Add(state5.getName(), state5);
            legList.Add(state6.getName(), state6);
            legList.Add(state7.getName(), state7);
            legList.Add(state8.getName(), state8);
            legList.Add(state9.getName(), state9);
            legList.Add(state10.getName(), state10);

            return legList;
             
        }
Example #6
0
        public Dictionary<String, State> initHandStates()
        {
            Dictionary<String, State> handList = new Dictionary<String, State>();

            State state1 = new State(Constants.stateType.INTERMEDIATE, "");
            state1.setName("Lc");
            State state2 = new State(Constants.stateType.FINAL, "Ridicare frontala");
            state2.setName("Rf.Lc");
            State state3 = new State(Constants.stateType.FINAL, "Coborare din frontal");
            state3.setName("Lc.Rf");
            State state4 = new State(Constants.stateType.FINAL, "Ridicare laterala");
            state4.setName("Rl.Lc");
            State state5 = new State(Constants.stateType.FINAL, "Coborare din lateral");
            state5.setName("Lc.Rl");
            State state6 = new State(Constants.stateType.FINAL, "Ridicare sus");
            state6.setName("Rs");
            State state7 = new State(Constants.stateType.FINAL, "Coborare de sus in frontal");
            state7.setName("Rf.Rs");
            State state8 = new State(Constants.stateType.FINAL, "Coborare de sus in lateral");
            state8.setName("Rl.Rs");
            State state9 = new State(Constants.stateType.FINAL, "Lovitura pumn");
            state9.setName("Rf.Rl");
            State state10 = new State(Constants.stateType.FINAL, "Miscare circulara din frontal in lateral");
            state10.setName("Rl.Rf");

            state1.getTransitions().Add("langa corp", new Transition(0.2, "langa corp", state1));
            state1.getTransitions().Add("ridicat frontal", new Transition(0.2, "ridicat frontal", state2));
            state1.getTransitions().Add("ridicat lateral", new Transition(0.2, "ridicat lateral", state4));
            state1.getTransitions().Add("ridicat sus", new Transition(0.2, "ridicat sus", state6));

            state2.getTransitions().Add("langa corp", new Transition(0.2, "langa corp", state3));
            state2.getTransitions().Add("ridicat frontal", new Transition(0.2, "ridicat frontal", state2));
            state2.getTransitions().Add("ridicat lateral", new Transition(0.2, "ridicat lateral", state10));
            state2.getTransitions().Add("ridicat sus", new Transition(0.2, "ridicat sus", state6));

            state3.getTransitions().Add("langa corp", new Transition(0.2, "langa corp", state3));
            state3.getTransitions().Add("ridicat frontal", new Transition(0.2, "ridicat frontal", state2));
            state3.getTransitions().Add("ridicat lateral", new Transition(0.2, "ridicat lateral", state4));
            state3.getTransitions().Add("ridicat sus", new Transition(0.2, "ridicat sus", state6));

            state4.getTransitions().Add("langa corp", new Transition(0.2, "langa corp", state5));
            state4.getTransitions().Add("ridicat frontal", new Transition(0.2, "ridicat frontal", state9));
            state4.getTransitions().Add("ridicat lateral", new Transition(0.2, "ridicat lateral", state4));
            state4.getTransitions().Add("ridicat sus", new Transition(0.2, "ridicat sus", state6));

            state5.getTransitions().Add("langa corp", new Transition(0.2, "langa corp", state5));
            state5.getTransitions().Add("ridicat frontal", new Transition(0.2, "ridicat frontal", state2));
            state5.getTransitions().Add("ridicat lateral", new Transition(0.2, "ridicat lateral", state4));
            state5.getTransitions().Add("ridicat sus", new Transition(0.2, "ridicat sus", state6));

            state6.getTransitions().Add("langa corp", new Transition(0.2, "langa corp", state1));
            state6.getTransitions().Add("ridicat frontal", new Transition(0.2, "ridicat frontal", state7));
            state6.getTransitions().Add("ridicat lateral", new Transition(0.2, "ridicat lateral", state8));
            state6.getTransitions().Add("ridicat sus", new Transition(0.2, "ridicat sus", state6));

            state7.getTransitions().Add("langa corp", new Transition(0.2, "langa corp", state3));
            state7.getTransitions().Add("ridicat frontal", new Transition(0.2, "ridicat frontal", state7));
            state7.getTransitions().Add("ridicat lateral", new Transition(0.2, "ridicat lateral", state10));
            state7.getTransitions().Add("ridicat sus", new Transition(0.2, "ridicat sus", state6));

            state8.getTransitions().Add("langa corp", new Transition(0.2, "langa corp", state5));
            state8.getTransitions().Add("ridicat frontal", new Transition(0.2, "ridicat frontal", state9));
            state8.getTransitions().Add("ridicat lateral", new Transition(0.2, "ridicat lateral", state8));
            state8.getTransitions().Add("ridicat sus", new Transition(0.2, "ridicat sus", state6));

            state9.getTransitions().Add("langa corp", new Transition(0.2, "langa corp", state3));
            state9.getTransitions().Add("ridicat frontal", new Transition(0.2, "ridicat frontal", state9));
            state9.getTransitions().Add("ridicat lateral", new Transition(0.2, "ridicat lateral", state10));
            state9.getTransitions().Add("ridicat sus", new Transition(0.2, "ridicat sus", state6));

            state10.getTransitions().Add("langa corp", new Transition(0.2, "langa corp", state5));
            state10.getTransitions().Add("ridicat frontal", new Transition(0.2, "ridicat frontal", state9));
            state10.getTransitions().Add("ridicat lateral", new Transition(0.2, "ridicat lateral", state10));
            state10.getTransitions().Add("ridicat sus", new Transition(0.2, "ridicat sus", state6));


            handList.Add(state1.getName(), state1);
            handList.Add(state2.getName(), state2);
            handList.Add(state3.getName(), state3);
            handList.Add(state4.getName(), state4);
            handList.Add(state5.getName(), state5);
            handList.Add(state6.getName(), state6);
            handList.Add(state7.getName(), state7);
            handList.Add(state8.getName(), state8);
            handList.Add(state9.getName(), state9);
            handList.Add(state10.getName(), state10);

            return handList;
        }
Example #7
0
 public void setNewState(State newState)
 {
     this.newState = newState;
 }
Example #8
0
 public Transition(double probability, String action, State _state)
 {
     this.probability = probability;
     this.action = action;
     this.newState = _state;
 }